- 25 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 13 Oct, 2006 1 commit
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Francois Gouget authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 05 Oct, 2006 1 commit
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Francois Gouget authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 12 Apr, 2006 1 commit
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Vitaliy Margolen authored
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- 14 Dec, 2005 1 commit
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H. Verbeet authored
before getting the parent.
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- 09 Dec, 2005 1 commit
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Oliver Stieber authored
Start to add support for DirectX 8 vertex shaders, constants and registers are now correctly assigned and loaded allowing support for most basic d3d8 shaders.
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- 14 Nov, 2005 1 commit
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Oliver Stieber authored
show that windows doesn't set the result to NULL on error.
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 23 Aug, 2005 1 commit
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Oliver Stieber authored
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- 18 Aug, 2005 1 commit
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Oliver Stieber authored
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- 05 Jul, 2005 1 commit
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Oliver Stieber authored
wined3d.
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 06 Dec, 2004 1 commit
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Eric Pouech authored
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- 14 Oct, 2004 1 commit
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Jason Edmeades authored
Resource classes in wined3d and use when called from d3d9. - Reduce the header includes in all the d3d9 interface to one common set in the private header.
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- 08 Sep, 2004 1 commit
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Alexandre Julliard authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 01 Jul, 2003 1 commit
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Raphael Junqueira authored
- a lot of stubs for d3d9.dll
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