- 23 Jun, 2021 10 commits
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Seek is not implemented but not completing the command makes pending or later queued commands to not be executed. This partially fixes Guilty Gear Strive being stuck on character selection screen. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 22 Jun, 2021 26 commits
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Damjan Jovanovic authored
Currently Wine return S_FALSE when IXMLDOMNamedNodeMap::nextNode() has run out of attributes to return, but when an XML node has no attributes at all, it returns S_OK despite setting the nextNode output parameter to NULL, causing the caller to crash when it accesses this pointer. Return S_FALSE in this case instead. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50603Signed-off-by: Damjan Jovanovic <damjan.jov@gmail.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address(). As in wined3d_buffer_vk_upload_ranges(). Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
This can't currently happen. However, we'd like to use wined3d_buffer_get_memory() in wined3d_cs_exec_update_sub_resource(). This would probably also help in implementing ID3D11DeviceContext1::DiscardResource(). Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Georg Lehmann authored
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Giovanni Mascellani authored
According to both MSDN and our impementation, GetBufferSize returns the size of the buffer, but it doesn't guarantee that all of it is available. In order to know how much of it is available, the caller must also call GetCurrentPadding and subtract that number to the buffer size. Failing to do so might result in GetBuffer returning an error. Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Francois Gouget authored
Starting with Windows 10 2004 PdhMakeCounterPathA() does not check the query handle before using it. Signed-off-by: Francois Gouget <fgouget@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Francois Gouget authored
Signed-off-by: Francois Gouget <fgouget@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Fix trackbar draws incorrectly after changing style. For example, adding TBS_BOTH should cause a total repaint. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Fix Spy++ Toolbar buttons have artifacts. Spy++ first creates a Toolbar window, then calls OpenThemeData(hwnd, "Rebar") with the Toolbar window. Then when the Toolbar control uses the theme handle from GetWindowTheme(), it gets a Rebar theme the next time it draws, thus drawing wrong theme parts. According the tests, not all of the common controls have such behaviors. Some of them do have theme handles opened by their window and then use that theme handle afterwards even it's changed from the outside. However, for other controls, the behaviors are not very consistent across all Windows versions. Also no applications depend on such behaviors for other controls yet. So, only modify the Toolbar control for now. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
This is a no-op. In TOOLBAR_NCCreate(), GetWindowTheme() always returns NULL because the theme handle is not open by OpenThemeData() by that time. Also tests show that TBSTYLE_TRANSPARENT is not added when theming is active. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Fix residual glyphs on background when drawing treeview buttons with themes that contains transparent button glyphs. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Control parts may be transparent, thus they need to be drawn on top of parent window background. Otherwise, black artifacts may occur. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Fix the size up-down control becoming smaller every time the apply button is pressed in the Desktop Integration tab. UDM_SETBUDDY always shrinks the buddy window for a up-down control according to tests. And a PSN_SETACTIVE notification is sent every time the apply button is pressed, thus init_dialog() gets called again and sends an extra UDM_SETBUDDY message. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 21 Jun, 2021 4 commits
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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