- 28 Aug, 2008 24 commits
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Paul Vriens authored
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Stefan Dösinger authored
GL_ARB_fragment_program and GL_ATI_fragment_shader can disable projected textures properly, and they can also handle D3DTTFF_PROJECTED | D3DTTFF_COUNT3 properly.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Talbot authored
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Andrew Talbot authored
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Martin Profittlich authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Stefan Leichter authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Paul Vriens authored
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Vijay Kiran Kamuju authored
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- 27 Aug, 2008 16 commits
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Paul Vriens authored
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Alexandre Julliard authored
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Aric Stewart authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The fixed function backend disables the extension. Also messing with the final combiner shouldn't be needed if nvrc is disabled.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is a nop by itself, but it makes it easier for fragment pipelines to read WINED3DTSS_TEXTURETRANSFORMFLAGS.
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Stefan Dösinger authored
There's no point in separating scale and luminance since they're uploaded at the same time. We still want to separate the stages though.
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Stefan Dösinger authored
Note that the fix is only implemented in the arbfp and atifs fragment pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jeff Zaroyko authored
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