- 11 Oct, 2011 17 commits
-
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Andrew Talbot authored
-
Charles Davis authored
-
Andrew Eikum authored
-
Andrew Eikum authored
Now, winealsa maintains its own buffer, which is written to ALSA on the period cycle requested by the application. We also let ALSA start when it has enough data and stop when it runs out, recovering from the expected underruns. This seems to be more like how ALSA expects to be used.
-
Aric Stewart authored
-
Aric Stewart authored
-
Aric Stewart authored
-
André Hentschel authored
-
André Hentschel authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 10 Oct, 2011 23 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Huw Davies authored
-
Huw Davies authored
-
Alistair Leslie-Hughes authored
-
Dmitry Timoshkov authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Bernhard Loos authored
-
Charles Davis authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target(). This is similar to how wined3d_device_get_depth_stencil() works.
-
Luca Bennati authored
-
Aurimas Fišeras authored
-