-
Paul Gofman authored
It is tested that EBX register is not preserved by IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback in League of Legends. It doesn't lead to crash in the present xaudio, while it might still be a potential issue. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
a5b22c86
Name |
Last commit
|
Last update |
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
po | ||
programs | ||
server | ||
tools | ||
.editorconfig | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
MAINTAINERS | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |