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Paul Gofman authored
It is tested that EBX register is not preserved by IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback in League of Legends. It doesn't lead to crash in the present xaudio, while it might still be a potential issue. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
compat.c | ||
x3daudio.c | ||
xapo.c | ||
xapofx.c | ||
xaudio2_7.spec | ||
xaudio_allocator.c | ||
xaudio_classes.idl | ||
xaudio_dll.c | ||
xaudio_private.h |