d3dtypes.h 40.2 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
/*
 * Copyright (C) 2000 Peter Hunnisett
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 18
 */

19 20 21 22 23 24 25 26 27
/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
          if WINE continues to only use C code  - I suppose that we could always inline in
          the header file to get around that little problem... */
/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
          are going to be generically useful for directx stuff */

#ifndef __WINE_D3DTYPES_H
#define __WINE_D3DTYPES_H

28
#include <windows.h>
29
#include <float.h>
30
#include <ddraw.h>
31

32 33 34 35
#ifdef __i386__
#include <pshpack4.h>
#endif

36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
#define D3DVALP(val, prec)      ((float)(val))
#define D3DVAL(val)             ((float)(val))
#define D3DDivide(a, b)         (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b)       ((a) * (b))

typedef LONG D3DFIXED;


#ifndef RGB_MAKE
#define CI_GETALPHA(ci)    ((ci) >> 24)
#define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci) ((ci) & 0xff)
#define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
#define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))

#define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
#define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))

#define D3DRGB(r, g, b) \
59
    (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
60
#define D3DRGBA(r, g, b, a) \
61 62
    (   (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
    |   (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
    )

#define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
#define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
#define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
#define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))

#endif

#define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
#define D3DENUMRET_OK                            DDENUMRET_OK

Henri Verbeet's avatar
Henri Verbeet committed
78
typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset);
79
typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
80
typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
81

82 83 84 85
#ifndef DX_SHARED_DEFINES

typedef float D3DVALUE,*LPD3DVALUE;

86
#ifndef D3DCOLOR_DEFINED
87
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
88 89
#define D3DCOLOR_DEFINED
#endif
90

91
#ifndef D3DVECTOR_DEFINED
92 93 94 95
typedef struct _D3DVECTOR {
  union {
        D3DVALUE        x;
    D3DVALUE dvX;
96
  } DUMMYUNIONNAME1;
97 98 99
  union {
        D3DVALUE        y;
    D3DVALUE dvY;
100
  } DUMMYUNIONNAME2;
101 102 103
  union {
        D3DVALUE        z;
    D3DVALUE dvZ;
104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
  } DUMMYUNIONNAME3;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
  /* the definitions for these methods are in d3dvec.inl */
public:
  /*** constructors ***/
  _D3DVECTOR() {}
  _D3DVECTOR(D3DVALUE f);
  _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
  _D3DVECTOR(const D3DVALUE f[3]);

  /*** assignment operators ***/
  _D3DVECTOR& operator += (const _D3DVECTOR& v);
  _D3DVECTOR& operator -= (const _D3DVECTOR& v);
  _D3DVECTOR& operator *= (const _D3DVECTOR& v);
  _D3DVECTOR& operator /= (const _D3DVECTOR& v);
  _D3DVECTOR& operator *= (D3DVALUE s);
  _D3DVECTOR& operator /= (D3DVALUE s);

Ove Kaaven's avatar
Ove Kaaven committed
122 123 124 125
  /*** unary operators ***/
  friend _D3DVECTOR operator + (const _D3DVECTOR& v);
  friend _D3DVECTOR operator - (const _D3DVECTOR& v);

126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
  /*** binary operators ***/
  friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
  friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);

  friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
  friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
  friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);

  friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
  friend D3DVALUE Magnitude(const _D3DVECTOR& v);

  friend _D3DVECTOR Normalize(const _D3DVECTOR& v);

  friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
  friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
#endif
142
} D3DVECTOR,*LPD3DVECTOR;
143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
#define D3DVECTOR_DEFINED
#endif

#define DX_SHARED_DEFINES
#endif /* DX_SHARED_DEFINES */

typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE,  *LPD3DTEXTUREHANDLE;
typedef DWORD D3DMATRIXHANDLE,   *LPD3DMATRIXHANDLE;

typedef struct _D3DCOLORVALUE {
        union {
                D3DVALUE r;
                D3DVALUE dvR;
        } DUMMYUNIONNAME1;
        union {
                D3DVALUE g;
                D3DVALUE dvG;
        } DUMMYUNIONNAME2;
        union {
                D3DVALUE b;
                D3DVALUE dvB;
        } DUMMYUNIONNAME3;
        union {
                D3DVALUE a;
                D3DVALUE dvA;
        } DUMMYUNIONNAME4;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;

typedef struct _D3DRECT {
  union {
    LONG x1;
    LONG lX1;
  } DUMMYUNIONNAME1;
  union {
    LONG y1;
    LONG lY1;
  } DUMMYUNIONNAME2;
  union {
    LONG x2;
    LONG lX2;
  } DUMMYUNIONNAME3;
  union {
    LONG y2;
    LONG lY2;
  } DUMMYUNIONNAME4;
} D3DRECT, *LPD3DRECT;
190 191 192 193 194 195

typedef struct _D3DHVERTEX {
    DWORD         dwFlags;
 union {
    D3DVALUE    hx;
    D3DVALUE    dvHX;
196
  } DUMMYUNIONNAME1;
197 198 199
  union {
    D3DVALUE    hy;
    D3DVALUE    dvHY;
200
  } DUMMYUNIONNAME2;
201 202 203
  union {
    D3DVALUE    hz;
    D3DVALUE    dvHZ;
204
  } DUMMYUNIONNAME3;
205 206 207 208 209
} D3DHVERTEX, *LPD3DHVERTEX;

/*
 * Transformed/lit vertices
 */
Ove Kaaven's avatar
Ove Kaaven committed
210
typedef struct _D3DTLVERTEX {
211 212 213
  union {
    D3DVALUE    sx;
    D3DVALUE    dvSX;
214
  } DUMMYUNIONNAME1;
215 216 217
  union {
    D3DVALUE    sy;
    D3DVALUE    dvSY;
218
  } DUMMYUNIONNAME2;
219 220 221
  union {
    D3DVALUE    sz;
    D3DVALUE    dvSZ;
222
  } DUMMYUNIONNAME3;
223 224 225
  union {
    D3DVALUE    rhw;
    D3DVALUE    dvRHW;
226
  } DUMMYUNIONNAME4;
227 228 229
  union {
    D3DCOLOR    color;
    D3DCOLOR    dcColor;
230
  } DUMMYUNIONNAME5;
231 232 233
  union {
    D3DCOLOR    specular;
    D3DCOLOR    dcSpecular;
234
  } DUMMYUNIONNAME6;
235 236 237
  union {
    D3DVALUE    tu;
    D3DVALUE    dvTU;
238
  } DUMMYUNIONNAME7;
239 240 241
  union {
    D3DVALUE    tv;
    D3DVALUE    dvTV;
242
  } DUMMYUNIONNAME8;
Ove Kaaven's avatar
Ove Kaaven committed
243 244 245 246 247 248 249 250 251
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
  _D3DTLVERTEX() {}
  _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
    sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
    color = _color; specular = _specular;
    tu = _tu; tv = _tv;
  }
#endif
252 253 254 255 256 257
} D3DTLVERTEX, *LPD3DTLVERTEX;

typedef struct _D3DLVERTEX {
  union {
    D3DVALUE x;
    D3DVALUE dvX;
258
  } DUMMYUNIONNAME1;
259 260 261
  union {
    D3DVALUE y;
    D3DVALUE dvY;
262
  } DUMMYUNIONNAME2;
263 264 265
  union {
    D3DVALUE z;
    D3DVALUE dvZ;
266
  } DUMMYUNIONNAME3;
267 268 269 270
  DWORD            dwReserved;
  union {
    D3DCOLOR     color;
    D3DCOLOR     dcColor;
271
  } DUMMYUNIONNAME4;
272 273 274
  union {
    D3DCOLOR     specular;
    D3DCOLOR     dcSpecular;
275
  } DUMMYUNIONNAME5;
276 277 278
  union {
    D3DVALUE     tu;
    D3DVALUE     dvTU;
279
  } DUMMYUNIONNAME6;
280 281 282
  union {
    D3DVALUE     tv;
    D3DVALUE     dvTV;
283
  } DUMMYUNIONNAME7;
284 285 286 287 288 289
} D3DLVERTEX, *LPD3DLVERTEX;

typedef struct _D3DVERTEX {
  union {
    D3DVALUE     x;
    D3DVALUE     dvX;
290
  } DUMMYUNIONNAME1;
291 292 293
  union {
    D3DVALUE     y;
    D3DVALUE     dvY;
294
  } DUMMYUNIONNAME2;
295 296 297
  union {
    D3DVALUE     z;
    D3DVALUE     dvZ;
298
  } DUMMYUNIONNAME3;
299 300 301
  union {
    D3DVALUE     nx;
    D3DVALUE     dvNX;
302
  } DUMMYUNIONNAME4;
303 304 305
  union {
    D3DVALUE     ny;
    D3DVALUE     dvNY;
306
  } DUMMYUNIONNAME5;
307 308 309
  union {
    D3DVALUE     nz;
    D3DVALUE     dvNZ;
310
  } DUMMYUNIONNAME6;
311 312 313
  union {
    D3DVALUE     tu;
    D3DVALUE     dvTU;
314
  } DUMMYUNIONNAME7;
315 316 317
  union {
    D3DVALUE     tv;
    D3DVALUE     dvTV;
318
  } DUMMYUNIONNAME8;
Ove Kaaven's avatar
Ove Kaaven committed
319 320 321 322 323 324 325 326 327
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
  _D3DVERTEX() {}
  _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
    x  = v.x; y  = v.y; z  = v.z;
    nx = n.x; ny = n.y; nz = n.z;
    tu = _tu; tv = _tv;
  }
#endif
328 329
} D3DVERTEX, *LPD3DVERTEX;

Ove Kaaven's avatar
Ove Kaaven committed
330
typedef struct _D3DMATRIX {
331 332 333 334
  D3DVALUE        _11, _12, _13, _14;
  D3DVALUE        _21, _22, _23, _24;
  D3DVALUE        _31, _32, _33, _34;
  D3DVALUE        _41, _42, _43, _44;
Ove Kaaven's avatar
Ove Kaaven committed
335 336 337 338 339
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
  _D3DMATRIX() { }

    /* This is different from MS, but avoids anonymous structs. */
    D3DVALUE &operator () (int r, int c)
340
	{ return (&_11)[r*4 + c]; }
Ove Kaaven's avatar
Ove Kaaven committed
341
    const D3DVALUE &operator() (int r, int c) const
342
	{ return (&_11)[r*4 + c]; }
Ove Kaaven's avatar
Ove Kaaven committed
343
#endif
344 345
} D3DMATRIX, *LPD3DMATRIX;

346
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
347
#include <d3dvec.inl>
348 349
#endif

350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474
typedef struct _D3DVIEWPORT {
  DWORD       dwSize;
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvScaleX;
  D3DVALUE    dvScaleY;
  D3DVALUE    dvMaxX;
  D3DVALUE    dvMaxY;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT, *LPD3DVIEWPORT;

typedef struct _D3DVIEWPORT2 {
  DWORD       dwSize;
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvClipX;
  D3DVALUE    dvClipY;
  D3DVALUE    dvClipWidth;
  D3DVALUE    dvClipHeight;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;

typedef struct _D3DVIEWPORT7 {
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT7, *LPD3DVIEWPORT7;

#define D3DMAXUSERCLIPPLANES 32

#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)

#define D3DCLIP_LEFT     0x00000001
#define D3DCLIP_RIGHT    0x00000002
#define D3DCLIP_TOP      0x00000004
#define D3DCLIP_BOTTOM   0x00000008
#define D3DCLIP_FRONT    0x00000010
#define D3DCLIP_BACK     0x00000020
#define D3DCLIP_GEN0     0x00000040
#define D3DCLIP_GEN1     0x00000080
#define D3DCLIP_GEN2     0x00000100
#define D3DCLIP_GEN3     0x00000200
#define D3DCLIP_GEN4     0x00000400
#define D3DCLIP_GEN5     0x00000800

#define D3DSTATUS_CLIPUNIONLEFT                 D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT                D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP                  D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM               D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT                D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK                 D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0                 D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1                 D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2                 D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3                 D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4                 D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5                 D3DCLIP_GEN5

#define D3DSTATUS_CLIPINTERSECTIONLEFT          0x00001000
#define D3DSTATUS_CLIPINTERSECTIONRIGHT         0x00002000
#define D3DSTATUS_CLIPINTERSECTIONTOP           0x00004000
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM        0x00008000
#define D3DSTATUS_CLIPINTERSECTIONFRONT         0x00010000
#define D3DSTATUS_CLIPINTERSECTIONBACK          0x00020000
#define D3DSTATUS_CLIPINTERSECTIONGEN0          0x00040000
#define D3DSTATUS_CLIPINTERSECTIONGEN1          0x00080000
#define D3DSTATUS_CLIPINTERSECTIONGEN2          0x00100000
#define D3DSTATUS_CLIPINTERSECTIONGEN3          0x00200000
#define D3DSTATUS_CLIPINTERSECTIONGEN4          0x00400000
#define D3DSTATUS_CLIPINTERSECTIONGEN5          0x00800000
#define D3DSTATUS_ZNOTVISIBLE                   0x01000000

#define D3DSTATUS_CLIPUNIONALL  (               \
            D3DSTATUS_CLIPUNIONLEFT     |       \
            D3DSTATUS_CLIPUNIONRIGHT    |       \
            D3DSTATUS_CLIPUNIONTOP      |       \
            D3DSTATUS_CLIPUNIONBOTTOM   |       \
            D3DSTATUS_CLIPUNIONFRONT    |       \
            D3DSTATUS_CLIPUNIONBACK     |       \
            D3DSTATUS_CLIPUNIONGEN0     |       \
            D3DSTATUS_CLIPUNIONGEN1     |       \
            D3DSTATUS_CLIPUNIONGEN2     |       \
            D3DSTATUS_CLIPUNIONGEN3     |       \
            D3DSTATUS_CLIPUNIONGEN4     |       \
            D3DSTATUS_CLIPUNIONGEN5             \
            )

#define D3DSTATUS_CLIPINTERSECTIONALL   (               \
            D3DSTATUS_CLIPINTERSECTIONLEFT      |       \
            D3DSTATUS_CLIPINTERSECTIONRIGHT     |       \
            D3DSTATUS_CLIPINTERSECTIONTOP       |       \
            D3DSTATUS_CLIPINTERSECTIONBOTTOM    |       \
            D3DSTATUS_CLIPINTERSECTIONFRONT     |       \
            D3DSTATUS_CLIPINTERSECTIONBACK      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN0      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN1      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN2      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN3      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN4      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN5              \
            )

#define D3DSTATUS_DEFAULT       (                       \
            D3DSTATUS_CLIPINTERSECTIONALL       |       \
            D3DSTATUS_ZNOTVISIBLE)

#define D3DTRANSFORM_CLIPPED       0x00000001
#define D3DTRANSFORM_UNCLIPPED     0x00000002

typedef struct _D3DTRANSFORMDATA {
  DWORD           dwSize;
Henri Verbeet's avatar
Henri Verbeet committed
475
  void            *lpIn;
476
  DWORD           dwInSize;
Henri Verbeet's avatar
Henri Verbeet committed
477
  void            *lpOut;
478
  DWORD           dwOutSize;
479
  D3DHVERTEX      *lpHOut;
480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495
  DWORD           dwClip;
  DWORD           dwClipIntersection;
  DWORD           dwClipUnion;
  D3DRECT         drExtent;
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;

typedef struct _D3DLIGHTINGELEMENT {
  D3DVECTOR dvPosition;
  D3DVECTOR dvNormal;
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;

typedef struct _D3DMATERIAL {
  DWORD               dwSize;
  union {
    D3DCOLORVALUE   diffuse;
    D3DCOLORVALUE   dcvDiffuse;
496
  } DUMMYUNIONNAME;
497 498 499
  union {
    D3DCOLORVALUE   ambient;
    D3DCOLORVALUE   dcvAmbient;
500
  } DUMMYUNIONNAME1;
501 502 503
  union {
    D3DCOLORVALUE   specular;
    D3DCOLORVALUE   dcvSpecular;
504
  } DUMMYUNIONNAME2;
505 506 507
  union {
    D3DCOLORVALUE   emissive;
    D3DCOLORVALUE   dcvEmissive;
508
  } DUMMYUNIONNAME3;
509 510 511
  union {
    D3DVALUE        power;
    D3DVALUE        dvPower;
512
  } DUMMYUNIONNAME4;
513 514 515 516 517 518 519 520
  D3DTEXTUREHANDLE    hTexture;
  DWORD               dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;

typedef struct _D3DMATERIAL7 {
  union {
    D3DCOLORVALUE   diffuse;
    D3DCOLORVALUE   dcvDiffuse;
521
  } DUMMYUNIONNAME;
522 523 524
  union {
    D3DCOLORVALUE   ambient;
    D3DCOLORVALUE   dcvAmbient;
525
  } DUMMYUNIONNAME1;
526 527 528
  union {
    D3DCOLORVALUE   specular;
    D3DCOLORVALUE   dcvSpecular;
529
  } DUMMYUNIONNAME2;
530 531 532
  union {
    D3DCOLORVALUE   emissive;
    D3DCOLORVALUE   dcvEmissive;
533
  } DUMMYUNIONNAME3;
534 535 536
  union {
    D3DVALUE        power;
    D3DVALUE        dvPower;
537
  } DUMMYUNIONNAME4;
538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603
} D3DMATERIAL7, *LPD3DMATERIAL7;

typedef enum {
  D3DLIGHT_POINT          = 1,
  D3DLIGHT_SPOT           = 2,
  D3DLIGHT_DIRECTIONAL    = 3,
  D3DLIGHT_PARALLELPOINT  = 4,
  D3DLIGHT_GLSPOT         = 5,
  D3DLIGHT_FORCE_DWORD    = 0x7fffffff
} D3DLIGHTTYPE;

typedef struct _D3DLIGHT {
    DWORD           dwSize;
    D3DLIGHTTYPE    dltType;
    D3DCOLORVALUE   dcvColor;
    D3DVECTOR       dvPosition;
    D3DVECTOR       dvDirection;
    D3DVALUE        dvRange;
    D3DVALUE        dvFalloff;
    D3DVALUE        dvAttenuation0;
    D3DVALUE        dvAttenuation1;
    D3DVALUE        dvAttenuation2;
    D3DVALUE        dvTheta;
    D3DVALUE        dvPhi;
} D3DLIGHT,*LPD3DLIGHT;

typedef struct _D3DLIGHT7 {
    D3DLIGHTTYPE    dltType;
    D3DCOLORVALUE   dcvDiffuse;
    D3DCOLORVALUE   dcvSpecular;
    D3DCOLORVALUE   dcvAmbient;
    D3DVECTOR       dvPosition;
    D3DVECTOR       dvDirection;
    D3DVALUE        dvRange;
    D3DVALUE        dvFalloff;
    D3DVALUE        dvAttenuation0;
    D3DVALUE        dvAttenuation1;
    D3DVALUE        dvAttenuation2;
    D3DVALUE        dvTheta;
    D3DVALUE        dvPhi;
} D3DLIGHT7, *LPD3DLIGHT7;

#define D3DLIGHT_ACTIVE         0x00000001
#define D3DLIGHT_NO_SPECULAR    0x00000002
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */

#define D3DLIGHT_RANGE_MAX              ((float)sqrt(FLT_MAX))

typedef struct _D3DLIGHT2 {
  DWORD           dwSize;
  D3DLIGHTTYPE    dltType;
  D3DCOLORVALUE   dcvColor;
  D3DVECTOR       dvPosition;
  D3DVECTOR       dvDirection;
  D3DVALUE        dvRange;
  D3DVALUE        dvFalloff;
  D3DVALUE        dvAttenuation0;
  D3DVALUE        dvAttenuation1;
  D3DVALUE        dvAttenuation2;
  D3DVALUE        dvTheta;
  D3DVALUE        dvPhi;
  DWORD           dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;

typedef struct _D3DLIGHTDATA {
  DWORD                dwSize;
604
  D3DLIGHTINGELEMENT   *lpIn;
605
  DWORD                dwInSize;
606
  D3DTLVERTEX          *lpOut;
607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713
  DWORD                dwOutSize;
} D3DLIGHTDATA, *LPD3DLIGHTDATA;

#define D3DCOLOR_MONO   1
#define D3DCOLOR_RGB    2

typedef DWORD D3DCOLORMODEL;


#define D3DCLEAR_TARGET   0x00000001
#define D3DCLEAR_ZBUFFER  0x00000002
#define D3DCLEAR_STENCIL  0x00000004

typedef enum _D3DOPCODE {
  D3DOP_POINT           = 1,
  D3DOP_LINE            = 2,
  D3DOP_TRIANGLE        = 3,
  D3DOP_MATRIXLOAD      = 4,
  D3DOP_MATRIXMULTIPLY  = 5,
  D3DOP_STATETRANSFORM  = 6,
  D3DOP_STATELIGHT      = 7,
  D3DOP_STATERENDER     = 8,
  D3DOP_PROCESSVERTICES = 9,
  D3DOP_TEXTURELOAD     = 10,
  D3DOP_EXIT            = 11,
  D3DOP_BRANCHFORWARD   = 12,
  D3DOP_SPAN            = 13,
  D3DOP_SETSTATUS       = 14,

  D3DOP_FORCE_DWORD     = 0x7fffffff
} D3DOPCODE;

typedef struct _D3DINSTRUCTION {
  BYTE bOpcode;
  BYTE bSize;
  WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;

typedef struct _D3DTEXTURELOAD {
  D3DTEXTUREHANDLE hDestTexture;
  D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;

typedef struct _D3DPICKRECORD {
  BYTE     bOpcode;
  BYTE     bPad;
  DWORD    dwOffset;
  D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;

typedef enum {
  D3DSHADE_FLAT         = 1,
  D3DSHADE_GOURAUD      = 2,
  D3DSHADE_PHONG        = 3,
  D3DSHADE_FORCE_DWORD  = 0x7fffffff
} D3DSHADEMODE;

typedef enum {
  D3DFILL_POINT         = 1,
  D3DFILL_WIREFRAME     = 2,
  D3DFILL_SOLID         = 3,
  D3DFILL_FORCE_DWORD   = 0x7fffffff
} D3DFILLMODE;

typedef struct _D3DLINEPATTERN {
  WORD    wRepeatFactor;
  WORD    wLinePattern;
} D3DLINEPATTERN;

typedef enum {
  D3DFILTER_NEAREST          = 1,
  D3DFILTER_LINEAR           = 2,
  D3DFILTER_MIPNEAREST       = 3,
  D3DFILTER_MIPLINEAR        = 4,
  D3DFILTER_LINEARMIPNEAREST = 5,
  D3DFILTER_LINEARMIPLINEAR  = 6,
  D3DFILTER_FORCE_DWORD      = 0x7fffffff
} D3DTEXTUREFILTER;

typedef enum {
  D3DBLEND_ZERO            = 1,
  D3DBLEND_ONE             = 2,
  D3DBLEND_SRCCOLOR        = 3,
  D3DBLEND_INVSRCCOLOR     = 4,
  D3DBLEND_SRCALPHA        = 5,
  D3DBLEND_INVSRCALPHA     = 6,
  D3DBLEND_DESTALPHA       = 7,
  D3DBLEND_INVDESTALPHA    = 8,
  D3DBLEND_DESTCOLOR       = 9,
  D3DBLEND_INVDESTCOLOR    = 10,
  D3DBLEND_SRCALPHASAT     = 11,
  D3DBLEND_BOTHSRCALPHA    = 12,
  D3DBLEND_BOTHINVSRCALPHA = 13,
  D3DBLEND_FORCE_DWORD     = 0x7fffffff
} D3DBLEND;

typedef enum {
  D3DTBLEND_DECAL         = 1,
  D3DTBLEND_MODULATE      = 2,
  D3DTBLEND_DECALALPHA    = 3,
  D3DTBLEND_MODULATEALPHA = 4,
  D3DTBLEND_DECALMASK     = 5,
  D3DTBLEND_MODULATEMASK  = 6,
  D3DTBLEND_COPY          = 7,
  D3DTBLEND_ADD           = 8,
  D3DTBLEND_FORCE_DWORD   = 0x7fffffff
} D3DTEXTUREBLEND;
714

715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865
typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP           = 1,
    D3DTADDRESS_MIRROR         = 2,
    D3DTADDRESS_CLAMP          = 3,
    D3DTADDRESS_BORDER         = 4,
    D3DTADDRESS_FORCE_DWORD    = 0x7fffffff
} D3DTEXTUREADDRESS;

typedef enum {
  D3DCULL_NONE        = 1,
  D3DCULL_CW          = 2,
  D3DCULL_CCW         = 3,
  D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;

typedef enum {
  D3DCMP_NEVER        = 1,
  D3DCMP_LESS         = 2,
  D3DCMP_EQUAL        = 3,
  D3DCMP_LESSEQUAL    = 4,
  D3DCMP_GREATER      = 5,
  D3DCMP_NOTEQUAL     = 6,
  D3DCMP_GREATEREQUAL = 7,
  D3DCMP_ALWAYS       = 8,
  D3DCMP_FORCE_DWORD  = 0x7fffffff
} D3DCMPFUNC;

typedef enum _D3DSTENCILOP {
  D3DSTENCILOP_KEEP        = 1,
  D3DSTENCILOP_ZERO        = 2,
  D3DSTENCILOP_REPLACE     = 3,
  D3DSTENCILOP_INCRSAT     = 4,
  D3DSTENCILOP_DECRSAT     = 5,
  D3DSTENCILOP_INVERT      = 6,
  D3DSTENCILOP_INCR        = 7,
  D3DSTENCILOP_DECR        = 8,
  D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;

typedef enum _D3DFOGMODE {
  D3DFOG_NONE         = 0,
  D3DFOG_EXP          = 1,
  D3DFOG_EXP2         = 2,
  D3DFOG_LINEAR       = 3,
  D3DFOG_FORCE_DWORD  = 0x7fffffff
} D3DFOGMODE;

typedef enum _D3DZBUFFERTYPE {
  D3DZB_FALSE        = 0,
  D3DZB_TRUE         = 1,
  D3DZB_USEW         = 2,
  D3DZB_FORCE_DWORD  = 0x7fffffff
} D3DZBUFFERTYPE;

typedef enum _D3DANTIALIASMODE {
  D3DANTIALIAS_NONE            = 0,
  D3DANTIALIAS_SORTDEPENDENT   = 1,
  D3DANTIALIAS_SORTINDEPENDENT = 2,
  D3DANTIALIAS_FORCE_DWORD     = 0x7fffffff
} D3DANTIALIASMODE;

typedef enum {
  D3DVT_VERTEX        = 1,
  D3DVT_LVERTEX       = 2,
  D3DVT_TLVERTEX      = 3,
  D3DVT_FORCE_DWORD   = 0x7fffffff
} D3DVERTEXTYPE;

typedef enum {
  D3DPT_POINTLIST     = 1,
  D3DPT_LINELIST      = 2,
  D3DPT_LINESTRIP     = 3,
  D3DPT_TRIANGLELIST  = 4,
  D3DPT_TRIANGLESTRIP = 5,
  D3DPT_TRIANGLEFAN   = 6,
  D3DPT_FORCE_DWORD   = 0x7fffffff
} D3DPRIMITIVETYPE;

#define D3DSTATE_OVERRIDE_BIAS      256

#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))

typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTRANSFORMSTATE_WORLD         = 1,
    D3DTRANSFORMSTATE_VIEW          = 2,
    D3DTRANSFORMSTATE_PROJECTION    = 3,
    D3DTRANSFORMSTATE_WORLD1        = 4,
    D3DTRANSFORMSTATE_WORLD2        = 5,
    D3DTRANSFORMSTATE_WORLD3        = 6,
    D3DTRANSFORMSTATE_TEXTURE0      = 16,
    D3DTRANSFORMSTATE_TEXTURE1      = 17,
    D3DTRANSFORMSTATE_TEXTURE2      = 18,
    D3DTRANSFORMSTATE_TEXTURE3      = 19,
    D3DTRANSFORMSTATE_TEXTURE4      = 20,
    D3DTRANSFORMSTATE_TEXTURE5      = 21,
    D3DTRANSFORMSTATE_TEXTURE6      = 22,
    D3DTRANSFORMSTATE_TEXTURE7      = 23,
    D3DTRANSFORMSTATE_FORCE_DWORD   = 0x7fffffff
} D3DTRANSFORMSTATETYPE;

typedef enum {
  D3DLIGHTSTATE_MATERIAL      = 1,
  D3DLIGHTSTATE_AMBIENT       = 2,
  D3DLIGHTSTATE_COLORMODEL    = 3,
  D3DLIGHTSTATE_FOGMODE       = 4,
  D3DLIGHTSTATE_FOGSTART      = 5,
  D3DLIGHTSTATE_FOGEND        = 6,
  D3DLIGHTSTATE_FOGDENSITY    = 7,
  D3DLIGHTSTATE_COLORVERTEX   = 8,
  D3DLIGHTSTATE_FORCE_DWORD   = 0x7fffffff
} D3DLIGHTSTATETYPE;

typedef enum {
  D3DRENDERSTATE_TEXTUREHANDLE      = 1,
  D3DRENDERSTATE_ANTIALIAS          = 2,
  D3DRENDERSTATE_TEXTUREADDRESS     = 3,
  D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
  D3DRENDERSTATE_WRAPU              = 5,
  D3DRENDERSTATE_WRAPV              = 6,
  D3DRENDERSTATE_ZENABLE            = 7,
  D3DRENDERSTATE_FILLMODE           = 8,
  D3DRENDERSTATE_SHADEMODE          = 9,
  D3DRENDERSTATE_LINEPATTERN        = 10,
  D3DRENDERSTATE_MONOENABLE         = 11,
  D3DRENDERSTATE_ROP2               = 12,
  D3DRENDERSTATE_PLANEMASK          = 13,
  D3DRENDERSTATE_ZWRITEENABLE       = 14,
  D3DRENDERSTATE_ALPHATESTENABLE    = 15,
  D3DRENDERSTATE_LASTPIXEL          = 16,
  D3DRENDERSTATE_TEXTUREMAG         = 17,
  D3DRENDERSTATE_TEXTUREMIN         = 18,
  D3DRENDERSTATE_SRCBLEND           = 19,
  D3DRENDERSTATE_DESTBLEND          = 20,
  D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,
  D3DRENDERSTATE_CULLMODE           = 22,
  D3DRENDERSTATE_ZFUNC              = 23,
  D3DRENDERSTATE_ALPHAREF           = 24,
  D3DRENDERSTATE_ALPHAFUNC          = 25,
  D3DRENDERSTATE_DITHERENABLE       = 26,
  D3DRENDERSTATE_ALPHABLENDENABLE   = 27,
  D3DRENDERSTATE_FOGENABLE          = 28,
  D3DRENDERSTATE_SPECULARENABLE     = 29,
  D3DRENDERSTATE_ZVISIBLE           = 30,
  D3DRENDERSTATE_SUBPIXEL           = 31,
  D3DRENDERSTATE_SUBPIXELX          = 32,
  D3DRENDERSTATE_STIPPLEDALPHA      = 33,
  D3DRENDERSTATE_FOGCOLOR           = 34,
  D3DRENDERSTATE_FOGTABLEMODE       = 35,
  D3DRENDERSTATE_FOGTABLESTART      = 36,
  D3DRENDERSTATE_FOGTABLEEND        = 37,
  D3DRENDERSTATE_FOGTABLEDENSITY    = 38,
Ove Kaaven's avatar
Ove Kaaven committed
866 867 868
  D3DRENDERSTATE_FOGSTART           = 36,
  D3DRENDERSTATE_FOGEND             = 37,
  D3DRENDERSTATE_FOGDENSITY         = 38,
869 870 871 872 873 874 875 876 877 878 879
  D3DRENDERSTATE_STIPPLEENABLE      = 39,
  D3DRENDERSTATE_EDGEANTIALIAS      = 40,
  D3DRENDERSTATE_COLORKEYENABLE     = 41,
  D3DRENDERSTATE_BORDERCOLOR        = 43,
  D3DRENDERSTATE_TEXTUREADDRESSU    = 44,
  D3DRENDERSTATE_TEXTUREADDRESSV    = 45,
  D3DRENDERSTATE_MIPMAPLODBIAS      = 46,
  D3DRENDERSTATE_ZBIAS              = 47,
  D3DRENDERSTATE_RANGEFOGENABLE     = 48,
  D3DRENDERSTATE_ANISOTROPY         = 49,
  D3DRENDERSTATE_FLUSHBATCH         = 50,
Ove Kaaven's avatar
Ove Kaaven committed
880
  D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962

  D3DRENDERSTATE_STENCILENABLE      = 52,
  D3DRENDERSTATE_STENCILFAIL        = 53,
  D3DRENDERSTATE_STENCILZFAIL       = 54,
  D3DRENDERSTATE_STENCILPASS        = 55,
  D3DRENDERSTATE_STENCILFUNC        = 56,
  D3DRENDERSTATE_STENCILREF         = 57,
  D3DRENDERSTATE_STENCILMASK        = 58,
  D3DRENDERSTATE_STENCILWRITEMASK   = 59,
  D3DRENDERSTATE_TEXTUREFACTOR      = 60,

  D3DRENDERSTATE_STIPPLEPATTERN00   = 64,
  D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
  D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
  D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
  D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
  D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
  D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
  D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
  D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
  D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
  D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
  D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
  D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
  D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
  D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
  D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
  D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
  D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
  D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
  D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
  D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
  D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
  D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
  D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
  D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
  D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
  D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
  D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
  D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
  D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
  D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
  D3DRENDERSTATE_STIPPLEPATTERN31   = 95,

  D3DRENDERSTATE_WRAP0              = 128,
  D3DRENDERSTATE_WRAP1              = 129,
  D3DRENDERSTATE_WRAP2              = 130,
  D3DRENDERSTATE_WRAP3              = 131,
  D3DRENDERSTATE_WRAP4              = 132,
  D3DRENDERSTATE_WRAP5              = 133,
  D3DRENDERSTATE_WRAP6              = 134,
  D3DRENDERSTATE_WRAP7              = 135,
  D3DRENDERSTATE_CLIPPING            = 136,
  D3DRENDERSTATE_LIGHTING            = 137,
  D3DRENDERSTATE_EXTENTS             = 138,
  D3DRENDERSTATE_AMBIENT             = 139,
  D3DRENDERSTATE_FOGVERTEXMODE       = 140,
  D3DRENDERSTATE_COLORVERTEX         = 141,
  D3DRENDERSTATE_LOCALVIEWER         = 142,
  D3DRENDERSTATE_NORMALIZENORMALS    = 143,
  D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
  D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
  D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
  D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
  D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
  D3DRENDERSTATE_VERTEXBLEND              = 151,
  D3DRENDERSTATE_CLIPPLANEENABLE          = 152,

  D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff

  /* FIXME: We have some retired values that are being reused for DirectX 7 */
} D3DRENDERSTATETYPE;

typedef enum _D3DMATERIALCOLORSOURCE
{
    D3DMCS_MATERIAL = 0,
    D3DMCS_COLOR1   = 1,
    D3DMCS_COLOR2   = 2,
    D3DMCS_FORCE_DWORD = 0x7fffffff
} D3DMATERIALCOLORSOURCE;

#define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
963 964 965
#define D3DRENDERSTATE_WRAPBIAS         __MSABI_LONG(128U)
#define D3DWRAP_U   __MSABI_LONG(0x00000001)
#define D3DWRAP_V   __MSABI_LONG(0x00000002)
966

967 968 969 970
#define D3DWRAPCOORD_0   __MSABI_LONG(0x00000001)
#define D3DWRAPCOORD_1   __MSABI_LONG(0x00000002)
#define D3DWRAPCOORD_2   __MSABI_LONG(0x00000004)
#define D3DWRAPCOORD_3   __MSABI_LONG(0x00000008)
971 972 973 974 975 976 977 978

#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))

typedef struct _D3DSTATE {
  union {
    D3DTRANSFORMSTATETYPE dtstTransformStateType;
    D3DLIGHTSTATETYPE     dlstLightStateType;
    D3DRENDERSTATETYPE    drstRenderStateType;
979
  } DUMMYUNIONNAME1;
980 981 982
  union {
    DWORD                 dwArg[1];
    D3DVALUE              dvArg[1];
983
  } DUMMYUNIONNAME2;
984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004
} D3DSTATE, *LPD3DSTATE;

typedef struct _D3DMATRIXLOAD {
  D3DMATRIXHANDLE hDestMatrix;
  D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;

typedef struct _D3DMATRIXMULTIPLY {
  D3DMATRIXHANDLE hDestMatrix;
  D3DMATRIXHANDLE hSrcMatrix1;
  D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;

typedef struct _D3DPROCESSVERTICES {
  DWORD dwFlags;
  WORD  wStart;
  WORD  wDest;
  DWORD dwCount;
  DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;

1005 1006 1007 1008
#define D3DPROCESSVERTICES_TRANSFORMLIGHT       __MSABI_LONG(0x00000000)
#define D3DPROCESSVERTICES_TRANSFORM            __MSABI_LONG(0x00000001)
#define D3DPROCESSVERTICES_COPY                 __MSABI_LONG(0x00000002)
#define D3DPROCESSVERTICES_OPMASK               __MSABI_LONG(0x00000007)
1009

1010 1011
#define D3DPROCESSVERTICES_UPDATEEXTENTS        __MSABI_LONG(0x00000008)
#define D3DPROCESSVERTICES_NOCOLOR              __MSABI_LONG(0x00000010)
1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116

typedef enum _D3DTEXTURESTAGESTATETYPE
{
    D3DTSS_COLOROP        =  1,
    D3DTSS_COLORARG1      =  2,
    D3DTSS_COLORARG2      =  3,
    D3DTSS_ALPHAOP        =  4,
    D3DTSS_ALPHAARG1      =  5,
    D3DTSS_ALPHAARG2      =  6,
    D3DTSS_BUMPENVMAT00   =  7,
    D3DTSS_BUMPENVMAT01   =  8,
    D3DTSS_BUMPENVMAT10   =  9,
    D3DTSS_BUMPENVMAT11   = 10,
    D3DTSS_TEXCOORDINDEX  = 11,
    D3DTSS_ADDRESS        = 12,
    D3DTSS_ADDRESSU       = 13,
    D3DTSS_ADDRESSV       = 14,
    D3DTSS_BORDERCOLOR    = 15,
    D3DTSS_MAGFILTER      = 16,
    D3DTSS_MINFILTER      = 17,
    D3DTSS_MIPFILTER      = 18,
    D3DTSS_MIPMAPLODBIAS  = 19,
    D3DTSS_MAXMIPLEVEL    = 20,
    D3DTSS_MAXANISOTROPY  = 21,
    D3DTSS_BUMPENVLSCALE  = 22,
    D3DTSS_BUMPENVLOFFSET = 23,
    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    D3DTSS_FORCE_DWORD   = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;

#define D3DTSS_TCI_PASSTHRU                             0x00000000
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000

typedef enum _D3DTEXTUREOP
{
    D3DTOP_DISABLE    = 1,
    D3DTOP_SELECTARG1 = 2,
    D3DTOP_SELECTARG2 = 3,

    D3DTOP_MODULATE   = 4,
    D3DTOP_MODULATE2X = 5,
    D3DTOP_MODULATE4X = 6,

    D3DTOP_ADD          =  7,
    D3DTOP_ADDSIGNED    =  8,
    D3DTOP_ADDSIGNED2X  =  9,
    D3DTOP_SUBTRACT     = 10,
    D3DTOP_ADDSMOOTH    = 11,

    D3DTOP_BLENDDIFFUSEALPHA    = 12,
    D3DTOP_BLENDTEXTUREALPHA    = 13,
    D3DTOP_BLENDFACTORALPHA     = 14,
    D3DTOP_BLENDTEXTUREALPHAPM  = 15,
    D3DTOP_BLENDCURRENTALPHA    = 16,

    D3DTOP_PREMODULATE            = 17,
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,

    D3DTOP_BUMPENVMAP           = 22,
    D3DTOP_BUMPENVMAPLUMINANCE  = 23,
    D3DTOP_DOTPRODUCT3          = 24,

    D3DTOP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREOP;

#define D3DTA_SELECTMASK        0x0000000f
#define D3DTA_DIFFUSE           0x00000000
#define D3DTA_CURRENT           0x00000001
#define D3DTA_TEXTURE           0x00000002
#define D3DTA_TFACTOR           0x00000003
#define D3DTA_SPECULAR          0x00000004
#define D3DTA_COMPLEMENT        0x00000010
#define D3DTA_ALPHAREPLICATE    0x00000020

typedef enum _D3DTEXTUREMAGFILTER
{
    D3DTFG_POINT        = 1,
    D3DTFG_LINEAR       = 2,
    D3DTFG_FLATCUBIC    = 3,
    D3DTFG_GAUSSIANCUBIC = 4,
    D3DTFG_ANISOTROPIC  = 5,
    D3DTFG_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMAGFILTER;

typedef enum _D3DTEXTUREMINFILTER
{
    D3DTFN_POINT        = 1,
    D3DTFN_LINEAR       = 2,
    D3DTFN_ANISOTROPIC  = 3,
    D3DTFN_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMINFILTER;

typedef enum _D3DTEXTUREMIPFILTER
{
    D3DTFP_NONE         = 1,
    D3DTFP_POINT        = 2,
    D3DTFP_LINEAR       = 3,
    D3DTFP_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMIPFILTER;

1117
#define D3DTRIFLAG_START                        __MSABI_LONG(0x00000000)
1118
#define D3DTRIFLAG_STARTFLAT(len) (len)
1119 1120
#define D3DTRIFLAG_ODD                          __MSABI_LONG(0x0000001e)
#define D3DTRIFLAG_EVEN                         __MSABI_LONG(0x0000001f)
1121

1122 1123 1124
#define D3DTRIFLAG_EDGEENABLE1                  __MSABI_LONG(0x00000100)
#define D3DTRIFLAG_EDGEENABLE2                  __MSABI_LONG(0x00000200)
#define D3DTRIFLAG_EDGEENABLE3                  __MSABI_LONG(0x00000400)
1125 1126 1127 1128 1129 1130 1131
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
        (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)

typedef struct _D3DTRIANGLE {
  union {
    WORD v1;
    WORD wV1;
1132
  } DUMMYUNIONNAME1;
1133 1134 1135
  union {
    WORD v2;
    WORD wV2;
1136
  } DUMMYUNIONNAME2;
1137 1138 1139
  union {
    WORD v3;
    WORD wV3;
1140
  } DUMMYUNIONNAME3;
1141 1142 1143 1144 1145 1146 1147
  WORD     wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;

typedef struct _D3DLINE {
  union {
    WORD v1;
    WORD wV1;
1148
  } DUMMYUNIONNAME1;
1149 1150 1151
  union {
    WORD v2;
    WORD wV2;
1152
  } DUMMYUNIONNAME2;
1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177
} D3DLINE, *LPD3DLINE;

typedef struct _D3DSPAN {
  WORD wCount;
  WORD wFirst;
} D3DSPAN, *LPD3DSPAN;

typedef struct _D3DPOINT {
  WORD wCount;
  WORD wFirst;
} D3DPOINT, *LPD3DPOINT;

typedef struct _D3DBRANCH {
  DWORD dwMask;
  DWORD dwValue;
  BOOL  bNegate;
  DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;

typedef struct _D3DSTATUS {
  DWORD   dwFlags;
  DWORD   dwStatus;
  D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;

1178 1179
#define D3DSETSTATUS_STATUS   __MSABI_LONG(0x00000001)
#define D3DSETSTATUS_EXTENTS  __MSABI_LONG(0x00000002)
1180 1181 1182 1183 1184 1185 1186 1187 1188 1189
#define D3DSETSTATUS_ALL      (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)

typedef struct _D3DCLIPSTATUS {
  DWORD dwFlags;
  DWORD dwStatus;
  float minx, maxx;
  float miny, maxy;
  float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;

1190 1191 1192
#define D3DCLIPSTATUS_STATUS        __MSABI_LONG(0x00000001)
#define D3DCLIPSTATUS_EXTENTS2      __MSABI_LONG(0x00000002)
#define D3DCLIPSTATUS_EXTENTS3      __MSABI_LONG(0x00000004)
1193 1194 1195 1196 1197 1198 1199 1200 1201 1202

typedef struct {
  DWORD        dwSize;
  DWORD        dwTrianglesDrawn;
  DWORD        dwLinesDrawn;
  DWORD        dwPointsDrawn;
  DWORD        dwSpansDrawn;
  DWORD        dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;

1203 1204
#define D3DEXECUTE_CLIPPED       __MSABI_LONG(0x00000001)
#define D3DEXECUTE_UNCLIPPED     __MSABI_LONG(0x00000002)
1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226

typedef struct _D3DEXECUTEDATA {
  DWORD     dwSize;
  DWORD     dwVertexOffset;
  DWORD     dwVertexCount;
  DWORD     dwInstructionOffset;
  DWORD     dwInstructionLength;
  DWORD     dwHVertexOffset;
  D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;

#define D3DPAL_FREE 0x00
#define D3DPAL_READONLY 0x40
#define D3DPAL_RESERVED 0x80

typedef struct _D3DVERTEXBUFFERDESC {
  DWORD dwSize;
  DWORD dwCaps;
  DWORD dwFVF;
  DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;

1227 1228 1229 1230
#define D3DVBCAPS_SYSTEMMEMORY      __MSABI_LONG(0x00000800)
#define D3DVBCAPS_WRITEONLY         __MSABI_LONG(0x00010000)
#define D3DVBCAPS_OPTIMIZED         __MSABI_LONG(0x80000000)
#define D3DVBCAPS_DONOTCLIP         __MSABI_LONG(0x00000001)
1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276

#define D3DVOP_LIGHT       (1 << 10)
#define D3DVOP_TRANSFORM   (1 << 0)
#define D3DVOP_CLIP        (1 << 2)
#define D3DVOP_EXTENTS     (1 << 3)

#define D3DMAXNUMVERTICES    ((1<<16) - 1)

#define D3DMAXNUMPRIMITIVES  ((1<<16) - 1)

#define D3DPV_DONOTCOPYDATA (1 << 0)

#define D3DFVF_RESERVED0        0x001
#define D3DFVF_POSITION_MASK    0x00E
#define D3DFVF_XYZ              0x002
#define D3DFVF_XYZRHW           0x004
#define D3DFVF_XYZB1            0x006
#define D3DFVF_XYZB2            0x008
#define D3DFVF_XYZB3            0x00a
#define D3DFVF_XYZB4            0x00c
#define D3DFVF_XYZB5            0x00e

#define D3DFVF_NORMAL           0x010
#define D3DFVF_RESERVED1        0x020
#define D3DFVF_DIFFUSE          0x040
#define D3DFVF_SPECULAR         0x080
#define D3DFVF_TEXCOUNT_MASK    0xf00
#define D3DFVF_TEXCOUNT_SHIFT   8
#define D3DFVF_TEX0             0x000
#define D3DFVF_TEX1             0x100
#define D3DFVF_TEX2             0x200
#define D3DFVF_TEX3             0x300
#define D3DFVF_TEX4             0x400
#define D3DFVF_TEX5             0x500
#define D3DFVF_TEX6             0x600
#define D3DFVF_TEX7             0x700
#define D3DFVF_TEX8             0x800

#define D3DFVF_RESERVED2        0xf000

#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
                         D3DFVF_SPECULAR | D3DFVF_TEX1 )
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
                          D3DFVF_TEX1 )

Henri Verbeet's avatar
Henri Verbeet committed
1277 1278 1279 1280
typedef struct _D3DDP_PTRSTRIDE
{
  void *lpvData;
  DWORD dwStride;
1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362
} D3DDP_PTRSTRIDE;

#define D3DDP_MAXTEXCOORD 8

typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA  {
  D3DDP_PTRSTRIDE position;
  D3DDP_PTRSTRIDE normal;
  D3DDP_PTRSTRIDE diffuse;
  D3DDP_PTRSTRIDE specular;
  D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;

#define D3DVIS_INSIDE_FRUSTUM       0
#define D3DVIS_INTERSECT_FRUSTUM    1
#define D3DVIS_OUTSIDE_FRUSTUM      2
#define D3DVIS_INSIDE_LEFT          0
#define D3DVIS_INTERSECT_LEFT       (1 << 2)
#define D3DVIS_OUTSIDE_LEFT         (2 << 2)
#define D3DVIS_INSIDE_RIGHT         0
#define D3DVIS_INTERSECT_RIGHT      (1 << 4)
#define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
#define D3DVIS_INSIDE_TOP           0
#define D3DVIS_INTERSECT_TOP        (1 << 6)
#define D3DVIS_OUTSIDE_TOP          (2 << 6)
#define D3DVIS_INSIDE_BOTTOM        0
#define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
#define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
#define D3DVIS_INSIDE_NEAR          0
#define D3DVIS_INTERSECT_NEAR       (1 << 10)
#define D3DVIS_OUTSIDE_NEAR         (2 << 10)
#define D3DVIS_INSIDE_FAR           0
#define D3DVIS_INTERSECT_FAR        (1 << 12)
#define D3DVIS_OUTSIDE_FAR          (2 << 12)

#define D3DVIS_MASK_FRUSTUM         (3 << 0)
#define D3DVIS_MASK_LEFT            (3 << 2)
#define D3DVIS_MASK_RIGHT           (3 << 4)
#define D3DVIS_MASK_TOP             (3 << 6)
#define D3DVIS_MASK_BOTTOM          (3 << 8)
#define D3DVIS_MASK_NEAR            (3 << 10)
#define D3DVIS_MASK_FAR             (3 << 12)

#define D3DDEVINFOID_TEXTUREMANAGER    1
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
#define D3DDEVINFOID_TEXTURING         3

typedef enum _D3DSTATEBLOCKTYPE
{
    D3DSBT_ALL           = 1,
    D3DSBT_PIXELSTATE    = 2,
    D3DSBT_VERTEXSTATE   = 3,
    D3DSBT_FORCE_DWORD   = 0xffffffff
} D3DSTATEBLOCKTYPE;

typedef enum _D3DVERTEXBLENDFLAGS
{
    D3DVBLEND_DISABLE  = 0,
    D3DVBLEND_1WEIGHT  = 1,
    D3DVBLEND_2WEIGHTS = 2,
    D3DVBLEND_3WEIGHTS = 3,
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         = 0,
    D3DTTFF_COUNT1          = 1,
    D3DTTFF_COUNT2          = 2,
    D3DTTFF_COUNT3          = 3,
    D3DTTFF_COUNT4          = 4,
    D3DTTFF_PROJECTED       = 256,
    D3DTTFF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;

#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2

#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))

1363 1364 1365 1366
#ifdef __i386__
#include <poppack.h>
#endif

1367
#endif