- 24 May, 2006 11 commits
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Jason Green authored
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Jason Green authored
With assistance from H. Verbeet.
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Jason Green authored
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Andrew Talbot authored
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Jonathan Ernst authored
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Hans Leidekker authored
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Marcus Meissner authored
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Juan Lang authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jacek Caban authored
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- 23 May, 2006 29 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Robert Shearman authored
caching the ID of the string to load before overwriting it with an Alloc call.
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Alexandre Julliard authored
Get rid of the no longer needed 16->32W mapping functions.
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Alexandre Julliard authored
Get rid of the no longer needed 32W->16 mapping functions.
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Alexandre Julliard authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
Make the column resizing smooth in full drag mode even for listview with lots of elements by redrawing only the resized column and calling UpdateWindow.
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Juan Lang authored
- create an abstract interface for contexts, and use it for certificates - create a simple context list, and use it for memory stores
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Jeff Latimer authored
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Stefan Dösinger authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
rpcrt4: Fix some comments and move the NdrSimpleType* functions out from amongst the NdrSimpleStruct* ones.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jonathan Ernst authored
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Labrousse Jean authored
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Troy Rollo authored
The IStorage (DocFile) implementation was adding empty blocks at the end of the file every time a caller wrote data that was not a multiple of 512 bytes. If the caller made a lot of very small writes the file size could be huge even though the data in the file was tiny. This was caused by BlockChainStream_SetSize trying to allocate file blocks for the new data using a condition that bore no relationship to the required condition, and it was not necessary to do so at that time since it is done (the right way) by StorageImpl_GetNextFreeBigBlock (called via BlockChainStream_Enlarge).
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Dmitry Timoshkov authored
Windows doesn't like when a thread plays games with the focus, that leads to all kinds of misbehaviours and failures to activate a window. So, better don't generate a mouse click message in mouse_ll_global_thread_proc.
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Dmitry Timoshkov authored
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Stefan Dösinger authored
Implement some basic opengl accelerated blts from and to render targets. It's not perfect yet, but enought to make some D3D apps happy. For now the only supported operations are: - Full screen back -> Front buffer: Just call present - Offscreen surface -> render target - Render target -> offscreen surface(slow) - render target colorfill
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Stefan Dösinger authored
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Robert Shearman authored
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