- 11 May, 2009 13 commits
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Joris Huizer authored
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Gerald Pfeifer authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Make a copy of the string data, and move the function to shader.c.
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Henri Verbeet authored
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Juan Lang authored
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- 08 May, 2009 27 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Austin English authored
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Austin English authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Łukasz Wojniłowicz authored
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Łukasz Wojniłowicz authored
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Łukasz Wojniłowicz authored
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Stefan Leichter authored
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Hans Leidekker authored
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Marcus Meissner authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Stefan Dösinger authored
Use shader_arb_add_instruction_modifiers instead. This avoids calling the fixup function from each single instruction handler to handle shifts. It does not yet get rid of the modifier handler in each instruction because we don't want a separate line if we can just append _SAT to the instruction name.
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