- 05 Jan, 2011 4 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where the drawable and texture are the same thing. Before commit d3fd7b24 the explicit load of the texture location with the default RTL_READTEX render target lock mode would have prevented the flags from becomming inconsistent.
-
- 04 Jan, 2011 36 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Mikhail Maroukhine authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Greg Geldorp authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Andrew Nguyen authored
-
Michael Stefaniuc authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Andrew Nguyen authored
-
Thomas Mullaly authored
-
Thomas Mullaly authored
-
André Hentschel authored
-
Alexandre Julliard authored
-