- 24 Mar, 2008 22 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Eric Pouech authored
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Vitaliy Margolen authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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- 23 Mar, 2008 1 commit
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Alexandre Julliard authored
fonts: Store the generated TrueType fonts in the repository, and rebuild them only in maintainer mode.
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- 22 Mar, 2008 17 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Jason Green authored
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Jason Green authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
All these checks are done during the capability checks which are performed under the resource type checks.
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Roderick Colenbrander authored
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case and in the case a format isn't available UsageCaps would be 0 and a format would be reported available.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the same caps on both, so do that too.
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Roderick Colenbrander authored
wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE.
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Roderick Colenbrander authored
wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).
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