- 21 Jul, 2010 40 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without vertex shaders. This is interesting on its own, but not part of this test.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Luke Bratch authored
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Austin English authored
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Austin English authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Alexandre Julliard authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Peter Urbanec authored
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Marcus Meissner authored
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Rico Schüller authored
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Rico Schüller authored
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André Hentschel authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
COMDLG32_FR_CheckPartial is called with the second parameter of TRUE to indicate that it is checking for a replace dialog, which includes checking for a non-NULL replace buffer. This was called correctly on ReplaceTextA but not for ReplaceTextW.
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Piotr Caban authored
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