- 20 Jan, 2006 1 commit
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H. Verbeet authored
add a NULL check for that.
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- 09 Dec, 2005 1 commit
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Oliver Stieber authored
Start to add support for DirectX 8 vertex shaders, constants and registers are now correctly assigned and loaded allowing support for most basic d3d8 shaders.
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- 29 Nov, 2005 1 commit
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Oliver Stieber authored
i.e. they haven't been set yet or are clear.
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- 15 Nov, 2005 1 commit
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Raphael Junqueira authored
- use D3DCOLOR macros instead of using shift + masks - fix a bug where diffuse.lpData checked instead of specular.lpData - implement color fixup on ARB VShader compilation code: -> on input parameters using swizzle -> add is_color parameter on vshader_program_add_param
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 07 Nov, 2005 1 commit
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Oliver Stieber authored
before trying to referencing the associated data.
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- 11 Oct, 2005 1 commit
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Oliver Stieber authored
use ARB_vertex_program.
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- 27 Sep, 2005 1 commit
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Oliver Stieber authored
support for compressed textures and an alpha channel.
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- 19 Aug, 2005 1 commit
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Oliver Stieber authored
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- 17 Aug, 2005 1 commit
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Francois Gouget authored
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- 12 Aug, 2005 1 commit
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Francois Gouget authored
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- 03 Aug, 2005 2 commits
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Oliver Stieber authored
Fix for the texture state separation patches, ApplyTextureStates is now called instead of being commented out.
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Oliver Stieber authored
centering of vertexes.
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- 01 Aug, 2005 2 commits
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Oliver Stieber authored
the setting of OpenGL states (now in applyTextureStateState and applySamplerState).
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Oliver Stieber authored
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- 30 Jul, 2005 1 commit
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Oliver Stieber authored
data.
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- 24 Jul, 2005 1 commit
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Raphael Junqueira authored
- use a struct to handle wined3d settings - prepare VBO using some abstraction APIs
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- 22 Jul, 2005 1 commit
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Gerald Pfeifer authored
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- 21 Jul, 2005 2 commits
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Oliver Stieber authored
blends or orthographic is calculated.
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Oliver Stieber authored
committed before changes to textures and states to support the change were committed.
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- 18 Jul, 2005 1 commit
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Oliver Stieber authored
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- 14 Jul, 2005 1 commit
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Stefan Huehner authored
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- 13 Jul, 2005 1 commit
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Oliver Stieber authored
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- 12 Jul, 2005 1 commit
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Oliver Stieber authored
Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc so that the whole structure doesn't have to be filled just to get back one value.
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- 11 Jul, 2005 2 commits
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Oliver Stieber authored
Also fixed a typo in drawprim that was causing vertex declarations to crash.
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Francois Gouget authored
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- 07 Jul, 2005 1 commit
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Oliver Stieber authored
to give wined3d basic functionality.
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- 06 Jul, 2005 1 commit
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Oliver Stieber authored
in drawprim.
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- 05 Jul, 2005 1 commit
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Oliver Stieber authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 03 Mar, 2005 1 commit
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Oliver Stieber authored
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8 are incompatible.
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- 26 Jan, 2005 1 commit
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Raphael Junqueira authored
performances on last games) - some defines for VBO support
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- 17 Jan, 2005 1 commit
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Jason Edmeades authored
- Add prototypes for the COM interfaces. - Fix some incorrect types from the last patch.
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- 14 Dec, 2004 1 commit
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Jason Edmeades authored
code.
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- 13 Dec, 2004 1 commit
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Jason Edmeades authored
ensure the stateblock is fully populated at device startup.
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- 09 Dec, 2004 2 commits
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Alexandre Julliard authored
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Jason Edmeades authored
functionality into wined3d and call from d3d9.
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- 30 Nov, 2004 1 commit
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Eric Pouech authored
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- 08 Sep, 2004 2 commits
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Alexandre Julliard authored
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Hans Leidekker authored
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