mesh.c 228 KB
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/*
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 * Copyright 2008 David Adam
 * Copyright 2008 Luis Busquets
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 * Copyright 2009 Henri Verbeet for CodeWeavers
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 * Copyright 2011 Michael Mc Donnell
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

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#define COBJMACROS
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#include <stdio.h>
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#include <float.h>
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#include "wine/test.h"
#include "d3dx9.h"

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/* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose
 * function call traces of ID3DXAllocateHierarchy callbacks. */
#define TRACECALLBACK if(winetest_debug > 1) trace

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#define admitted_error 0.0001f

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#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))

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#define compare_vertex_sizes(type, exp) \
    got=D3DXGetFVFVertexSize(type); \
    ok(got==exp, "Expected: %d, Got: %d\n", exp, got);

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#define compare_float(got, exp) \
    do { \
        float _got = (got); \
        float _exp = (exp); \
        ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
    } while (0)

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static BOOL compare(FLOAT u, FLOAT v)
{
    return (fabs(u-v) < admitted_error);
}

static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
{
    return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
}

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#define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim)
static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim)
{
    int i;
    char exp_buffer[256] = "";
    char got_buffer[256] = "";
    char *exp_buffer_ptr = exp_buffer;
    char *got_buffer_ptr = got_buffer;
    BOOL equal = TRUE;

    for (i = 0; i < dim; i++) {
        if (i) {
            exp_buffer_ptr += sprintf(exp_buffer_ptr, ", ");
            got_buffer_ptr += sprintf(got_buffer_ptr, ", ");
        }
        equal = equal && compare(*exp, *got);
        exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp);
        got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got);
        exp++, got++;
    }
    ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer);
}

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struct vertex
{
    D3DXVECTOR3 position;
    D3DXVECTOR3 normal;
};

typedef WORD face[3];

static BOOL compare_face(face a, face b)
{
    return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
}

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struct test_context
{
    HWND hwnd;
    IDirect3D9 *d3d;
    IDirect3DDevice9 *device;
};

/* Initializes a test context struct. Use it to initialize DirectX.
 *
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 * Returns NULL if an error occurred.
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 */
static struct test_context *new_test_context(void)
{
    HRESULT hr;
    HWND hwnd = NULL;
    IDirect3D9 *d3d = NULL;
    IDirect3DDevice9 *device = NULL;
    D3DPRESENT_PARAMETERS d3dpp = {0};
    struct test_context *test_context;

    hwnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    if (!hwnd)
    {
        skip("Couldn't create application window\n");
        goto error;
    }

    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        goto error;
    }

    memset(&d3dpp, 0, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
                                 D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Couldn't create IDirect3DDevice9 object %#x\n", hr);
        goto error;
    }

    test_context = HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context));
    if (!test_context)
    {
        skip("Couldn't allocate memory for test_context\n");
        goto error;
    }
    test_context->hwnd = hwnd;
    test_context->d3d = d3d;
    test_context->device = device;

    return test_context;

error:
    if (device)
        IDirect3DDevice9_Release(device);

    if (d3d)
        IDirect3D9_Release(d3d);

    if (hwnd)
        DestroyWindow(hwnd);

    return NULL;
}

static void free_test_context(struct test_context *test_context)
{
    if (!test_context)
        return;

    if (test_context->device)
        IDirect3DDevice9_Release(test_context->device);

    if (test_context->d3d)
        IDirect3D9_Release(test_context->d3d);

    if (test_context->hwnd)
        DestroyWindow(test_context->hwnd);

    HeapFree(GetProcessHeap(), 0, test_context);
}

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struct mesh
{
    DWORD number_of_vertices;
    struct vertex *vertices;

    DWORD number_of_faces;
    face *faces;
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    DWORD fvf;
    UINT vertex_size;
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};

static void free_mesh(struct mesh *mesh)
{
    HeapFree(GetProcessHeap(), 0, mesh->faces);
    HeapFree(GetProcessHeap(), 0, mesh->vertices);
}

static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
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    mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
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    if (!mesh->vertices)
    {
        return FALSE;
    }
    mesh->number_of_vertices = number_of_vertices;

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    mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
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    if (!mesh->faces)
    {
        HeapFree(GetProcessHeap(), 0, mesh->vertices);
        return FALSE;
    }
    mesh->number_of_faces = number_of_faces;

    return TRUE;
}

static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
{
    HRESULT hr;
    DWORD number_of_vertices, number_of_faces;
    IDirect3DVertexBuffer9 *vertex_buffer;
    IDirect3DIndexBuffer9 *index_buffer;
    D3DVERTEXBUFFER_DESC vertex_buffer_description;
    D3DINDEXBUFFER_DESC index_buffer_description;
    struct vertex *vertices;
    face *faces;
    int expected, i;

    number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
    ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
       name, number_of_vertices, mesh->number_of_vertices);

    number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
    ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
       name, number_of_faces, mesh->number_of_faces);

    /* vertex buffer */
    hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

    if (hr != D3D_OK)
    {
        skip("Couldn't get vertex buffer\n");
    }
    else
    {
        hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
        ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

        if (hr != D3D_OK)
        {
            skip("Couldn't get vertex buffer description\n");
        }
        else
        {
            ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
               name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
            ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
               name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
            ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
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            ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
               name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
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            ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
               name, vertex_buffer_description.FVF, mesh->fvf);
            if (mesh->fvf == 0)
            {
                expected = number_of_vertices * mesh->vertex_size;
            }
            else
            {
                expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
            }
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            ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
               name, vertex_buffer_description.Size, expected);
        }

        /* specify offset and size to avoid potential overruns */
        hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
                                         (LPVOID *)&vertices, D3DLOCK_DISCARD);
        ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

        if (hr != D3D_OK)
        {
            skip("Couldn't lock vertex buffer\n");
        }
        else
        {
            for (i = 0; i < number_of_vertices; i++)
            {
                ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
                   "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
                   vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
                   mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
                ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
                   "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
                   vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
                   mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
            }

            IDirect3DVertexBuffer9_Unlock(vertex_buffer);
        }

        IDirect3DVertexBuffer9_Release(vertex_buffer);
    }

    /* index buffer */
    hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

    if (!index_buffer)
    {
        skip("Couldn't get index buffer\n");
    }
    else
    {
        hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
        ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

        if (hr != D3D_OK)
        {
            skip("Couldn't get index buffer description\n");
        }
        else
        {
            ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
               name, index_buffer_description.Format, D3DFMT_INDEX16);
            ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
               name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
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            todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
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            ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
               name, index_buffer_description.Pool, D3DPOOL_MANAGED);
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            expected = number_of_faces * sizeof(WORD) * 3;
            ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
               name, index_buffer_description.Size, expected);
        }

        /* specify offset and size to avoid potential overruns */
        hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
                                        (LPVOID *)&faces, D3DLOCK_DISCARD);
        ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

        if (hr != D3D_OK)
        {
            skip("Couldn't lock index buffer\n");
        }
        else
        {
            for (i = 0; i < number_of_faces; i++)
            {
                ok(compare_face(faces[i], mesh->faces[i]),
                   "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
                   faces[i][0], faces[i][1], faces[i][2],
                   mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
            }

            IDirect3DIndexBuffer9_Unlock(index_buffer);
        }

        IDirect3DIndexBuffer9_Release(index_buffer);
    }
}

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static void D3DXBoundProbeTest(void)
{
    BOOL result;
    D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
    FLOAT radius;

/*____________Test the Box case___________________________*/
    bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
    top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;

    raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
    rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == TRUE, "expected TRUE, received FALSE\n");

    raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
    rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == FALSE, "expected FALSE, received TRUE\n");

    rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == TRUE, "expected TRUE, received FALSE\n");

    bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
    top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
    rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
    raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == FALSE, "expected FALSE, received TRUE\n");

    bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
    top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;

    raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
    rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == TRUE, "expected TRUE, received FALSE\n");

    bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
    top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;

    raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
    rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == FALSE, "expected FALSE, received TRUE\n");

    raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
    rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
    result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
    ok(result == TRUE, "expected TRUE, received FALSE\n");

/*____________Test the Sphere case________________________*/
    radius = sqrt(77.0f);
    center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
    raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;

    rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
    result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
    ok(result == TRUE, "expected TRUE, received FALSE\n");

    rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
    result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
    ok(result == FALSE, "expected FALSE, received TRUE\n");

    rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
    result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
    ok(result == FALSE, "expected FALSE, received TRUE\n");
}

static void D3DXComputeBoundingBoxTest(void)
{
    D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
    HRESULT hr;

    vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
    vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
    vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
    vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
    vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;

    exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
    exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;

    hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);

    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
    ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);

/*________________________*/

    vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
    vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
    vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
    vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
    vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;

    exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
    exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;

    hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);

    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
    ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);

/*________________________*/

    vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
    vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
    vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
    vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
    vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;

    exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
    exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;

    hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);

    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
    ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);

/*________________________*/
    hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

/*________________________*/
    hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

/*________________________*/
    hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}

static void D3DXComputeBoundingSphereTest(void)
{
    D3DXVECTOR3 exp_cen, got_cen, vertex[5];
    FLOAT exp_rad, got_rad;
    HRESULT hr;

    vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
    vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
    vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
    vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
    vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;

    exp_rad = 6.928203f;
    exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;

    hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);

    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
    ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);

/*________________________*/

    vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
    vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
    vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
    vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
    vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;

    exp_rad = 13.707883f;
    exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;

    hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);

    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
    ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);

/*________________________*/
    hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

/*________________________*/
    hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

/*________________________*/
    hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}

552
static void print_elements(const D3DVERTEXELEMENT9 *elements)
553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568
{
    D3DVERTEXELEMENT9 last = D3DDECL_END();
    const D3DVERTEXELEMENT9 *ptr = elements;
    int count = 0;

    while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
    {
        trace(
            "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
             count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
        ptr++;
        count++;
    }
}

static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
569
        unsigned int line, unsigned int test_id)
570 571
{
    D3DVERTEXELEMENT9 last = D3DDECL_END();
572
    unsigned int i;
573 574 575

    for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
    {
576 577 578
        int end1 = memcmp(&elements[i], &last, sizeof(last));
        int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
        int status;
579 580 581

        if (!end1 && !end2) break;

582 583 584 585 586 587 588 589
        status = !end1 ^ !end2;
        ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
                line, test_id, end1 ? "shorter" : "longer");
        if (status)
        {
            print_elements(elements);
            break;
        }
590 591

        status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
592 593 594 595 596 597
        ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
        if (status)
        {
            print_elements(elements);
            break;
        }
598 599 600
    }
}

601 602
static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
        HRESULT expected_hr, unsigned int line, unsigned int test_id)
603 604 605 606 607
{
    HRESULT hr;
    D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];

    hr = D3DXDeclaratorFromFVF(test_fvf, decl);
608
    ok(hr == expected_hr,
609 610 611
            "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
            line, test_id, hr, expected_hr);
    if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
612 613
}

614 615
static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
        HRESULT expected_hr, unsigned int line, unsigned int test_id)
616 617 618 619
{
    HRESULT hr;
    DWORD result_fvf = 0xdeadbeef;

620
    hr = D3DXFVFFromDeclarator(decl, &result_fvf);
621 622 623
    ok(hr == expected_hr,
       "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
       line, test_id, hr, expected_hr);
624 625
    if (SUCCEEDED(hr))
    {
626 627
        ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
                line, test_id, result_fvf, expected_fvf);
628 629 630 631 632
    }
}

static void test_fvf_decl_conversion(void)
{
633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650
    static const struct
    {
        D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
        DWORD fvf;
    }
    test_data[] =
    {
        {{
            D3DDECL_END(),
        }, 0},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZ},
        {{
            {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZRHW},
651 652 653 654
        {{
            {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZRHW},
655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB1},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB2},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB3},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            D3DDECL_END(),
        }, D3DFVF_NORMAL},
737 738 739 740 741
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            D3DDECL_END(),
        }, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802
        {{
            {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
            D3DDECL_END(),
        }, D3DFVF_PSIZE},
        {{
            {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            D3DDECL_END(),
        }, D3DFVF_DIFFUSE},
        {{
            {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
            D3DDECL_END(),
        }, D3DFVF_SPECULAR},
        /* Make sure textures of different sizes work. */
        {{
            {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
            D3DDECL_END(),
        }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
        {{
            {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
            D3DDECL_END(),
        }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
            D3DDECL_END(),
        }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
        {{
            {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
            D3DDECL_END(),
        }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
        /* Make sure the TEXCOORD index works correctly - try several textures. */
        {{
            {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
            {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
            {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
            {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
            D3DDECL_END(),
        }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
                | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
        /* Now try some combination tests. */
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
            {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
            {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
            D3DDECL_END(),
        }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
                | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
        {{
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
            {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
            {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
            {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
            D3DDECL_END(),
        }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
                | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
    };
    unsigned int i;
803

804
    for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
805
    {
806 807
        test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
        test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
808 809
    }

810
    /* Usage indices for position and normal are apparently ignored. */
811
    {
812 813 814 815 816 817
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
818 819
    }
    {
820 821 822 823 824 825
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
826
    }
827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856
    /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
     * there are no blend matrices. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
    }
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
    }
    /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        };
        test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
                decl, D3D_OK, __LINE__, 0);
    }
857
    /* These are supposed to fail, both ways. */
858
    {
859 860 861 862 863 864 865
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
        test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
866
    }
867 868 869 870 871 872 873 874 875 876
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
        test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
    }
877
    {
878 879 880 881 882 883 884 885 886
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
            {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
        test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
887
    }
888
    /* Test a declaration that can't be converted to an FVF. */
889
    {
890 891 892 893 894 895 896 897 898 899 900 901
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
            {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
            {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
            /* 8 bytes padding */
            {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
902
    }
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    /* Elements must be ordered by offset. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
    /* Basic tests for element order. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
            {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
    /* Textures must be ordered by texcoords. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
            {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
            {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
            {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
    /* Duplicate elements are not allowed. */
    {
        const D3DVERTEXELEMENT9 decl[] =
        {
            {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
            {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
            D3DDECL_END(),
        };
        test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
    }
965 966
    /* Invalid FVFs cannot be converted to a declarator. */
    test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0);
967 968
}

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static void D3DXGetFVFVertexSizeTest(void)
{
    UINT got;

    compare_vertex_sizes (D3DFVF_XYZ, 12);

    compare_vertex_sizes (D3DFVF_XYZB3, 24);

    compare_vertex_sizes (D3DFVF_XYZB5, 32);

    compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);

    compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX1 |
        D3DFVF_TEXCOORDSIZE1(0), 16);
    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX2 |
        D3DFVF_TEXCOORDSIZE1(0) |
        D3DFVF_TEXCOORDSIZE1(1), 20);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX1 |
        D3DFVF_TEXCOORDSIZE2(0), 20);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX2 |
        D3DFVF_TEXCOORDSIZE2(0) |
        D3DFVF_TEXCOORDSIZE2(1), 28);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX6 |
        D3DFVF_TEXCOORDSIZE2(0) |
        D3DFVF_TEXCOORDSIZE2(1) |
        D3DFVF_TEXCOORDSIZE2(2) |
        D3DFVF_TEXCOORDSIZE2(3) |
        D3DFVF_TEXCOORDSIZE2(4) |
        D3DFVF_TEXCOORDSIZE2(5), 60);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX8 |
        D3DFVF_TEXCOORDSIZE2(0) |
        D3DFVF_TEXCOORDSIZE2(1) |
        D3DFVF_TEXCOORDSIZE2(2) |
        D3DFVF_TEXCOORDSIZE2(3) |
        D3DFVF_TEXCOORDSIZE2(4) |
        D3DFVF_TEXCOORDSIZE2(5) |
        D3DFVF_TEXCOORDSIZE2(6) |
        D3DFVF_TEXCOORDSIZE2(7), 76);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX1 |
        D3DFVF_TEXCOORDSIZE3(0), 24);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX4 |
        D3DFVF_TEXCOORDSIZE3(0) |
        D3DFVF_TEXCOORDSIZE3(1) |
        D3DFVF_TEXCOORDSIZE3(2) |
        D3DFVF_TEXCOORDSIZE3(3), 60);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX1 |
        D3DFVF_TEXCOORDSIZE4(0), 28);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX2 |
        D3DFVF_TEXCOORDSIZE4(0) |
        D3DFVF_TEXCOORDSIZE4(1), 44);

    compare_vertex_sizes (
        D3DFVF_XYZ |
        D3DFVF_TEX3 |
        D3DFVF_TEXCOORDSIZE4(0) |
        D3DFVF_TEXCOORDSIZE4(1) |
        D3DFVF_TEXCOORDSIZE4(2), 60);

    compare_vertex_sizes (
        D3DFVF_XYZB5 |
        D3DFVF_NORMAL |
        D3DFVF_DIFFUSE |
        D3DFVF_SPECULAR |
        D3DFVF_TEX8 |
        D3DFVF_TEXCOORDSIZE4(0) |
        D3DFVF_TEXCOORDSIZE4(1) |
        D3DFVF_TEXCOORDSIZE4(2) |
        D3DFVF_TEXCOORDSIZE4(3) |
        D3DFVF_TEXCOORDSIZE4(4) |
        D3DFVF_TEXCOORDSIZE4(5) |
        D3DFVF_TEXCOORDSIZE4(6) |
        D3DFVF_TEXCOORDSIZE4(7), 180);
}

static void D3DXIntersectTriTest(void)
{
    BOOL exp_res, got_res;
    D3DXVECTOR3 position, ray, vertex[3];
    FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;

    vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
    vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
    vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;

    position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;

    ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;

    exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;

    got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
    ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
    ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
    ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
    ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);

/*Only positive ray is taken in account*/

    vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
    vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
    vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;

    position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;

    ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;

    exp_res = FALSE;

    got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
    ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);

/*Intersection between ray and triangle in a same plane is considered as empty*/

    vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
    vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
    vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;

    position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;

    ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;

    exp_res = FALSE;

    got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
    ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
}

1126 1127 1128 1129 1130 1131 1132 1133 1134 1135
static void D3DXCreateMeshTest(void)
{
    HRESULT hr;
    HWND wnd;
    IDirect3D9 *d3d;
    IDirect3DDevice9 *device, *test_device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh *d3dxmesh;
    int i, size;
    D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1136
    DWORD options;
1137 1138
    struct mesh mesh;

1139
    static const D3DVERTEXELEMENT9 decl1[3] = {
1140
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1141
        {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1142 1143
        D3DDECL_END(), };

1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154
    static const D3DVERTEXELEMENT9 decl2[] = {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
        {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
        {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
        {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        /* 8 bytes padding */
        {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
        D3DDECL_END(),
    };

1155 1156 1157 1158 1159 1160
    static const D3DVERTEXELEMENT9 decl3[] = {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
        D3DDECL_END(),
    };

1161
    hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
1162
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1163

1164 1165
    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192

    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

1193 1194
    hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1195

1196 1197
    hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1198

1199 1200
    hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1201 1202 1203 1204 1205 1206 1207

    if (hr == D3D_OK)
    {
        d3dxmesh->lpVtbl->Release(d3dxmesh);
    }

    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
1208
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1209

1210 1211
    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1212

1213 1214
    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231

    if (hr == D3D_OK)
    {
        /* device */
        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
        ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
        ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
        ok(test_device == device, "Got result %p, expected %p\n", test_device, device);

        if (hr == D3D_OK)
        {
            IDirect3DDevice9_Release(device);
        }

        /* declaration */
1232 1233 1234
        hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
        ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

1235 1236 1237 1238 1239
        hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
        ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);

        if (hr == D3D_OK)
        {
1240
            size = sizeof(decl1) / sizeof(decl1[0]);
1241 1242
            for (i = 0; i < size - 1; i++)
            {
1243 1244 1245 1246 1247 1248
                ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
                ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type);
                ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method);
                ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage);
                ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex);
                ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset);
1249
            }
1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292
            ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
        }

        /* options */
        options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
        ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);

        /* rest */
        if (!new_mesh(&mesh, 3, 1))
        {
            skip("Couldn't create mesh\n");
        }
        else
        {
            memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
            memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
            mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

            compare_mesh("createmesh1", d3dxmesh, &mesh);

            free_mesh(&mesh);
        }

        d3dxmesh->lpVtbl->Release(d3dxmesh);
    }

    /* Test a declaration that can't be converted to an FVF. */
    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh);
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);

    if (hr == D3D_OK)
    {
        /* device */
        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
        ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
        ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
        ok(test_device == device, "Got result %p, expected %p\n", test_device, device);

        if (hr == D3D_OK)
        {
            IDirect3DDevice9_Release(device);
1293 1294
        }

1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312
        /* declaration */
        hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
        ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);

        if (hr == D3D_OK)
        {
            size = sizeof(decl2) / sizeof(decl2[0]);
            for (i = 0; i < size - 1; i++)
            {
                ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
                ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type);
                ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method);
                ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage);
                ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex);
                ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset);
            }
            ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
        }
1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326

        /* options */
        options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
        ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);

        /* rest */
        if (!new_mesh(&mesh, 3, 1))
        {
            skip("Couldn't create mesh\n");
        }
        else
        {
            memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
            memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1327 1328
            mesh.fvf = 0;
            mesh.vertex_size = 60;
1329

1330
            compare_mesh("createmesh2", d3dxmesh, &mesh);
1331 1332 1333 1334

            free_mesh(&mesh);
        }

1335 1336 1337
        mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh);
        ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60);

1338 1339 1340
        d3dxmesh->lpVtbl->Release(d3dxmesh);
    }

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    /* Test a declaration with multiple streams. */
    hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

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    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
    DestroyWindow(wnd);
}

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static void D3DXCreateMeshFVFTest(void)
{
    HRESULT hr;
    HWND wnd;
    IDirect3D9 *d3d;
    IDirect3DDevice9 *device, *test_device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh *d3dxmesh;
    int i, size;
    D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
    DWORD options;
    struct mesh mesh;

    static const D3DVERTEXELEMENT9 decl[3] = {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
        D3DDECL_END(), };

    hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);

    if (hr == D3D_OK)
    {
        d3dxmesh->lpVtbl->Release(d3dxmesh);
    }

    hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);

    if (hr == D3D_OK)
    {
        /* device */
        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
        ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

        hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
        ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
        ok(test_device == device, "Got result %p, expected %p\n", test_device, device);

        if (hr == D3D_OK)
        {
            IDirect3DDevice9_Release(device);
        }

        /* declaration */
        hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
        ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

        hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
        ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);

        if (hr == D3D_OK)
        {
            size = sizeof(decl) / sizeof(decl[0]);
            for (i = 0; i < size - 1; i++)
            {
                ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
                ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
                ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
                ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
                ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
                   test_decl[i].UsageIndex, decl[i].UsageIndex);
                ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
            }
            ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
        }

        /* options */
        options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
        ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);

        /* rest */
        if (!new_mesh(&mesh, 3, 1))
        {
            skip("Couldn't create mesh\n");
        }
        else
        {
            memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
            memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
            mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

            compare_mesh("createmeshfvf", d3dxmesh, &mesh);

            free_mesh(&mesh);
        }

        d3dxmesh->lpVtbl->Release(d3dxmesh);
    }

    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
    DestroyWindow(wnd);
}

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#define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \
    check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf)
static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf)
{
    DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
    DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh);
    const void *mesh_vertices;
    HRESULT hr;

    ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf);
    ok_(__FILE__,line)(num_vertices == mesh_num_vertices,
       "Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices);

    hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
    ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    if (FAILED(hr))
        return;

    if (mesh_fvf == fvf) {
        DWORD vertex_size = D3DXGetFVFVertexSize(fvf);
        int i;
        for (i = 0; i < min(num_vertices, mesh_num_vertices); i++)
        {
            const FLOAT *exp_float = vertices;
            const FLOAT *got_float = mesh_vertices;
            DWORD texcount;
            DWORD pos_dim = 0;
            int j;
            BOOL last_beta_dword = FALSE;
            char prefix[128];

            switch (fvf & D3DFVF_POSITION_MASK) {
                case D3DFVF_XYZ: pos_dim = 3; break;
                case D3DFVF_XYZRHW: pos_dim = 4; break;
                case D3DFVF_XYZB1:
                case D3DFVF_XYZB2:
                case D3DFVF_XYZB3:
                case D3DFVF_XYZB4:
                case D3DFVF_XYZB5:
                    pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1;
                    if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR))
                    {
                        pos_dim--;
                        last_beta_dword = TRUE;
                    }
                    break;
                case D3DFVF_XYZW: pos_dim = 4; break;
            }
            sprintf(prefix, "vertex[%u] position, ", i);
            check_floats_(line, prefix, got_float, exp_float, pos_dim);
            exp_float += pos_dim;
            got_float += pos_dim;

            if (last_beta_dword) {
                ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
                    "Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
                exp_float++;
                got_float++;
            }

            if (fvf & D3DFVF_NORMAL) {
                sprintf(prefix, "vertex[%u] normal, ", i);
                check_floats_(line, prefix, got_float, exp_float, 3);
                exp_float += 3;
                got_float += 3;
            }
            if (fvf & D3DFVF_PSIZE) {
                ok_(__FILE__,line)(compare(*exp_float, *got_float),
                        "Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float);
                exp_float++;
                got_float++;
            }
            if (fvf & D3DFVF_DIFFUSE) {
                ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
                    "Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
                exp_float++;
                got_float++;
            }
            if (fvf & D3DFVF_SPECULAR) {
                ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
                    "Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
                exp_float++;
                got_float++;
            }

            texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
            for (j = 0; j < texcount; j++) {
                DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1;
                sprintf(prefix, "vertex[%u] texture, ", i);
                check_floats_(line, prefix, got_float, exp_float, dim);
                exp_float += dim;
                got_float += dim;
            }

            vertices = (BYTE*)vertices + vertex_size;
            mesh_vertices = (BYTE*)mesh_vertices + vertex_size;
        }
    }

    mesh->lpVtbl->UnlockVertexBuffer(mesh);
}

#define check_index_buffer(mesh, indices, num_indices, index_size) \
    check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size)
static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size)
{
    DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2;
    DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3;
    const void *mesh_indices;
    HRESULT hr;
    DWORD i;

    ok_(__FILE__,line)(index_size == mesh_index_size,
        "Expected index size %u, got %u\n", index_size, mesh_index_size);
    ok_(__FILE__,line)(num_indices == mesh_num_indices,
        "Expected %u indices, got %u\n", num_indices, mesh_num_indices);

    hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
    ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    if (FAILED(hr))
        return;

    if (mesh_index_size == index_size) {
        for (i = 0; i < min(num_indices, mesh_num_indices); i++)
        {
            if (index_size == 4)
                ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices,
                    "Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices);
            else
                ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices,
                    "Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices);
            indices = (BYTE*)indices + index_size;
            mesh_indices = (BYTE*)mesh_indices + index_size;
        }
    }
    mesh->lpVtbl->UnlockIndexBuffer(mesh);
}

#define check_matrix(got, expected) check_matrix_(__LINE__, got, expected)
static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected)
{
    int i, j;
    for (i = 0; i < 4; i++) {
        for (j = 0; j < 4; j++) {
            ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]),
                    "matrix[%u][%u]: expected %g, got %g\n",
                    i, j, U(*expected).m[i][j], U(*got).m[i][j]);
        }
    }
}

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static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected)
{
    ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a,
            "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix,
            expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a);
}

#define check_materials(got, got_count, expected, expected_count) \
    check_materials_(__LINE__, got, got_count, expected, expected_count)
static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count)
{
    int i;
    ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count);
    if (!expected) {
        ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got);
        return;
    }
    for (i = 0; i < min(expected_count, got_count); i++)
    {
        if (!expected[i].pTextureFilename)
            ok_(__FILE__,line)(got[i].pTextureFilename == NULL,
                    "Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename);
        else
            ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename),
                    "Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename);
        check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse);
        check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient);
        check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular);
        check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive);
        ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power,
                "Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power);
    }
}

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#define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon)
{
    DWORD *expected;
    DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh);
    HRESULT hr;

    expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3);
    if (!expected) {
        skip_(__FILE__, line)("Out of memory\n");
        return;
    }
    hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected);
    ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr))
    {
        int i;
        for (i = 0; i < num_faces; i++)
        {
            ok_(__FILE__, line)(expected[i * 3] == got[i * 3] &&
                    expected[i * 3 + 1] == got[i * 3 + 1] &&
                    expected[i * 3 + 2] == got[i * 3 + 2],
                    "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i,
                    expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2],
                    got[i * 3], got[i * 3 + 1], got[i * 3 + 2]);
        }
    }
    HeapFree(GetProcessHeap(), 0, expected);
}

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#define check_generated_effects(materials, num_materials, effects) \
    check_generated_effects_(__LINE__, materials, num_materials, effects)
static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects)
{
    int i;
    static const struct {
        const char *name;
        DWORD name_size;
        DWORD num_bytes;
        DWORD value_offset;
    } params[] = {
#define EFFECT_TABLE_ENTRY(str, field) \
    {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
        EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
        EFFECT_TABLE_ENTRY("Power", Power),
        EFFECT_TABLE_ENTRY("Specular", Specular),
        EFFECT_TABLE_ENTRY("Emissive", Emissive),
        EFFECT_TABLE_ENTRY("Ambient", Ambient),
#undef EFFECT_TABLE_ENTRY
    };

    if (!num_materials) {
        ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects);
        return;
    }
    for (i = 0; i < num_materials; i++)
    {
        int j;
        DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0);

        ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults,
                "effect[%u] NumDefaults: Expected %u, got %u\n", i,
                expected_num_defaults, effects[i].NumDefaults);
        for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++)
        {
            int k;
            D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
            ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName),
               "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
               params[j].name, got_param->pParamName);
            ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type,
               "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
               D3DXEDT_FLOATS, got_param->Type);
            ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes,
               "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j,
               params[j].num_bytes, got_param->NumBytes);
            for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++)
            {
                FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k];
                FLOAT got = ((FLOAT*)got_param->pValue)[k];
                ok_(__FILE__,line)(compare(expected, got),
                   "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got);
            }
        }
        if (effects[i].NumDefaults > ARRAY_SIZE(params)) {
            D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
            static const char *expected_name = "Texture0@Name";

            ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName),
               "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
               expected_name, got_param->pParamName);
            ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type,
               "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
               D3DXEDT_STRING, got_param->Type);
            if (materials[i].pTextureFilename) {
                ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes,
                   "effect[%u] texture filename length: Expected %u, got %u\n", i,
                   (DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes);
                ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue),
                   "effect[%u] texture filename: Expected '%s', got '%s'\n", i,
                   materials[i].pTextureFilename, (char*)got_param->pValue);
            }
        }
    }
}

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static LPSTR strdupA(LPCSTR p)
{
    LPSTR ret;
    if (!p) return NULL;
    ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1);
    if (ret) strcpy(ret, p);
    return ret;
}

static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame)
{
    TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame);
    if (frame) {
        HeapFree(GetProcessHeap(), 0, frame->Name);
        HeapFree(GetProcessHeap(), 0, frame);
    }
    return D3D_OK;
}

static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, LPCSTR name, LPD3DXFRAME *new_frame)
{
    LPD3DXFRAME frame;

    TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame);
    frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame));
    if (!frame)
        return E_OUTOFMEMORY;
    if (name) {
        frame->Name = strdupA(name);
        if (!frame->Name) {
            HeapFree(GetProcessHeap(), 0, frame);
            return E_OUTOFMEMORY;
        }
    }
    *new_frame = frame;
    return D3D_OK;
}

static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container)
{
    int i;

    if (!mesh_container)
        return D3D_OK;
    HeapFree(GetProcessHeap(), 0, mesh_container->Name);
    if (U(mesh_container->MeshData).pMesh)
        IUnknown_Release(U(mesh_container->MeshData).pMesh);
    if (mesh_container->pMaterials) {
        for (i = 0; i < mesh_container->NumMaterials; i++)
            HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename);
        HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials);
    }
    if (mesh_container->pEffects) {
        for (i = 0; i < mesh_container->NumMaterials; i++) {
            HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename);
            if (mesh_container->pEffects[i].pDefaults) {
                int j;
                for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) {
                    HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName);
                    HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue);
                }
                HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults);
            }
        }
        HeapFree(GetProcessHeap(), 0, mesh_container->pEffects);
    }
    HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency);
    if (mesh_container->pSkinInfo)
        IUnknown_Release(mesh_container->pSkinInfo);
    HeapFree(GetProcessHeap(), 0, mesh_container);
    return D3D_OK;
}

static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container)
{
    TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container);
    return destroy_mesh_container(mesh_container);
}

static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface,
        LPCSTR name, CONST D3DXMESHDATA *mesh_data, CONST D3DXMATERIAL *materials,
        CONST D3DXEFFECTINSTANCE *effects, DWORD num_materials, CONST DWORD *adjacency,
        LPD3DXSKININFO skin_info, LPD3DXMESHCONTAINER *new_mesh_container)
{
    LPD3DXMESHCONTAINER mesh_container = NULL;
    int i;

    TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n",
            iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects,
            num_materials, adjacency, skin_info, *new_mesh_container);

    mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container));
    if (!mesh_container)
        return E_OUTOFMEMORY;

    if (name) {
        mesh_container->Name = strdupA(name);
        if (!mesh_container->Name)
            goto error;
    }

    mesh_container->NumMaterials = num_materials;
    if (num_materials) {
        mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials));
        if (!mesh_container->pMaterials)
            goto error;

        memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials));
        for (i = 0; i < num_materials; i++)
            mesh_container->pMaterials[i].pTextureFilename = NULL;
        for (i = 0; i < num_materials; i++) {
            if (materials[i].pTextureFilename) {
                mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename);
                if (!mesh_container->pMaterials[i].pTextureFilename)
                    goto error;
            }
        }

        mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects));
        if (!mesh_container->pEffects)
            goto error;
        for (i = 0; i < num_materials; i++) {
            int j;
            const D3DXEFFECTINSTANCE *effect_src = &effects[i];
            D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i];

            if (effect_src->pEffectFilename) {
                effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename);
                if (!effect_dest->pEffectFilename)
                    goto error;
            }
            effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
                    effect_src->NumDefaults * sizeof(*effect_src->pDefaults));
            if (!effect_dest->pDefaults)
                goto error;
            effect_dest->NumDefaults = effect_src->NumDefaults;
            for (j = 0; j < effect_src->NumDefaults; j++) {
                const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j];
                D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j];

                if (default_src->pParamName) {
                    default_dest->pParamName = strdupA(default_src->pParamName);
                    if (!default_dest->pParamName)
                        goto error;
                }
                default_dest->NumBytes = default_src->NumBytes;
                default_dest->Type = default_src->Type;
                default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes);
                memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes);
            }
        }
    }

    ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n");
    if (adjacency) {
        if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) {
            ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh;
            DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh);
            size_t size = num_faces * sizeof(DWORD) * 3;
            mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size);
            if (!mesh_container->pAdjacency)
                goto error;
            memcpy(mesh_container->pAdjacency, adjacency, size);
        } else {
            ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type);
            if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH)
1946
                trace("FIXME: copying adjacency data for patch mesh not implemented\n");
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        }
    }

    memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data));
    if (U(*mesh_data).pMesh)
        IUnknown_AddRef(U(*mesh_data).pMesh);
    if (skin_info) {
        mesh_container->pSkinInfo = skin_info;
        skin_info->lpVtbl->AddRef(skin_info);
    }
    *new_mesh_container = mesh_container;

    return S_OK;
error:
    destroy_mesh_container(mesh_container);
    return E_OUTOFMEMORY;
}

static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = {
    ID3DXAllocateHierarchyImpl_CreateFrame,
    ID3DXAllocateHierarchyImpl_CreateMeshContainer,
    ID3DXAllocateHierarchyImpl_DestroyFrame,
    ID3DXAllocateHierarchyImpl_DestroyMeshContainer,
};
static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl };

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#define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
    test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
            index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
            check_adjacency);
static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen,
        const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size,
        const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency)
{
    HRESULT hr;
    ID3DXBuffer *materials = NULL;
    ID3DXBuffer *effects = NULL;
    ID3DXBuffer *adjacency = NULL;
    ID3DXMesh *mesh = NULL;
    DWORD num_materials = 0;

    /* Adjacency is not checked when the X file contains multiple meshes,
     * since calling GenerateAdjacency on the merged mesh is not equivalent
     * to calling GenerateAdjacency on the individual meshes and then merging
     * the adjacency data. */
    hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device,
            check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh);
    ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr)) {
        D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL;
        D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL;
        DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL;

        check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf);
        check_index_buffer_(line, mesh, indices, num_indices, index_size);
        check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials);
        check_generated_effects_(line, materials_ptr, num_materials, effects_ptr);
        if (check_adjacency)
            check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f);

        if (materials) ID3DXBuffer_Release(materials);
        if (effects) ID3DXBuffer_Release(effects);
        if (adjacency) ID3DXBuffer_Release(adjacency);
        IUnknown_Release(mesh);
    }
}

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static void D3DXLoadMeshTest(void)
{
    static const char empty_xfile[] = "xof 0303txt 0032";
    /*________________________*/
    static const char simple_xfile[] =
        "xof 0303txt 0032"
        "Mesh {"
            "3;"
            "0.0; 0.0; 0.0;,"
            "0.0; 1.0; 0.0;,"
            "1.0; 1.0; 0.0;;"
            "1;"
            "3; 0, 1, 2;;"
        "}";
    static const WORD simple_index_buffer[] = {0, 1, 2};
    static const D3DXVECTOR3 simple_vertex_buffer[] = {
        {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}
    };
    const DWORD simple_fvf = D3DFVF_XYZ;
    static const char framed_xfile[] =
        "xof 0303txt 0032"
        "Frame {"
            "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
            "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */
              "1.0, 0.0, 0.0, 0.0,"
              "0.0, 1.0, 0.0, 0.0,"
              "0.0, 0.0, 1.0, 0.0,"
              "0.0, 0.0, 2.0, 1.0;;"
            "}"
            "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
            "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */
              "1.0, 0.0, 0.0, 0.0,"
              "0.0, 1.0, 0.0, 0.0,"
              "0.0, 0.0, 1.0, 0.0,"
              "0.0, 0.0, 3.0, 1.0;;"
            "}"
            "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
        "}";
    static const WORD framed_index_buffer[] = { 0, 1, 2 };
    static const D3DXVECTOR3 framed_vertex_buffers[3][3] = {
        {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
        {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
        {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
    };
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    static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
    /* frame transforms accumulates for D3DXLoadMeshFromX */
    static const D3DXVECTOR3 merged_vertex_buffer[] = {
        {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
        {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
        {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
    };
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    const DWORD framed_fvf = D3DFVF_XYZ;
    /*________________________*/
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    static const char box_xfile[] =
        "xof 0303txt 0032"
        "Mesh {"
            "8;" /* DWORD nVertices; */
            /* array Vector vertices[nVertices]; */
            "0.0; 0.0; 0.0;,"
            "0.0; 0.0; 1.0;,"
            "0.0; 1.0; 0.0;,"
            "0.0; 1.0; 1.0;,"
            "1.0; 0.0; 0.0;,"
            "1.0; 0.0; 1.0;,"
            "1.0; 1.0; 0.0;,"
            "1.0; 1.0; 1.0;;"
            "6;" /* DWORD nFaces; */
            /* array MeshFace faces[nFaces]; */
            "4; 0, 1, 3, 2;," /* (left side) */
            "4; 2, 3, 7, 6;," /* (top side) */
            "4; 6, 7, 5, 4;," /* (right side) */
            "4; 1, 0, 4, 5;," /* (bottom side) */
            "4; 1, 5, 7, 3;," /* (back side) */
            "4; 0, 2, 6, 4;;" /* (front side) */
            "MeshNormals {"
              "6;" /* DWORD nNormals; */
              /* array Vector normals[nNormals]; */
              "-1.0; 0.0; 0.0;,"
              "0.0; 1.0; 0.0;,"
              "1.0; 0.0; 0.0;,"
              "0.0; -1.0; 0.0;,"
              "0.0; 0.0; 1.0;,"
              "0.0; 0.0; -1.0;;"
              "6;" /* DWORD nFaceNormals; */
              /* array MeshFace faceNormals[nFaceNormals]; */
              "4; 0, 0, 0, 0;,"
              "4; 1, 1, 1, 1;,"
              "4; 2, 2, 2, 2;,"
              "4; 3, 3, 3, 3;,"
              "4; 4, 4, 4, 4;,"
              "4; 5, 5, 5, 5;;"
            "}"
            "MeshMaterialList materials {"
              "2;" /* DWORD nMaterials; */
              "6;" /* DWORD nFaceIndexes; */
              /* array DWORD faceIndexes[nFaceIndexes]; */
              "0, 0, 0, 1, 1, 1;;"
              "Material {"
                /* ColorRGBA faceColor; */
                "0.0; 0.0; 1.0; 1.0;;"
                /* FLOAT power; */
                "0.5;"
                /* ColorRGB specularColor; */
                "1.0; 1.0; 1.0;;"
                /* ColorRGB emissiveColor; */
                "0.0; 0.0; 0.0;;"
              "}"
              "Material {"
                /* ColorRGBA faceColor; */
                "1.0; 1.0; 1.0; 1.0;;"
                /* FLOAT power; */
                "1.0;"
                /* ColorRGB specularColor; */
                "1.0; 1.0; 1.0;;"
                /* ColorRGB emissiveColor; */
                "0.0; 0.0; 0.0;;"
                "TextureFilename { \"texture.jpg\"; }"
              "}"
            "}"
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            "MeshVertexColors {"
              "8;" /* DWORD nVertexColors; */
              /* array IndexedColor vertexColors[nVertexColors]; */
              "0; 0.0; 0.0; 0.0; 0.0;;"
              "1; 0.0; 0.0; 1.0; 0.1;;"
              "2; 0.0; 1.0; 0.0; 0.2;;"
              "3; 0.0; 1.0; 1.0; 0.3;;"
              "4; 1.0; 0.0; 0.0; 0.4;;"
              "5; 1.0; 0.0; 1.0; 0.5;;"
              "6; 1.0; 1.0; 0.0; 0.6;;"
              "7; 1.0; 1.0; 1.0; 0.7;;"
            "}"
            "MeshTextureCoords {"
              "8;" /* DWORD nTextureCoords; */
              /* array Coords2d textureCoords[nTextureCoords]; */
              "0.0; 1.0;,"
              "1.0; 1.0;,"
              "0.0; 0.0;,"
              "1.0; 0.0;,"
              "1.0; 1.0;,"
              "0.0; 1.0;,"
              "1.0; 0.0;,"
              "0.0; 0.0;;"
            "}"
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          "}";
    static const WORD box_index_buffer[] = {
        0, 1, 3,
        0, 3, 2,
        8, 9, 7,
        8, 7, 6,
        10, 11, 5,
        10, 5, 4,
        12, 13, 14,
        12, 14, 15,
        16, 17, 18,
        16, 18, 19,
        20, 21, 22,
        20, 22, 23,
    };
    static const struct {
        D3DXVECTOR3 position;
        D3DXVECTOR3 normal;
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        D3DCOLOR diffuse;
        D3DXVECTOR2 tex_coords;
2177
    } box_vertex_buffer[] = {
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        {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}},
        {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
        {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
        {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
        {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
        {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
        {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
        {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
        {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
        {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
        {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
        {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
        {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
        {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}},
        {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
        {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
        {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}},
        {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}},
        {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}},
        {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}},
        {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}},
        {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}},
        {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}},
        {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}},
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    };
    static const D3DXMATERIAL box_materials[] = {
        {
            {
                {0.0, 0.0, 1.0, 1.0}, /* Diffuse */
                {0.0, 0.0, 0.0, 1.0}, /* Ambient */
                {1.0, 1.0, 1.0, 1.0}, /* Specular */
                {0.0, 0.0, 0.0, 1.0}, /* Emissive */
                0.5, /* Power */
            },
            NULL, /* pTextureFilename */
        },
        {
            {
                {1.0, 1.0, 1.0, 1.0}, /* Diffuse */
                {0.0, 0.0, 0.0, 1.0}, /* Ambient */
                {1.0, 1.0, 1.0, 1.0}, /* Specular */
                {0.0, 0.0, 0.0, 1.0}, /* Emissive */
                1.0, /* Power */
            },
            (char *)"texture.jpg", /* pTextureFilename */
        },
    };
2225
    const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
2226
    /*________________________*/
2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238
    static const D3DXMATERIAL default_materials[] = {
        {
            {
                {0.5, 0.5, 0.5, 0.0}, /* Diffuse */
                {0.0, 0.0, 0.0, 0.0}, /* Ambient */
                {0.5, 0.5, 0.5, 0.0}, /* Specular */
                {0.0, 0.0, 0.0, 0.0}, /* Emissive */
                0.0, /* Power */
            },
            NULL, /* pTextureFilename */
        }
    };
2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310
    HRESULT hr;
    HWND wnd = NULL;
    IDirect3D9 *d3d = NULL;
    IDirect3DDevice9 *device = NULL;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh *mesh = NULL;
    D3DXFRAME *frame_hier = NULL;
    D3DXMATRIX transform;

    wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        goto cleanup;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        goto cleanup;
    }

    hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
            D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
            D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr)) {
        D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;

        ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
        D3DXMatrixIdentity(&transform);
        check_matrix(&frame_hier->TransformationMatrix, &transform);

        ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
        ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
           D3DXMESHTYPE_MESH, container->MeshData.Type);
        mesh = U(container->MeshData).pMesh;
        check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf);
        check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer));
2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336
        check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
        check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
        check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
        hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
        ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
        frame_hier = NULL;
    }

    hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr)) {
        D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;

        ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
        D3DXMatrixIdentity(&transform);
        check_matrix(&frame_hier->TransformationMatrix, &transform);

        ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
        ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
           D3DXMESHTYPE_MESH, container->MeshData.Type);
        mesh = U(container->MeshData).pMesh;
        check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf);
        check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer));
        check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials));
        check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362
        check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
        hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
        ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
        frame_hier = NULL;
    }

    hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1,
            D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr)) {
        D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
        int i;

        ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name);
        /* last frame transform replaces the first */
        D3DXMatrixIdentity(&transform);
        U(transform).m[3][2] = 3.0;
        check_matrix(&frame_hier->TransformationMatrix, &transform);

        for (i = 0; i < 3; i++) {
            ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
            ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
               D3DXMESHTYPE_MESH, container->MeshData.Type);
            mesh = U(container->MeshData).pMesh;
            check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf);
            check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer));
2363 2364
            check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
            check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
2365 2366 2367 2368 2369 2370 2371 2372 2373
            check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
            container = container->pNextMeshContainer;
        }
        ok(container == NULL, "Expected NULL, got %p\n", container);
        hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
        ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
        frame_hier = NULL;
    }

2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408

    hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
                                   NULL, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);

    hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
                                   device, NULL, NULL, NULL, NULL, &mesh);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (SUCCEEDED(hr))
        IUnknown_Release(mesh);

    test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE);
    test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE);
    test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE);

2409 2410 2411 2412 2413 2414
cleanup:
    if (device) IDirect3DDevice9_Release(device);
    if (d3d) IDirect3D9_Release(d3d);
    if (wnd) DestroyWindow(wnd);
}

2415 2416 2417 2418 2419 2420 2421 2422 2423 2424
static void D3DXCreateBoxTest(void)
{
    HRESULT hr;
    HWND wnd;
    WNDCLASS wc={0};
    IDirect3D9* d3d;
    IDirect3DDevice9* device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh* box;
    ID3DXBuffer* ppBuffer;
2425 2426 2427 2428 2429 2430 2431 2432 2433
    DWORD *buffer;
    static const DWORD adjacency[36]=
        {6, 9, 1, 2, 10, 0,
         1, 9, 3, 4, 10, 2,
         3, 8, 5, 7, 11, 4,
         0, 11, 7, 5, 8, 6,
         7, 4, 9, 2, 0, 8,
         1, 3, 11, 5, 6, 10};
    unsigned int i;
2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444

    wc.lpfnWndProc = DefWindowProcA;
    wc.lpszClassName = "d3dx9_test_wc";
    if (!RegisterClass(&wc))
    {
        skip("RegisterClass failed\n");
        return;
    }

    wnd = CreateWindow("d3dx9_test_wc", "d3dx9_test",
                        WS_SYSMENU | WS_POPUP , 0, 0, 640, 480, 0, 0, 0, 0);
2445
    ok(wnd != NULL, "Expected to have a window, received NULL\n");
2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }

    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    memset(&d3dpp, 0, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    hr = D3DXCreateBuffer(36 * sizeof(DWORD), &ppBuffer);
2473
    ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
2474 2475 2476
    if (FAILED(hr)) goto end;

    hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer);
2477
    todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2478 2479

    hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer);
2480
    todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2481 2482

    hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer);
2483
    todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2484 2485

    hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer);
2486
    todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2487 2488

    hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer);
2489
    todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2490

2491
    hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer);
2492
    todo_wine ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505

    if (FAILED(hr))
    {
        skip("D3DXCreateBox failed\n");
        goto end;
    }

    buffer = ID3DXBuffer_GetBufferPointer(ppBuffer);
    for(i=0; i<36; i++)
        todo_wine ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]);

    box->lpVtbl->Release(box);

2506 2507 2508
end:
    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
2509
    ID3DXBuffer_Release(ppBuffer);
2510 2511 2512
    DestroyWindow(wnd);
}

2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553
struct sincos_table
{
    float *sin;
    float *cos;
};

static void free_sincos_table(struct sincos_table *sincos_table)
{
    HeapFree(GetProcessHeap(), 0, sincos_table->cos);
    HeapFree(GetProcessHeap(), 0, sincos_table->sin);
}

/* pre compute sine and cosine tables; caller must free */
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
{
    float angle;
    int i;

    sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
    if (!sincos_table->sin)
    {
        return FALSE;
    }
    sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
    if (!sincos_table->cos)
    {
        HeapFree(GetProcessHeap(), 0, sincos_table->sin);
        return FALSE;
    }

    angle = angle_start;
    for (i = 0; i < n; i++)
    {
        sincos_table->sin[i] = sin(angle);
        sincos_table->cos[i] = cos(angle);
        angle += angle_step;
    }

    return TRUE;
}

2554
static WORD vertex_index(UINT slices, int slice, int stack)
2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633
{
    return stack*slices+slice+1;
}

/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
{
    float theta_step, theta_start;
    struct sincos_table theta;
    float phi_step, phi_start;
    struct sincos_table phi;
    DWORD number_of_vertices, number_of_faces;
    DWORD vertex, face;
    int slice, stack;

    /* theta = angle on xy plane wrt x axis */
    theta_step = M_PI / stacks;
    theta_start = theta_step;

    /* phi = angle on xz plane wrt z axis */
    phi_step = -2 * M_PI / slices;
    phi_start = M_PI / 2;

    if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
    {
        return FALSE;
    }
    if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
    {
        free_sincos_table(&theta);
        return FALSE;
    }

    number_of_vertices = 2 + slices * (stacks-1);
    number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);

    if (!new_mesh(mesh, number_of_vertices, number_of_faces))
    {
        free_sincos_table(&phi);
        free_sincos_table(&theta);
        return FALSE;
    }

    vertex = 0;
    face = 0;

    mesh->vertices[vertex].normal.x = 0.0f;
    mesh->vertices[vertex].normal.y = 0.0f;
    mesh->vertices[vertex].normal.z = 1.0f;
    mesh->vertices[vertex].position.x = 0.0f;
    mesh->vertices[vertex].position.y = 0.0f;
    mesh->vertices[vertex].position.z = radius;
    vertex++;

    for (stack = 0; stack < stacks - 1; stack++)
    {
        for (slice = 0; slice < slices; slice++)
        {
            mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
            mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
            mesh->vertices[vertex].normal.z = theta.cos[stack];
            mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
            mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
            mesh->vertices[vertex].position.z = radius * theta.cos[stack];
            vertex++;

            if (slice > 0)
            {
                if (stack == 0)
                {
                    /* top stack is triangle fan */
                    mesh->faces[face][0] = 0;
                    mesh->faces[face][1] = slice + 1;
                    mesh->faces[face][2] = slice;
                    face++;
                }
                else
                {
                    /* stacks in between top and bottom are quad strips */
2634 2635 2636
                    mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
                    mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
                    mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2637 2638
                    face++;

2639 2640 2641
                    mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
                    mesh->faces[face][1] = vertex_index(slices, slice, stack);
                    mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655
                    face++;
                }
            }
        }

        if (stack == 0)
        {
            mesh->faces[face][0] = 0;
            mesh->faces[face][1] = 1;
            mesh->faces[face][2] = slice;
            face++;
        }
        else
        {
2656 2657 2658
            mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
            mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
            mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2659 2660
            face++;

2661 2662 2663
            mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
            mesh->faces[face][1] = vertex_index(slices, 0, stack);
            mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677
            face++;
        }
    }

    mesh->vertices[vertex].position.x = 0.0f;
    mesh->vertices[vertex].position.y = 0.0f;
    mesh->vertices[vertex].position.z = -radius;
    mesh->vertices[vertex].normal.x = 0.0f;
    mesh->vertices[vertex].normal.y = 0.0f;
    mesh->vertices[vertex].normal.z = -1.0f;

    /* bottom stack is triangle fan */
    for (slice = 1; slice < slices; slice++)
    {
2678 2679
        mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
        mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
2680 2681 2682 2683
        mesh->faces[face][2] = vertex;
        face++;
    }

2684 2685
    mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
    mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701
    mesh->faces[face][2] = vertex;

    free_sincos_table(&phi);
    free_sincos_table(&theta);

    return TRUE;
}

static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
{
    HRESULT hr;
    ID3DXMesh *sphere;
    struct mesh mesh;
    char name[256];

    hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
2702
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715
    if (hr != D3D_OK)
    {
        skip("Couldn't create sphere\n");
        return;
    }

    if (!compute_sphere(&mesh, radius, slices, stacks))
    {
        skip("Couldn't create mesh\n");
        sphere->lpVtbl->Release(sphere);
        return;
    }

2716 2717
    mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

2718 2719 2720 2721 2722 2723 2724 2725
    sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
    compare_mesh(name, sphere, &mesh);

    free_mesh(&mesh);

    sphere->lpVtbl->Release(sphere);
}

2726 2727 2728 2729 2730 2731 2732 2733 2734 2735
static void D3DXCreateSphereTest(void)
{
    HRESULT hr;
    HWND wnd;
    IDirect3D9* d3d;
    IDirect3DDevice9* device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh* sphere = NULL;

    hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
2736
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2737 2738

    hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
2739
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2740 2741

    hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
2742
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2743 2744

    hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
2745
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773

    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
2774
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2775

2776
    hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
2777
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2778

2779
    hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
2780
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2781 2782

    hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
2783
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2784 2785 2786 2787 2788 2789 2790 2791

    test_sphere(device, 0.0f, 2, 2);
    test_sphere(device, 1.0f, 2, 2);
    test_sphere(device, 1.0f, 3, 2);
    test_sphere(device, 1.0f, 4, 4);
    test_sphere(device, 1.0f, 3, 4);
    test_sphere(device, 5.0f, 6, 7);
    test_sphere(device, 10.0f, 11, 12);
2792 2793 2794 2795 2796 2797

    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
    DestroyWindow(wnd);
}

2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951
static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
    float theta_step, theta_start;
    struct sincos_table theta;
    FLOAT delta_radius, radius, radius_step;
    FLOAT z, z_step, z_normal;
    DWORD number_of_vertices, number_of_faces;
    DWORD vertex, face;
    int slice, stack;

    /* theta = angle on xy plane wrt x axis */
    theta_step = -2 * M_PI / slices;
    theta_start = M_PI / 2;

    if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
    {
        return FALSE;
    }

    number_of_vertices = 2 + (slices * (3 + stacks));
    number_of_faces = 2 * slices + stacks * (2 * slices);

    if (!new_mesh(mesh, number_of_vertices, number_of_faces))
    {
        free_sincos_table(&theta);
        return FALSE;
    }

    vertex = 0;
    face = 0;

    delta_radius = radius1 - radius2;
    radius = radius1;
    radius_step = delta_radius / stacks;

    z = -length / 2;
    z_step = length / stacks;
    z_normal = delta_radius / length;
    if (isnan(z_normal))
    {
        z_normal = 0.0f;
    }

    mesh->vertices[vertex].normal.x = 0.0f;
    mesh->vertices[vertex].normal.y = 0.0f;
    mesh->vertices[vertex].normal.z = -1.0f;
    mesh->vertices[vertex].position.x = 0.0f;
    mesh->vertices[vertex].position.y = 0.0f;
    mesh->vertices[vertex++].position.z = z;

    for (slice = 0; slice < slices; slice++, vertex++)
    {
        mesh->vertices[vertex].normal.x = 0.0f;
        mesh->vertices[vertex].normal.y = 0.0f;
        mesh->vertices[vertex].normal.z = -1.0f;
        mesh->vertices[vertex].position.x = radius * theta.cos[slice];
        mesh->vertices[vertex].position.y = radius * theta.sin[slice];
        mesh->vertices[vertex].position.z = z;

        if (slice > 0)
        {
            mesh->faces[face][0] = 0;
            mesh->faces[face][1] = slice;
            mesh->faces[face++][2] = slice + 1;
        }
    }

    mesh->faces[face][0] = 0;
    mesh->faces[face][1] = slice;
    mesh->faces[face++][2] = 1;

    for (stack = 1; stack <= stacks+1; stack++)
    {
        for (slice = 0; slice < slices; slice++, vertex++)
        {
            mesh->vertices[vertex].normal.x = theta.cos[slice];
            mesh->vertices[vertex].normal.y = theta.sin[slice];
            mesh->vertices[vertex].normal.z = z_normal;
            D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal);
            mesh->vertices[vertex].position.x = radius * theta.cos[slice];
            mesh->vertices[vertex].position.y = radius * theta.sin[slice];
            mesh->vertices[vertex].position.z = z;

            if (stack > 1 && slice > 0)
            {
                mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
                mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
                mesh->faces[face++][2] = vertex_index(slices, slice, stack-1);

                mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
                mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
                mesh->faces[face++][2] = vertex_index(slices, slice, stack);
            }
        }

        if (stack > 1)
        {
            mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
            mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
            mesh->faces[face++][2] = vertex_index(slices, 0, stack-1);

            mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
            mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
            mesh->faces[face++][2] = vertex_index(slices, 0, stack);
        }

        if (stack < stacks + 1)
        {
            z += z_step;
            radius -= radius_step;
        }
    }

    for (slice = 0; slice < slices; slice++, vertex++)
    {
        mesh->vertices[vertex].normal.x = 0.0f;
        mesh->vertices[vertex].normal.y = 0.0f;
        mesh->vertices[vertex].normal.z = 1.0f;
        mesh->vertices[vertex].position.x = radius * theta.cos[slice];
        mesh->vertices[vertex].position.y = radius * theta.sin[slice];
        mesh->vertices[vertex].position.z = z;

        if (slice > 0)
        {
            mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
            mesh->faces[face][1] = number_of_vertices - 1;
            mesh->faces[face++][2] = vertex_index(slices, slice, stack);
        }
    }

    mesh->vertices[vertex].position.x = 0.0f;
    mesh->vertices[vertex].position.y = 0.0f;
    mesh->vertices[vertex].position.z = z;
    mesh->vertices[vertex].normal.x = 0.0f;
    mesh->vertices[vertex].normal.y = 0.0f;
    mesh->vertices[vertex].normal.z = 1.0f;

    mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
    mesh->faces[face][1] = number_of_vertices - 1;
    mesh->faces[face][2] = vertex_index(slices, 0, stack);

    free_sincos_table(&theta);

    return TRUE;
}

static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
    HRESULT hr;
    ID3DXMesh *cylinder;
    struct mesh mesh;
    char name[256];

    hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL);
2952
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985
    if (hr != D3D_OK)
    {
        skip("Couldn't create cylinder\n");
        return;
    }

    if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks))
    {
        skip("Couldn't create mesh\n");
        cylinder->lpVtbl->Release(cylinder);
        return;
    }

    mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

    sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks);
    compare_mesh(name, cylinder, &mesh);

    free_mesh(&mesh);

    cylinder->lpVtbl->Release(cylinder);
}

static void D3DXCreateCylinderTest(void)
{
    HRESULT hr;
    HWND wnd;
    IDirect3D9* d3d;
    IDirect3DDevice9* device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh* cylinder = NULL;

    hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL);
2986
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2987 2988

    hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
2989
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017

    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
3018
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3019 3020

    hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
3021
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3022 3023 3024 3025 3026 3027 3028

    if (SUCCEEDED(hr) && cylinder)
    {
        cylinder->lpVtbl->Release(cylinder);
    }

    hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL);
3029
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3030 3031

    hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL);
3032
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3033 3034 3035 3036 3037 3038 3039

    if (SUCCEEDED(hr) && cylinder)
    {
        cylinder->lpVtbl->Release(cylinder);
    }

    hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL);
3040
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3041 3042 3043

    /* Test with length == 0.0f succeeds */
    hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL);
3044
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3045 3046 3047 3048 3049 3050 3051

    if (SUCCEEDED(hr) && cylinder)
    {
        cylinder->lpVtbl->Release(cylinder);
    }

    hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL);
3052
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3053 3054

    hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL);
3055
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3056 3057

    hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL);
3058
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071

    test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1);
    test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1);
    test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4);
    test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4);
    test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4);
    test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20);

    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
    DestroyWindow(wnd);
}

3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574
struct dynamic_array
{
    int count, capacity;
    void *items;
};

enum pointtype {
    POINTTYPE_CURVE = 0,
    POINTTYPE_CORNER,
    POINTTYPE_CURVE_START,
    POINTTYPE_CURVE_END,
    POINTTYPE_CURVE_MIDDLE,
};

struct point2d
{
    D3DXVECTOR2 pos;
    enum pointtype corner;
};

/* is a dynamic_array */
struct outline
{
    int count, capacity;
    struct point2d *items;
};

/* is a dynamic_array */
struct outline_array
{
    int count, capacity;
    struct outline *items;
};

struct glyphinfo
{
    struct outline_array outlines;
    float offset_x;
};

static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
{
    if (count > array->capacity) {
        void *new_buffer;
        int new_capacity;
        if (array->items && array->capacity) {
            new_capacity = max(array->capacity * 2, count);
            new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
        } else {
            new_capacity = max(16, count);
            new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
        }
        if (!new_buffer)
            return FALSE;
        array->items = new_buffer;
        array->capacity = new_capacity;
    }
    return TRUE;
}

static struct point2d *add_point(struct outline *array)
{
    struct point2d *item;

    if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
        return NULL;

    item = &array->items[array->count++];
    ZeroMemory(item, sizeof(*item));
    return item;
}

static struct outline *add_outline(struct outline_array *array)
{
    struct outline *item;

    if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
        return NULL;

    item = &array->items[array->count++];
    ZeroMemory(item, sizeof(*item));
    return item;
}

static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
{
    D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
    while (count--) {
        D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
        pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
        pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
        pt++;
    }
    return ret;
}

static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
                                 const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
                                 float max_deviation)
{
    D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
    float deviation;

    D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
    D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
    D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);

    deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2));
    if (deviation < max_deviation) {
        struct point2d *pt = add_point(outline);
        if (!pt) return E_OUTOFMEMORY;
        pt->pos = *p2;
        pt->corner = POINTTYPE_CURVE;
        /* the end point is omitted because the end line merges into the next segment of
         * the split bezier curve, and the end of the split bezier curve is added outside
         * this recursive function. */
    } else {
        HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation);
        if (hr != S_OK) return hr;
        hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation);
        if (hr != S_OK) return hr;
    }

    return S_OK;
}

static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
{
    /* dot product = cos(theta) */
    return D3DXVec2Dot(dir1, dir2) > cos_theta;
}

static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
    return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
}

static BOOL attempt_line_merge(struct outline *outline,
                               int pt_index,
                               const D3DXVECTOR2 *nextpt,
                               BOOL to_curve)
{
    D3DXVECTOR2 curdir, lastdir;
    struct point2d *prevpt, *pt;
    BOOL ret = FALSE;
    const float cos_half = cos(D3DXToRadian(0.5f));

    pt = &outline->items[pt_index];
    pt_index = (pt_index - 1 + outline->count) % outline->count;
    prevpt = &outline->items[pt_index];

    if (to_curve)
        pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;

    if (outline->count < 2)
        return FALSE;

    /* remove last point if the next line continues the last line */
    unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
    unit_vec2(&curdir, &pt->pos, nextpt);
    if (is_direction_similar(&lastdir, &curdir, cos_half))
    {
        outline->count--;
        if (pt->corner == POINTTYPE_CURVE_END)
            prevpt->corner = pt->corner;
        if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
            prevpt->corner = POINTTYPE_CURVE_MIDDLE;
        pt = prevpt;

        ret = TRUE;
        if (outline->count < 2)
            return ret;

        pt_index = (pt_index - 1 + outline->count) % outline->count;
        prevpt = &outline->items[pt_index];
        unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
        unit_vec2(&curdir, &pt->pos, nextpt);
    }
    return ret;
}

static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
                              float max_deviation, float emsquare)
{
    const float cos_45 = cos(D3DXToRadian(45.0f));
    const float cos_90 = cos(D3DXToRadian(90.0f));
    TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;

    while ((char *)header < (char *)raw_outline + datasize)
    {
        TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
        struct point2d *lastpt, *pt;
        D3DXVECTOR2 lastdir;
        D3DXVECTOR2 *pt_flt;
        int j;
        struct outline *outline = add_outline(&glyph->outlines);

        if (!outline)
            return E_OUTOFMEMORY;

        pt = add_point(outline);
        if (!pt)
            return E_OUTOFMEMORY;
        pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
        pt->pos = *pt_flt;
        pt->corner = POINTTYPE_CORNER;

        if (header->dwType != TT_POLYGON_TYPE)
            trace("Unknown header type %d\n", header->dwType);

        while ((char *)curve < (char *)header + header->cb)
        {
            D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
            BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;

            if (!curve->cpfx) {
                curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
                continue;
            }

            pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);

            attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve);

            if (to_curve)
            {
                HRESULT hr;
                int count = curve->cpfx;
                j = 0;

                while (count > 2)
                {
                    D3DXVECTOR2 bezier_end;

                    D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
                    hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation);
                    if (hr != S_OK)
                        return hr;
                    bezier_start = bezier_end;
                    count--;
                    j++;
                }
                hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation);
                if (hr != S_OK)
                    return hr;

                pt = add_point(outline);
                if (!pt)
                    return E_OUTOFMEMORY;
                j++;
                pt->pos = pt_flt[j];
                pt->corner = POINTTYPE_CURVE_END;
            } else {
                for (j = 0; j < curve->cpfx; j++)
                {
                    pt = add_point(outline);
                    if (!pt)
                        return E_OUTOFMEMORY;
                    pt->pos = pt_flt[j];
                    pt->corner = POINTTYPE_CORNER;
                }
            }

            curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
        }

        /* remove last point if the next line continues the last line */
        if (outline->count >= 3) {
            BOOL to_curve;

            lastpt = &outline->items[outline->count - 1];
            pt = &outline->items[0];
            if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
                if (lastpt->corner == POINTTYPE_CURVE_END)
                {
                    if (pt->corner == POINTTYPE_CURVE_START)
                        pt->corner = POINTTYPE_CURVE_MIDDLE;
                    else
                        pt->corner = POINTTYPE_CURVE_END;
                }
                outline->count--;
                lastpt = &outline->items[outline->count - 1];
            } else {
                /* outline closed with a line from end to start point */
                attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE);
            }
            lastpt = &outline->items[0];
            to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
            if (lastpt->corner == POINTTYPE_CURVE_START)
                lastpt->corner = POINTTYPE_CORNER;
            pt = &outline->items[1];
            if (attempt_line_merge(outline, 0, &pt->pos, to_curve))
                *lastpt = outline->items[outline->count];
        }

        lastpt = &outline->items[outline->count - 1];
        pt = &outline->items[0];
        unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
        for (j = 0; j < outline->count; j++)
        {
            D3DXVECTOR2 curdir;

            lastpt = pt;
            pt = &outline->items[(j + 1) % outline->count];
            unit_vec2(&curdir, &lastpt->pos, &pt->pos);

            switch (lastpt->corner)
            {
                case POINTTYPE_CURVE_START:
                case POINTTYPE_CURVE_END:
                    if (!is_direction_similar(&lastdir, &curdir, cos_45))
                        lastpt->corner = POINTTYPE_CORNER;
                    break;
                case POINTTYPE_CURVE_MIDDLE:
                    if (!is_direction_similar(&lastdir, &curdir, cos_90))
                        lastpt->corner = POINTTYPE_CORNER;
                    else
                        lastpt->corner = POINTTYPE_CURVE;
                    break;
                default:
                    break;
            }
            lastdir = curdir;
        }

        header = (TTPOLYGONHEADER *)((char *)header + header->cb);
    }
    return S_OK;
}

static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare)
{
    HRESULT hr = E_FAIL;
    DWORD nb_vertices, nb_faces;
    DWORD nb_corners, nb_outline_points;
    int textlen = 0;
    float offset_x;
    char *raw_outline = NULL;
    struct glyphinfo *glyphs = NULL;
    GLYPHMETRICS gm;
    int i;
    struct vertex *vertex_ptr;
    face *face_ptr;

    if (deviation == 0.0f)
        deviation = 1.0f / otmEMSquare;

    textlen = strlen(text);
    glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
    if (!glyphs) {
        hr = E_OUTOFMEMORY;
        goto error;
    }

    offset_x = 0.0f;
    for (i = 0; i < textlen; i++)
    {
        /* get outline points from data returned from GetGlyphOutline */
        const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
        int datasize;

        glyphs[i].offset_x = offset_x;

        datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
        if (datasize < 0) {
            hr = E_FAIL;
            goto error;
        }
        HeapFree(GetProcessHeap(), 0, raw_outline);
        raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize);
        if (!glyphs) {
            hr = E_OUTOFMEMORY;
            goto error;
        }
        datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity);

        create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare);

        offset_x += gm.gmCellIncX / (float)otmEMSquare;
    }

    /* corner points need an extra vertex for the different side faces normals */
    nb_corners = 0;
    nb_outline_points = 0;
    for (i = 0; i < textlen; i++)
    {
        int j;
        for (j = 0; j < glyphs[i].outlines.count; j++)
        {
            int k;
            struct outline *outline = &glyphs[i].outlines.items[j];
            nb_outline_points += outline->count;
            nb_corners++; /* first outline point always repeated as a corner */
            for (k = 1; k < outline->count; k++)
                if (outline->items[k].corner)
                    nb_corners++;
        }
    }

    nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen;
    nb_faces = nb_outline_points * 2;

    if (!new_mesh(mesh, nb_vertices, nb_faces))
        goto error;

    /* convert 2D vertices and faces into 3D mesh */
    vertex_ptr = mesh->vertices;
    face_ptr = mesh->faces;
    for (i = 0; i < textlen; i++)
    {
        int j;

        /* side vertices and faces */
        for (j = 0; j < glyphs[i].outlines.count; j++)
        {
            struct vertex *outline_vertices = vertex_ptr;
            struct outline *outline = &glyphs[i].outlines.items[j];
            int k;
            struct point2d *prevpt = &outline->items[outline->count - 1];
            struct point2d *pt = &outline->items[0];

            for (k = 1; k <= outline->count; k++)
            {
                struct vertex vtx;
                struct point2d *nextpt = &outline->items[k % outline->count];
                WORD vtx_idx = vertex_ptr - mesh->vertices;
                D3DXVECTOR2 vec;

                if (pt->corner == POINTTYPE_CURVE_START)
                    D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
                else if (pt->corner)
                    D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
                else
                    D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
                D3DXVec2Normalize(&vec, &vec);
                vtx.normal.x = -vec.y;
                vtx.normal.y = vec.x;
                vtx.normal.z = 0;

                vtx.position.x = pt->pos.x + glyphs[i].offset_x;
                vtx.position.y = pt->pos.y;
                vtx.position.z = 0;
                *vertex_ptr++ = vtx;

                vtx.position.z = -extrusion;
                *vertex_ptr++ = vtx;

                vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
                vtx.position.y = nextpt->pos.y;
                if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
                    vtx.position.z = -extrusion;
                    *vertex_ptr++ = vtx;
                    vtx.position.z = 0;
                    *vertex_ptr++ = vtx;

                    (*face_ptr)[0] = vtx_idx;
                    (*face_ptr)[1] = vtx_idx + 2;
                    (*face_ptr)[2] = vtx_idx + 1;
                    face_ptr++;

                    (*face_ptr)[0] = vtx_idx;
                    (*face_ptr)[1] = vtx_idx + 3;
                    (*face_ptr)[2] = vtx_idx + 2;
                    face_ptr++;
                } else {
                    if (nextpt->corner) {
                        if (nextpt->corner == POINTTYPE_CURVE_END) {
                            struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count];
                            D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos);
                        } else {
                            D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
                        }
                        D3DXVec2Normalize(&vec, &vec);
                        vtx.normal.x = -vec.y;
                        vtx.normal.y = vec.x;

                        vtx.position.z = 0;
                        *vertex_ptr++ = vtx;
                        vtx.position.z = -extrusion;
                        *vertex_ptr++ = vtx;
                    }

                    (*face_ptr)[0] = vtx_idx;
                    (*face_ptr)[1] = vtx_idx + 3;
                    (*face_ptr)[2] = vtx_idx + 1;
                    face_ptr++;

                    (*face_ptr)[0] = vtx_idx;
                    (*face_ptr)[1] = vtx_idx + 2;
                    (*face_ptr)[2] = vtx_idx + 3;
                    face_ptr++;
                }

                prevpt = pt;
                pt = nextpt;
            }
            if (!pt->corner) {
                *vertex_ptr++ = *outline_vertices++;
                *vertex_ptr++ = *outline_vertices++;
            }
        }

        /* FIXME: compute expected faces */
3575
        /* Add placeholder to separate glyph outlines */
3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601
        vertex_ptr->position.x = 0;
        vertex_ptr->position.y = 0;
        vertex_ptr->position.z = 0;
        vertex_ptr->normal.x = 0;
        vertex_ptr->normal.y = 0;
        vertex_ptr->normal.z = 1;
        vertex_ptr++;
    }

    hr = D3D_OK;
error:
    if (glyphs) {
        for (i = 0; i < textlen; i++)
        {
            int j;
            for (j = 0; j < glyphs[i].outlines.count; j++)
                HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
            HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
        }
        HeapFree(GetProcessHeap(), 0, glyphs);
    }
    HeapFree(GetProcessHeap(), 0, raw_outline);

    return hr == D3D_OK;
}

3602
static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen, float extrusion)
3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640
{
    HRESULT hr;
    DWORD number_of_vertices, number_of_faces;
    IDirect3DVertexBuffer9 *vertex_buffer = NULL;
    IDirect3DIndexBuffer9 *index_buffer = NULL;
    D3DVERTEXBUFFER_DESC vertex_buffer_description;
    D3DINDEXBUFFER_DESC index_buffer_description;
    struct vertex *vertices = NULL;
    face *faces = NULL;
    int expected, i;
    int vtx_idx1, face_idx1, vtx_idx2, face_idx2;

    number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
    number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);

    /* vertex buffer */
    hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
    if (hr != D3D_OK)
    {
        skip("Couldn't get vertex buffers\n");
        goto error;
    }

    hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

    if (hr != D3D_OK)
    {
        skip("Couldn't get vertex buffer description\n");
    }
    else
    {
        ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
           name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
        ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
           name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
        ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
3641 3642
        ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
           name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678
        ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
           name, vertex_buffer_description.FVF, mesh->fvf);
        if (mesh->fvf == 0)
        {
            expected = number_of_vertices * mesh->vertex_size;
        }
        else
        {
            expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
        }
        ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
           name, vertex_buffer_description.Size, expected);
    }

    hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
    if (hr != D3D_OK)
    {
        skip("Couldn't get index buffer\n");
        goto error;
    }

    hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);

    if (hr != D3D_OK)
    {
        skip("Couldn't get index buffer description\n");
    }
    else
    {
        ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
           name, index_buffer_description.Format, D3DFMT_INDEX16);
        ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
           name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
        todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
3679 3680
        ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
           name, index_buffer_description.Pool, D3DPOOL_MANAGED);
3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711
        expected = number_of_faces * sizeof(WORD) * 3;
        ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
           name, index_buffer_description.Size, expected);
    }

    /* specify offset and size to avoid potential overruns */
    hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
                                     (LPVOID *)&vertices, D3DLOCK_DISCARD);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
    if (hr != D3D_OK)
    {
        skip("Couldn't lock vertex buffer\n");
        goto error;
    }
    hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
                                    (LPVOID *)&faces, D3DLOCK_DISCARD);
    ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
    if (hr != D3D_OK)
    {
        skip("Couldn't lock index buffer\n");
        goto error;
    }

    face_idx1 = 0;
    vtx_idx2 = 0;
    face_idx2 = 0;
    vtx_idx1 = 0;
    for (i = 0; i < textlen; i++)
    {
        int nb_outline_vertices1, nb_outline_faces1;
        int nb_outline_vertices2, nb_outline_faces2;
3712
        int nb_back_vertices, nb_back_faces;
3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786
        int first_vtx1, first_vtx2;
        int first_face1, first_face2;
        int j;

        first_vtx1 = vtx_idx1;
        first_vtx2 = vtx_idx2;
        for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
            if (vertices[vtx_idx1].normal.z != 0)
                break;
        }
        for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
            if (mesh->vertices[vtx_idx2].normal.z != 0)
                break;
        }
        nb_outline_vertices1 = vtx_idx1 - first_vtx1;
        nb_outline_vertices2 = vtx_idx2 - first_vtx2;
        ok(nb_outline_vertices1 == nb_outline_vertices2,
           "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i,
           nb_outline_vertices1, nb_outline_vertices2);

        for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++)
        {
            vtx_idx1 = first_vtx1 + j;
            vtx_idx2 = first_vtx2 + j;
            ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position),
               "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
               vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
               mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z);
            ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal),
               "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
               vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
               mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z);
        }
        vtx_idx1 = first_vtx1 + nb_outline_vertices1;
        vtx_idx2 = first_vtx2 + nb_outline_vertices2;

        first_face1 = face_idx1;
        first_face2 = face_idx2;
        for (; face_idx1 < number_of_faces; face_idx1++)
        {
            if (faces[face_idx1][0] >= vtx_idx1 ||
                faces[face_idx1][1] >= vtx_idx1 ||
                faces[face_idx1][2] >= vtx_idx1)
                break;
        }
        for (; face_idx2 < mesh->number_of_faces; face_idx2++)
        {
            if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
                mesh->faces[face_idx2][1] >= vtx_idx2 ||
                mesh->faces[face_idx2][2] >= vtx_idx2)
                break;
        }
        nb_outline_faces1 = face_idx1 - first_face1;
        nb_outline_faces2 = face_idx2 - first_face2;
        ok(nb_outline_faces1 == nb_outline_faces2,
           "Test %s, glyph %d, outline face count result %d, expected %d\n", name, i,
           nb_outline_faces1, nb_outline_faces2);

        for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++)
        {
            face_idx1 = first_face1 + j;
            face_idx2 = first_face2 + j;
            ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 &&
               faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 &&
               faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2,
               "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
               faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
               mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1,
               mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1,
               mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1);
        }
        face_idx1 = first_face1 + nb_outline_faces1;
        face_idx2 = first_face2 + nb_outline_faces2;

3787 3788
        /* partial test on back vertices and faces  */
        first_vtx1 = vtx_idx1;
3789
        for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
3790 3791 3792
            struct vertex vtx;

            if (vertices[vtx_idx1].normal.z != 1.0f)
3793
                break;
3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805

            vtx.position.z = 0.0f;
            vtx.normal.x = 0.0f;
            vtx.normal.y = 0.0f;
            vtx.normal.z = 1.0f;
            ok(compare(vertices[vtx_idx1].position.z, vtx.position.z),
               "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1,
               vertices[vtx_idx1].position.z, vtx.position.z);
            ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
               "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
               vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
               vtx.normal.x, vtx.normal.y, vtx.normal.z);
3806
        }
3807 3808
        nb_back_vertices = vtx_idx1 - first_vtx1;
        first_face1 = face_idx1;
3809 3810
        for (; face_idx1 < number_of_faces; face_idx1++)
        {
3811 3812 3813 3814 3815 3816
            const D3DXVECTOR3 *vtx1, *vtx2, *vtx3;
            D3DXVECTOR3 normal;
            D3DXVECTOR3 v1 = {0, 0, 0};
            D3DXVECTOR3 v2 = {0, 0, 0};
            D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f};

3817 3818 3819 3820
            if (faces[face_idx1][0] >= vtx_idx1 ||
                faces[face_idx1][1] >= vtx_idx1 ||
                faces[face_idx1][2] >= vtx_idx1)
                break;
3821 3822 3823 3824 3825 3826 3827 3828 3829

            vtx1 = &vertices[faces[face_idx1][0]].position;
            vtx2 = &vertices[faces[face_idx1][1]].position;
            vtx3 = &vertices[faces[face_idx1][2]].position;

            D3DXVec3Subtract(&v1, vtx2, vtx1);
            D3DXVec3Subtract(&v2, vtx3, vtx2);
            D3DXVec3Cross(&normal, &v1, &v2);
            D3DXVec3Normalize(&normal, &normal);
3830
            ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward),
3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887
               "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1,
               normal.x, normal.y, normal.z, forward.x, forward.y, forward.z);
        }
        nb_back_faces = face_idx1 - first_face1;

        /* compare front and back faces & vertices */
        if (extrusion == 0.0f) {
            /* Oddly there are only back faces in this case */
            nb_back_vertices /= 2;
            nb_back_faces /= 2;
            face_idx1 -= nb_back_faces;
            vtx_idx1 -= nb_back_vertices;
        }
        for (j = 0; j < nb_back_vertices; j++)
        {
            struct vertex vtx = vertices[first_vtx1];
            vtx.position.z = -extrusion;
            vtx.normal.x = 0.0f;
            vtx.normal.y = 0.0f;
            vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
            ok(compare_vec3(vertices[vtx_idx1].position, vtx.position),
               "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
               vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
               vtx.position.x, vtx.position.y, vtx.position.z);
            ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
               "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
               vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
               vtx.normal.x, vtx.normal.y, vtx.normal.z);
            vtx_idx1++;
            first_vtx1++;
        }
        for (j = 0; j < nb_back_faces; j++)
        {
            int f1, f2;
            if (extrusion == 0.0f) {
                f1 = 1;
                f2 = 2;
            } else {
                f1 = 2;
                f2 = 1;
            }
            ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices &&
               faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices &&
               faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices,
               "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
               faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
               faces[first_face1][0] - nb_back_faces,
               faces[first_face1][f1] - nb_back_faces,
               faces[first_face1][f2] - nb_back_faces);
            first_face1++;
            face_idx1++;
        }

        /* skip to the outline for the next glyph */
        for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
            if (mesh->vertices[vtx_idx2].normal.z == 0)
                break;
3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903
        }
        for (; face_idx2 < mesh->number_of_faces; face_idx2++)
        {
            if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
                mesh->faces[face_idx2][1] >= vtx_idx2 ||
                mesh->faces[face_idx2][2] >= vtx_idx2) break;
        }
    }

error:
    if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer);
    if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer);
    if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer);
    if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
}

3904 3905 3906 3907
static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion)
{
    HRESULT hr;
    ID3DXMesh *d3dxmesh;
3908
    struct mesh mesh;
3909 3910 3911
    char name[256];
    OUTLINETEXTMETRIC otm;
    GLYPHMETRICS gm;
3912
    GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text));
3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957
    int i;
    LOGFONT lf;
    HFONT font = NULL, oldfont = NULL;

    sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion);

    hr = D3DXCreateText(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float);
    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
    if (hr != D3D_OK)
    {
        skip("Couldn't create text with D3DXCreateText\n");
        return;
    }

    /* must select a modified font having lfHeight = otm.otmEMSquare before
     * calling GetGlyphOutline to get the expected values */
    if (!GetObject(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
        !GetOutlineTextMetrics(hdc, sizeof(otm), &otm))
    {
        d3dxmesh->lpVtbl->Release(d3dxmesh);
        skip("Couldn't get text outline\n");
        return;
    }
    lf.lfHeight = otm.otmEMSquare;
    lf.lfWidth = 0;
    font = CreateFontIndirect(&lf);
    if (!font) {
        d3dxmesh->lpVtbl->Release(d3dxmesh);
        skip("Couldn't create the modified font\n");
        return;
    }
    oldfont = SelectObject(hdc, font);

    for (i = 0; i < strlen(text); i++)
    {
        const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
        GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
        compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare);
        compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare);
        compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare);
        compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare);
        compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare);
        compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare);
    }

3958 3959 3960 3961 3962 3963 3964 3965 3966
    ZeroMemory(&mesh, sizeof(mesh));
    if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare))
    {
        skip("Couldn't create mesh\n");
        d3dxmesh->lpVtbl->Release(d3dxmesh);
        return;
    }
    mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

3967
    compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text), extrusion);
3968 3969 3970

    free_mesh(&mesh);

3971 3972
    d3dxmesh->lpVtbl->Release(d3dxmesh);
    SelectObject(hdc, oldfont);
3973
    HeapFree(GetProcessHeap(), 0, glyphmetrics_float);
3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092
}

static void D3DXCreateTextTest(void)
{
    HRESULT hr;
    HWND wnd;
    HDC hdc;
    IDirect3D9* d3d;
    IDirect3DDevice9* device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh* d3dxmesh = NULL;
    HFONT hFont;
    OUTLINETEXTMETRIC otm;
    int number_of_vertices;
    int number_of_faces;

    wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL);
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    hdc = CreateCompatibleDC(NULL);

    hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
                       OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
                       "Arial");
    SelectObject(hdc, hFont);
    GetOutlineTextMetrics(hdc, sizeof(otm), &otm);

    hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    /* D3DXCreateTextA page faults from passing NULL text */

    hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXCreateText(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);

    /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
    hr = D3DXCreateText(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
    number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
    if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);

    hr = D3DXCreateText(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh),
       "Got %d vertices, expected %d\n",
       d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices);
    ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh),
       "Got %d faces, expected %d\n",
       d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces);
    if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);

#if 0
    /* too much detail requested, so will appear to hang */
    trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
    hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
    trace("D3DXCreateText finish with deviation = FLT_MIN\n");
#endif

    hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
    ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
    if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);

    test_createtext(device, hdc, "wine", FLT_MAX, 0.4f);
    test_createtext(device, hdc, "wine", 0.001f, FLT_MIN);
    test_createtext(device, hdc, "wine", 0.001f, 0.0f);
    test_createtext(device, hdc, "wine", 0.001f, FLT_MAX);
    test_createtext(device, hdc, "wine", 0.0f, 1.0f);

    DeleteDC(hdc);

    IDirect3DDevice9_Release(device);
    IDirect3D9_Release(d3d);
    DestroyWindow(wnd);
}

4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142
static void test_get_decl_length(void)
{
    static const D3DVERTEXELEMENT9 declaration1[] =
    {
        {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        D3DDECL_END(),
    };
    static const D3DVERTEXELEMENT9 declaration2[] =
    {
        {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        D3DDECL_END(),
    };
    UINT size;

    size = D3DXGetDeclLength(declaration1);
    ok(size == 15, "Got size %u, expected 15.\n", size);

    size = D3DXGetDeclLength(declaration2);
    ok(size == 16, "Got size %u, expected 16.\n", size);
}

4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214
static void test_get_decl_vertex_size(void)
{
    static const D3DVERTEXELEMENT9 declaration1[] =
    {
        {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        D3DDECL_END(),
    };
    static const D3DVERTEXELEMENT9 declaration2[] =
    {
        {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        D3DDECL_END(),
    };
    static const UINT sizes1[] =
    {
        4,  8,  12, 16,
        4,  4,  4,  8,
        4,  4,  8,  4,
        4,  4,  8,  0,
    };
    static const UINT sizes2[] =
    {
        12, 16, 20, 24,
        12, 12, 16, 16,
    };
    unsigned int i;
    UINT size;

    size = D3DXGetDeclVertexSize(NULL, 0);
    ok(size == 0, "Got size %#x, expected 0.\n", size);

    for (i = 0; i < 16; ++i)
    {
        size = D3DXGetDeclVertexSize(declaration1, i);
        ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
    }

    for (i = 0; i < 8; ++i)
    {
        size = D3DXGetDeclVertexSize(declaration2, i);
        ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
    }
}

4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349
static void D3DXGenerateAdjacencyTest(void)
{
    HRESULT hr;
    HWND wnd;
    IDirect3D9 *d3d;
    IDirect3DDevice9 *device;
    D3DPRESENT_PARAMETERS d3dpp;
    ID3DXMesh *d3dxmesh = NULL;
    D3DXVECTOR3 *vertices = NULL;
    WORD *indices = NULL;
    int i;
    struct {
        DWORD num_vertices;
        D3DXVECTOR3 vertices[6];
        DWORD num_faces;
        WORD indices[3 * 3];
        FLOAT epsilon;
        DWORD adjacency[3 * 3];
    } test_data[] = {
        { /* for epsilon < 0, indices must match for faces to be adjacent */
            4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
            2, {0, 1, 2,  0, 2, 3},
            -1.0,
            {-1, -1, 1,  0, -1, -1},
        },
        {
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
            2, {0, 1, 2,  3, 4, 5},
            -1.0,
            {-1, -1, -1,  -1, -1, -1},
        },
        { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
            2, {0, 1, 2,  3, 4, 5},
            0.0,
            {-1, -1, 1,  0, -1, -1},
        },
        { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
            2, {0, 1, 2,  3, 4, 5},
            0.25,
            {-1, -1, -1,  -1, -1, -1},
        },
        { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
            2, {0, 1, 2,  3, 4, 5},
            0.250001,
            {-1, -1, 1,  0, -1, -1},
        },
        { /* length between vertices are compared to epsilon, not the individual dimension deltas */
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
            2, {0, 1, 2,  3, 4, 5},
            0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */
            {-1, -1, -1,  -1, -1, -1},
        },
        {
            6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
            2, {0, 1, 2,  3, 4, 5},
            0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */
            {-1, -1, 1,  0, -1, -1},
        },
        { /* adjacent faces must have opposite winding orders at the shared edge */
            4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
            2, {0, 1, 2,  0, 3, 2},
            0.0,
            {-1, -1, -1,  -1, -1, -1},
        },
    };

    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
    if (!wnd)
    {
        skip("Couldn't create application window\n");
        return;
    }
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    if (!d3d)
    {
        skip("Couldn't create IDirect3D9 object\n");
        DestroyWindow(wnd);
        return;
    }

    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
    if (FAILED(hr))
    {
        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
        IDirect3D9_Release(d3d);
        DestroyWindow(wnd);
        return;
    }

    for (i = 0; i < ARRAY_SIZE(test_data); i++)
    {
        DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)];
        int j;

        if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
        d3dxmesh = NULL;

        hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh);
        ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);

        hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices);
        ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
        if (FAILED(hr)) continue;
        CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0]));
        d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);

        hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices);
        ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
        if (FAILED(hr)) continue;
        CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0]));
        d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);

        if (i == 0) {
            hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
        }

        hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency);
        ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
        if (FAILED(hr)) continue;

        for (j = 0; j < test_data[i].num_faces * 3; j++)
            ok(adjacency[j] == test_data[i].adjacency[j],
               "Test %d adjacency %d: Got result %u, expected %u\n", i, j,
               adjacency[j], test_data[i].adjacency[j]);
    }
    if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
}

4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492
static void test_update_semantics(void)
{
    HRESULT hr;
    struct test_context *test_context = NULL;
    ID3DXMesh *mesh = NULL;
    D3DVERTEXELEMENT9 declaration0[] =
    {
         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_pos_type_color[] =
    {
         {0, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_smaller[] =
    {
         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_larger[] =
    {
         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         {0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_multiple_streams[] =
    {
         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {1, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},

         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_double_usage[] =
    {
         {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_undefined_type[] =
    {
         {0, 0, D3DDECLTYPE_UNUSED+1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         D3DDECL_END()
    };
    D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset[] =
    {
         {0, 3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
         {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
         {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
         D3DDECL_END()
    };
    static const struct
    {
        D3DXVECTOR3 position0;
        D3DXVECTOR3 position1;
        D3DXVECTOR3 normal;
        DWORD color;
    }
    vertices[] =
    {
        { { 0.0f,  1.0f,  0.f}, { 1.0f,  0.0f,  0.f}, {0.0f, 0.0f, 1.0f}, 0xffff0000 },
        { { 1.0f, -1.0f,  0.f}, {-1.0f, -1.0f,  0.f}, {0.0f, 0.0f, 1.0f}, 0xff00ff00 },
        { {-1.0f, -1.0f,  0.f}, {-1.0f,  1.0f,  0.f}, {0.0f, 0.0f, 1.0f}, 0xff0000ff },
    };
    unsigned int faces[] = {0, 1, 2};
    unsigned int attributes[] = {0};
    unsigned int num_faces = ARRAY_SIZE(faces) / 3;
    unsigned int num_vertices = ARRAY_SIZE(vertices);
    int offset = sizeof(D3DXVECTOR3);
    DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
    void *vertex_buffer;
    void *index_buffer;
    DWORD *attributes_buffer;
    D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
    D3DVERTEXELEMENT9 *decl_ptr;
    DWORD exp_vertex_size = sizeof(*vertices);
    DWORD vertex_size = 0;
    int equal;
    int i = 0;
    int *decl_mem;
    int filler_a = 0xaaaaaaaa;
    int filler_b = 0xbbbbbbbb;

    test_context = new_test_context();
    if (!test_context)
    {
        skip("Couldn't create a test_context\n");
        goto cleanup;
    }

    hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration0,
                        test_context->device, &mesh);
    if (FAILED(hr))
    {
        skip("Couldn't create test mesh %#x\n", hr);
        goto cleanup;
    }

    mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
    memcpy(vertex_buffer, vertices, sizeof(vertices));
    mesh->lpVtbl->UnlockVertexBuffer(mesh);

    mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
    memcpy(index_buffer, faces, sizeof(faces));
    mesh->lpVtbl->UnlockIndexBuffer(mesh);

    mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
    memcpy(attributes_buffer, attributes, sizeof(attributes));
    mesh->lpVtbl->UnlockAttributeBuffer(mesh);

    /* Get the declaration and try to change it */
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    if (FAILED(hr))
    {
        skip("Couldn't get vertex declaration %#x\n", hr);
        goto cleanup;
    }
    equal = memcmp(declaration, declaration0, sizeof(declaration0));
    ok(equal == 0, "Vertex declarations were not equal\n");

    for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
    {
        if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
        {
            /* Use second vertex position instead of first */
            decl_ptr->Offset = offset;
        }
    }

    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4493
    ok(hr == D3D_OK, "Test UpdateSematics, got %#x expected %#x\n", hr, D3D_OK);
4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507

    /* Check that declaration was written by getting it again */
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    if (FAILED(hr))
    {
        skip("Couldn't get vertex declaration %#x\n", hr);
        goto cleanup;
    }

    for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
    {
        if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
        {
4508 4509
            ok(decl_ptr->Offset == offset, "Test UpdateSematics, got offset %d expected %d\n",
               decl_ptr->Offset, offset);
4510 4511 4512 4513 4514 4515 4516 4517 4518
        }
    }

    /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and
     * not the full MAX_FVF_DECL_SIZE elements.
     */
    memset(declaration, filler_a, sizeof(declaration));
    memcpy(declaration, declaration0, sizeof(declaration0));
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4519
    ok(hr == D3D_OK, "Test UpdateSematics, "
4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551
       "got %#x expected D3D_OK\n", hr);
    memset(declaration, filler_b, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    decl_mem = (int*)declaration;
    for (i = sizeof(declaration0)/sizeof(*decl_mem); i < sizeof(declaration)/sizeof(*decl_mem); i++)
    {
        equal = memcmp(&decl_mem[i], &filler_b, sizeof(filler_b));
        ok(equal == 0,
           "GetDeclaration wrote past the D3DDECL_END() marker. "
           "Got %#x, expected  %#x\n", decl_mem[i], filler_b);
        if (equal != 0) break;
    }

    /* UpdateSemantics does not check for overlapping fields */
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    if (FAILED(hr))
    {
        skip("Couldn't get vertex declaration %#x\n", hr);
        goto cleanup;
    }

    for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
    {
        if (decl_ptr->Type == D3DDECLTYPE_FLOAT3)
        {
            decl_ptr->Type = D3DDECLTYPE_FLOAT4;
        }
    }

    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4552 4553
    ok(hr == D3D_OK, "Test UpdateSematics for overlapping fields, "
       "got %#x expected D3D_OK\n", hr);
4554 4555 4556

    /* Set the position type to color instead of float3 */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_pos_type_color);
4557 4558
    ok(hr == D3D_OK, "Test UpdateSematics position type color, "
       "got %#x expected D3D_OK\n", hr);
4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569

    /* The following test cases show that NULL, smaller or larger declarations,
     * and declarations with non-zero Stream values are not accepted.
     * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set
     * declaration will be used by DrawSubset, GetNumBytesPerVertex, and
     * GetDeclaration.
     */

    /* Null declaration (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, NULL);
4570 4571
    ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics null pointer declaration, "
       "got %#x expected D3DERR_INVALIDCALL\n", hr);
4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583
    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration0, sizeof(declaration0));
    ok(equal == 0, "Vertex declarations were not equal\n");

    /* Smaller vertex declaration (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_smaller);
4584 4585
    ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for smaller vertex declaration, "
       "got %#x expected D3DERR_INVALIDCALL\n", hr);
4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597
    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration0, sizeof(declaration0));
    ok(equal == 0, "Vertex declarations were not equal\n");

    /* Larger vertex declaration (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_larger);
4598 4599
    ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for larger vertex declaration, "
       "got %#x expected D3DERR_INVALIDCALL\n", hr);
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    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration0, sizeof(declaration0));
    ok(equal == 0, "Vertex declarations were not equal\n");

    /* Use multiple streams and keep the same vertex size (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_multiple_streams);
4612
    ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics using multiple streams, "
4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631
                 "got %#x expected D3DERR_INVALIDCALL\n", hr);
    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration0, sizeof(declaration0));
    ok(equal == 0, "Vertex declarations were not equal\n");

    /* The next following test cases show that some invalid declarations are
     * accepted with a D3D_OK. An access violation is thrown on Windows if
     * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration
     * are not affected, which indicates that the declaration is cached.
     */

    /* Double usage (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_double_usage);
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    ok(hr == D3D_OK, "Test UpdateSematics double usage, "
       "got %#x expected D3D_OK\n", hr);
4634 4635 4636 4637 4638 4639 4640
    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration_double_usage, sizeof(declaration_double_usage));
4641
    ok(equal == 0, "Vertex declarations were not equal\n");
4642 4643 4644 4645

    /* Set the position to an undefined type (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_undefined_type);
4646 4647
    ok(hr == D3D_OK, "Test UpdateSematics undefined type, "
       "got %#x expected D3D_OK\n", hr);
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    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration_undefined_type, sizeof(declaration_undefined_type));
4655
    ok(equal == 0, "Vertex declarations were not equal\n");
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    /* Use a not 4 byte aligned offset (invalid declaration) */
    mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
    hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_not_4_byte_aligned_offset);
4660
    ok(hr == D3D_OK, "Test UpdateSematics not 4 byte aligned offset, "
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       "got %#x expected D3D_OK\n", hr);
    vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
    ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
       vertex_size, exp_vertex_size);
    memset(declaration, 0, sizeof(declaration));
    hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
    ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
    equal = memcmp(declaration, declaration_not_4_byte_aligned_offset,
                   sizeof(declaration_not_4_byte_aligned_offset));
4670
    ok(equal == 0, "Vertex declarations were not equal\n");
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cleanup:
    if (mesh)
        mesh->lpVtbl->Release(mesh);

    free_test_context(test_context);
}

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static void test_create_skin_info(void)
{
    HRESULT hr;
    ID3DXSkinInfo *skininfo = NULL;
    D3DVERTEXELEMENT9 empty_declaration[] = { D3DDECL_END() };
    D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE];
    const D3DVERTEXELEMENT9 declaration_with_nonzero_stream[] = {
        {1, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
        D3DDECL_END()
    };

    hr = D3DXCreateSkinInfo(0, empty_declaration, 0, &skininfo);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (skininfo) IUnknown_Release(skininfo);
    skininfo = NULL;

    hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXCreateSkinInfo(1, declaration_with_nonzero_stream, 1, &skininfo);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo);
    ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
    if (skininfo) {
        DWORD dword_result;
        FLOAT flt_result;
        LPCSTR string_result;
        D3DXMATRIX *transform;
        D3DXMATRIX identity_matrix;

        /* test initial values */
        hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
        ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
        if (SUCCEEDED(hr))
            compare_elements(declaration_out, empty_declaration, __LINE__, 0);

        dword_result = skininfo->lpVtbl->GetNumBones(skininfo);
        ok(dword_result == 1, "Expected 1, got %u\n", dword_result);

        flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo);
        ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result);

        string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
        ok(string_result == NULL, "Expected NULL, got %p\n", string_result);

        dword_result = skininfo->lpVtbl->GetFVF(skininfo);
        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);

        dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0);
        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);

        dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1);
        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);

        transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1);
        ok(transform == NULL, "Expected NULL, got %p\n", transform);

        {
            /* test [GS]etBoneOffsetMatrix */
            hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            D3DXMatrixIdentity(&identity_matrix);
            hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, &identity_matrix);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0);
            check_matrix(transform, &identity_matrix);
        }

        {
            /* test [GS]etBoneName */
            const char *name_in = "testBoneName";
            const char *string_result2;

            hr = skininfo->lpVtbl->SetBoneName(skininfo, 1, name_in);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, name_in);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
            ok(string_result != NULL, "Expected non-NULL string, got %p\n", string_result);
            ok(!strcmp(string_result, name_in), "Expected '%s', got '%s'\n", name_in, string_result);

            string_result2 = skininfo->lpVtbl->GetBoneName(skininfo, 0);
            ok(string_result == string_result2, "Expected %p, got %p\n", string_result, string_result2);

            string_result = skininfo->lpVtbl->GetBoneName(skininfo, 1);
            ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
        }

        {
            /* test [GS]etBoneInfluence */
            DWORD vertices[2];
            FLOAT weights[2];
            int i;
            DWORD num_influences;
            DWORD exp_vertices[2];
            FLOAT exp_weights[2];

            /* vertex and weight arrays untouched when num_influences is 0 */
            vertices[0] = 0xdeadbeef;
            weights[0] = FLT_MAX;
            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            ok(vertices[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices[0]);
            ok(weights[0] == FLT_MAX, "expected %g, got %g\n", FLT_MAX, weights[0]);

            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 1, vertices, weights);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, NULL);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, weights);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);


            /* no vertex or weight value checking */
            exp_vertices[0] = 0;
            exp_vertices[1] = 0x87654321;
            exp_weights[0] = 0.5;
4812
            exp_weights[1] = 0.0f / 0.0f; /* NAN */
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            num_influences = 2;

            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 1, num_influences, vertices, weights);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, weights);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, vertices, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            memset(vertices, 0, sizeof(vertices));
            memset(weights, 0, sizeof(weights));
            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            for (i = 0; i < num_influences; i++) {
                ok(exp_vertices[i] == vertices[i],
                   "influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], vertices[i]);
4837
                ok((isnan(exp_weights[i]) && isnan(weights[i])) || exp_weights[i] == weights[i],
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                   "influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], weights[i]);
            }

            /* vertices and weights aren't returned after setting num_influences to 0 */
            memset(vertices, 0, sizeof(vertices));
            memset(weights, 0, sizeof(weights));
            hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, 0, vertices, weights);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            vertices[0] = 0xdeadbeef;
            weights[0] = FLT_MAX;
            hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]);
            ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]);
        }

        {
            /* test [GS]etFVF and [GS]etDeclaration */
            D3DVERTEXELEMENT9 declaration_in[MAX_FVF_DECL_SIZE];
            DWORD fvf = D3DFVF_XYZ;
            DWORD got_fvf;

            hr = skininfo->lpVtbl->SetDeclaration(skininfo, NULL);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_with_nonzero_stream);
            ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

            hr = skininfo->lpVtbl->SetFVF(skininfo, 0);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);

            hr = D3DXDeclaratorFromFVF(fvf, declaration_in);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_in);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
            ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
            hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            compare_elements(declaration_out, declaration_in, __LINE__, 0);

            hr = skininfo->lpVtbl->SetDeclaration(skininfo, empty_declaration);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
            ok(got_fvf == 0, "Expected 0, got %#x\n", got_fvf);
            hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            compare_elements(declaration_out, empty_declaration, __LINE__, 0);

            hr = skininfo->lpVtbl->SetFVF(skininfo, fvf);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
            ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
            hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
            ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
            compare_elements(declaration_out, declaration_in, __LINE__, 0);
        }
    }
    if (skininfo) IUnknown_Release(skininfo);
    skininfo = NULL;

    hr = D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ, 1, NULL);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);

    hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
    ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}

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static void test_convert_adjacency_to_point_reps(void)
{
    HRESULT hr;
    struct test_context *test_context = NULL;
    const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
    const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
    const D3DVERTEXELEMENT9 declaration[] =
    {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
        {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        D3DDECL_END()
    };
    const unsigned int VERTS_PER_FACE = 3;
    void *vertex_buffer;
    void *index_buffer;
    DWORD *attributes_buffer;
    int i, j;
    enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
    struct vertex_pnc
    {
        D3DXVECTOR3 position;
        D3DXVECTOR3 normal;
        enum color color; /* In case of manual visual inspection */
    };
    D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
    /* mesh0 (one face)
     *
     * 0--1
     * | /
     * |/
     * 2
     */
    const struct vertex_pnc vertices0[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices0[] = {0, 1, 2};
    const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
    const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
    const DWORD adjacency0[] = {-1, -1, -1};
    const DWORD exp_point_rep0[] = {0, 1, 2};
    /* mesh1 (right)
     *
     * 0--1 3
     * | / /|
     * |/ / |
     * 2 5--4
     */
    const struct vertex_pnc vertices1[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
    const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
    const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0};
    const DWORD exp_point_rep1[] = {0, 1, 2, 1, 4, 2};
    /* mesh2 (left)
     *
     *    3 0--1
     *   /| | /
     *  / | |/
     * 5--4 2
     */
    const struct vertex_pnc vertices2[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{-1.0f,  3.0f,  0.f}, up, RED},
        {{-1.0f,  0.0f,  0.f}, up, GREEN},
        {{-3.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
    const unsigned int num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE;
    const DWORD adjacency2[] = {-1, -1, 1, 0, -1, -1};
    const DWORD exp_point_rep2[] = {0, 1, 2, 0, 2, 5};
    /* mesh3 (above)
     *
     *    3
     *   /|
     *  / |
     * 5--4
     * 0--1
     * | /
     * |/
     * 2
     */
    struct vertex_pnc vertices3[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 2.0f,  7.0f,  0.f}, up, BLUE},
        {{ 2.0f,  4.0f,  0.f}, up, GREEN},
        {{ 0.0f,  4.0f,  0.f}, up, RED},
    };
    const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
    const unsigned int num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
    const DWORD adjacency3[] = {1, -1, -1, -1, 0, -1};
    const DWORD exp_point_rep3[] = {0, 1, 2, 3, 1, 0};
    /* mesh4 (below, tip against tip)
     *
     * 0--1
     * | /
     * |/
     * 2
     * 3
     * |\
     * | \
     * 5--4
     */
    struct vertex_pnc vertices4[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 0.0f, -4.0f,  0.f}, up, BLUE},
        {{ 2.0f, -7.0f,  0.f}, up, GREEN},
        {{ 0.0f, -7.0f,  0.f}, up, RED},
    };
    const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
    const unsigned int num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE;
    const DWORD adjacency4[] = {-1, -1, -1, -1, -1, -1};
    const DWORD exp_point_rep4[] = {0, 1, 2, 3, 4, 5};
    /* mesh5 (gap in mesh)
     *
     *    0      3-----4  15
     *   / \      \   /  /  \
     *  /   \      \ /  /    \
     * 2-----1      5 17-----16
     * 6-----7      9 12-----13
     *  \   /      / \  \    /
     *   \ /      /   \  \  /
     *    8     10-----11 14
     *
     */
    const struct vertex_pnc vertices5[] =
    {
        {{ 0.0f,  1.0f,  0.f}, up, RED},
        {{ 1.0f, -1.0f,  0.f}, up, GREEN},
        {{-1.0f, -1.0f,  0.f}, up, BLUE},

        {{ 0.1f,  1.0f,  0.f}, up, RED},
        {{ 2.1f,  1.0f,  0.f}, up, BLUE},
        {{ 1.1f, -1.0f,  0.f}, up, GREEN},

        {{-1.0f, -1.1f,  0.f}, up, BLUE},
        {{ 1.0f, -1.1f,  0.f}, up, GREEN},
        {{ 0.0f, -3.1f,  0.f}, up, RED},

        {{ 1.1f, -1.1f,  0.f}, up, GREEN},
        {{ 2.1f, -3.1f,  0.f}, up, BLUE},
        {{ 0.1f, -3.1f,  0.f}, up, RED},

        {{ 1.2f, -1.1f,  0.f}, up, GREEN},
        {{ 3.2f, -1.1f,  0.f}, up, RED},
        {{ 2.2f, -3.1f,  0.f}, up, BLUE},

        {{ 2.2f,  1.0f,  0.f}, up, BLUE},
        {{ 3.2f, -1.0f,  0.f}, up, RED},
        {{ 1.2f, -1.0f,  0.f}, up, GREEN},
    };
    const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
    const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
    const unsigned int num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE;
    const DWORD adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
    const DWORD exp_point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
    const WORD indices5_16bit[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
    /* mesh6 (indices re-ordering)
     *
     * 0--1 6 3
     * | / /| |\
     * |/ / | | \
     * 2 8--7 5--4
     */
    const struct vertex_pnc vertices6[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},

        {{ 4.0f,  3.0f,  0.f}, up, GREEN},
        {{ 6.0f,  0.0f,  0.f}, up, BLUE},
        {{ 4.0f,  0.0f,  0.f}, up, RED},
    };
    const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
    const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
    const unsigned int num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE;
    const DWORD adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
    const DWORD exp_point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
    /* mesh7 (expands collapsed triangle)
     *
     * 0--1 3
     * | / /|
     * |/ / |
     * 2 5--4
     */
    const struct vertex_pnc vertices7[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
    const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
    const unsigned int num_faces7 = ARRAY_SIZE(indices7) / VERTS_PER_FACE;
    const DWORD adjacency7[] = {-1, -1, -1, -1, -1, -1};
    const DWORD exp_point_rep7[] = {0, 1, 2, 3, 4, 5};
    /* mesh8 (indices re-ordering and double replacement)
     *
     * 0--1 9  6
     * | / /|  |\
     * |/ / |  | \
     * 2 11-10 8--7
     *         3--4
     *         | /
     *         |/
     *         5
     */
    const struct vertex_pnc vertices8[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 4.0,  -4.0,  0.f}, up, RED},
        {{ 6.0,  -4.0,  0.f}, up, BLUE},
        {{ 4.0,  -7.0,  0.f}, up, GREEN},

        {{ 4.0f,  3.0f,  0.f}, up, GREEN},
        {{ 6.0f,  0.0f,  0.f}, up, BLUE},
        {{ 4.0f,  0.0f,  0.f}, up, RED},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
    const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
    const unsigned int num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE;
    const DWORD adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
    const DWORD exp_point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
    /* mesh9 (right, shared vertices)
     *
     * 0--1
     * | /|
     * |/ |
     * 2--3
     */
    const struct vertex_pnc vertices9[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 2.0f,  0.0f,  0.f}, up, RED},
    };
    const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
    const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
    const unsigned int num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE;
    const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0};
    const DWORD exp_point_rep9[] = {0, 1, 2, 3};
    /* All mesh data */
    ID3DXMesh *mesh = NULL;
    ID3DXMesh *mesh_null_check = NULL;
    unsigned int attributes[] = {0};
    struct
    {
        const struct vertex_pnc *vertices;
        const DWORD *indices;
        const DWORD num_vertices;
        const DWORD num_faces;
        const DWORD *adjacency;
        const DWORD *exp_point_reps;
        const DWORD options;
    }
    tc[] =
    {
        {
            vertices0,
            indices0,
            num_vertices0,
            num_faces0,
            adjacency0,
            exp_point_rep0,
            options
        },
        {
            vertices1,
            indices1,
            num_vertices1,
            num_faces1,
            adjacency1,
            exp_point_rep1,
            options
        },
        {
            vertices2,
            indices2,
            num_vertices2,
            num_faces2,
            adjacency2,
            exp_point_rep2,
            options
        },
        {
            vertices3,
            indices3,
            num_vertices3,
            num_faces3,
            adjacency3,
            exp_point_rep3,
            options
        },
        {
            vertices4,
            indices4,
            num_vertices4,
            num_faces4,
            adjacency4,
            exp_point_rep4,
            options
        },
        {
            vertices5,
            indices5,
            num_vertices5,
            num_faces5,
            adjacency5,
            exp_point_rep5,
            options
        },
        {
            vertices6,
            indices6,
            num_vertices6,
            num_faces6,
            adjacency6,
            exp_point_rep6,
            options
        },
        {
            vertices7,
            indices7,
            num_vertices7,
            num_faces7,
            adjacency7,
            exp_point_rep7,
            options
        },
        {
            vertices8,
            indices8,
            num_vertices8,
            num_faces8,
            adjacency8,
            exp_point_rep8,
            options
        },
        {
            vertices9,
            indices9,
            num_vertices9,
            num_faces9,
            adjacency9,
            exp_point_rep9,
            options
        },
        {
            vertices5,
            (DWORD*)indices5_16bit,
            num_vertices5,
            num_faces5,
            adjacency5,
            exp_point_rep5,
            options_16bit
        },
    };
    DWORD *point_reps = NULL;

    test_context = new_test_context();
    if (!test_context)
    {
        skip("Couldn't create test context\n");
        goto cleanup;
    }

    for (i = 0; i < ARRAY_SIZE(tc); i++)
    {
        hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, declaration,
                            test_context->device, &mesh);
        if (FAILED(hr))
        {
            skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
            goto cleanup;
        }

        if (i == 0) /* Save first mesh for later NULL checks */
            mesh_null_check = mesh;

        point_reps = HeapAlloc(GetProcessHeap(), 0, tc[i].num_vertices * sizeof(*point_reps));
        if (!point_reps)
        {
            skip("Couldn't allocate point reps array.\n");
            goto cleanup;
        }

        hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock vertex buffer.\n");
            goto cleanup;
        }
        memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
        hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
        if (FAILED(hr))
        {
            skip("Couldn't unlock vertex buffer.\n");
            goto cleanup;
        }

        hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock index buffer.\n");
            goto cleanup;
        }
        if (tc[i].options & D3DXMESH_32BIT)
        {
            memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
        }
        else
        {
            memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
        }
        hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
        if (FAILED(hr)) {
            skip("Couldn't unlock index buffer.\n");
            goto cleanup;
        }

        hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock attributes buffer.\n");
            goto cleanup;
        }
        memcpy(attributes_buffer, attributes, sizeof(attributes));
        hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
        if (FAILED(hr))
        {
            skip("Couldn't unlock attributes buffer.\n");
            goto cleanup;
        }

        /* Convert adjacency to point representation */
5387
        for (j = 0; j < tc[i].num_vertices; j++) point_reps[j] = -1;
5388
        hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, tc[i].adjacency, point_reps);
5389
        ok(hr == D3D_OK, "ConvertAdjacencyToPointReps failed case %d. "
5390 5391 5392 5393 5394
           "Got %x expected D3D_OK\n", i, hr);

        /* Check point representation */
        for (j = 0; j < tc[i].num_vertices; j++)
        {
5395 5396 5397 5398
            ok(point_reps[j] == tc[i].exp_point_reps[j],
               "Unexpected point representation at (%d, %d)."
               " Got %d expected %d\n",
               i, j, point_reps[j], tc[i].exp_point_reps[j]);
5399 5400 5401
        }

        HeapFree(GetProcessHeap(), 0, point_reps);
5402
        point_reps = NULL;
5403 5404 5405 5406 5407 5408 5409

        if (i != 0) /* First mesh will be freed during cleanup */
            mesh->lpVtbl->Release(mesh);
    }

    /* NULL checks */
    hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, tc[0].adjacency, NULL);
5410 5411
    ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps point_reps NULL. "
       "Got %x expected D3DERR_INVALIDCALL\n", hr);
5412
    hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, NULL, NULL);
5413 5414
    ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. "
       "Got %x expected D3DERR_INVALIDCALL\n", hr);
5415 5416 5417 5418 5419 5420 5421 5422

cleanup:
    if (mesh_null_check)
        mesh_null_check->lpVtbl->Release(mesh_null_check);
    HeapFree(GetProcessHeap(), 0, point_reps);
    free_test_context(test_context);
}

5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923
static void test_convert_point_reps_to_adjacency(void)
{
    HRESULT hr;
    struct test_context *test_context = NULL;
    const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
    const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
    const D3DVERTEXELEMENT9 declaration[] =
    {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
        {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        D3DDECL_END()
    };
    const unsigned int VERTS_PER_FACE = 3;
    void *vertex_buffer;
    void *index_buffer;
    DWORD *attributes_buffer;
    int i, j;
    enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
    struct vertex_pnc
    {
        D3DXVECTOR3 position;
        D3DXVECTOR3 normal;
        enum color color; /* In case of manual visual inspection */
    };
    D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
    /* mesh0 (one face)
     *
     * 0--1
     * | /
     * |/
     * 2
     */
    const struct vertex_pnc vertices0[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices0[] = {0, 1, 2};
    const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
    const unsigned int num_faces0 = num_vertices0 / VERTS_PER_FACE;
    const DWORD exp_adjacency0[] = {-1, -1, -1};
    const DWORD exp_id_adjacency0[] = {-1, -1, -1};
    const DWORD point_rep0[] = {0, 1, 2};
    /* mesh1 (right)
     *
     * 0--1 3
     * | / /|
     * |/ / |
     * 2 5--4
     */
    const struct vertex_pnc vertices1[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
    const unsigned int num_faces1 = num_vertices1 / VERTS_PER_FACE;
    const DWORD exp_adjacency1[] = {-1, 1, -1, -1, -1, 0};
    const DWORD exp_id_adjacency1[] = {-1, -1, -1, -1, -1, -1};
    const DWORD point_rep1[] = {0, 1, 2, 1, 4, 2};
    /* mesh2 (left)
     *
     *    3 0--1
     *   /| | /
     *  / | |/
     * 5--4 2
     */
    const struct vertex_pnc vertices2[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{-1.0f,  3.0f,  0.f}, up, RED},
        {{-1.0f,  0.0f,  0.f}, up, GREEN},
        {{-3.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
    const unsigned int num_faces2 = num_vertices2 / VERTS_PER_FACE;
    const DWORD exp_adjacency2[] = {-1, -1, 1, 0, -1, -1};
    const DWORD exp_id_adjacency2[] = {-1, -1, -1, -1, -1, -1};
    const DWORD point_rep2[] = {0, 1, 2, 0, 2, 5};
    /* mesh3 (above)
     *
     *    3
     *   /|
     *  / |
     * 5--4
     * 0--1
     * | /
     * |/
     * 2
     */
    struct vertex_pnc vertices3[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 2.0f,  7.0f,  0.f}, up, BLUE},
        {{ 2.0f,  4.0f,  0.f}, up, GREEN},
        {{ 0.0f,  4.0f,  0.f}, up, RED},
    };
    const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
    const unsigned int num_faces3 = num_vertices3 / VERTS_PER_FACE;
    const DWORD exp_adjacency3[] = {1, -1, -1, -1, 0, -1};
    const DWORD exp_id_adjacency3[] = {-1, -1, -1, -1, -1, -1};
    const DWORD point_rep3[] = {0, 1, 2, 3, 1, 0};
    /* mesh4 (below, tip against tip)
     *
     * 0--1
     * | /
     * |/
     * 2
     * 3
     * |\
     * | \
     * 5--4
     */
    struct vertex_pnc vertices4[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 0.0f, -4.0f,  0.f}, up, BLUE},
        {{ 2.0f, -7.0f,  0.f}, up, GREEN},
        {{ 0.0f, -7.0f,  0.f}, up, RED},
    };
    const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
    const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
    const unsigned int num_faces4 = num_vertices4 / VERTS_PER_FACE;
    const DWORD exp_adjacency4[] = {-1, -1, -1, -1, -1, -1};
    const DWORD exp_id_adjacency4[] = {-1, -1, -1, -1, -1, -1};
    const DWORD point_rep4[] = {0, 1, 2, 3, 4, 5};
    /* mesh5 (gap in mesh)
     *
     *    0      3-----4  15
     *   / \      \   /  /  \
     *  /   \      \ /  /    \
     * 2-----1      5 17-----16
     * 6-----7      9 12-----13
     *  \   /      / \  \    /
     *   \ /      /   \  \  /
     *    8     10-----11 14
     *
     */
    const struct vertex_pnc vertices5[] =
    {
        {{ 0.0f,  1.0f,  0.f}, up, RED},
        {{ 1.0f, -1.0f,  0.f}, up, GREEN},
        {{-1.0f, -1.0f,  0.f}, up, BLUE},

        {{ 0.1f,  1.0f,  0.f}, up, RED},
        {{ 2.1f,  1.0f,  0.f}, up, BLUE},
        {{ 1.1f, -1.0f,  0.f}, up, GREEN},

        {{-1.0f, -1.1f,  0.f}, up, BLUE},
        {{ 1.0f, -1.1f,  0.f}, up, GREEN},
        {{ 0.0f, -3.1f,  0.f}, up, RED},

        {{ 1.1f, -1.1f,  0.f}, up, GREEN},
        {{ 2.1f, -3.1f,  0.f}, up, BLUE},
        {{ 0.1f, -3.1f,  0.f}, up, RED},

        {{ 1.2f, -1.1f,  0.f}, up, GREEN},
        {{ 3.2f, -1.1f,  0.f}, up, RED},
        {{ 2.2f, -3.1f,  0.f}, up, BLUE},

        {{ 2.2f,  1.0f,  0.f}, up, BLUE},
        {{ 3.2f, -1.0f,  0.f}, up, RED},
        {{ 1.2f, -1.0f,  0.f}, up, GREEN},
    };
    const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
    const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
    const unsigned int num_faces5 = num_vertices5 / VERTS_PER_FACE;
    const DWORD exp_adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
    const DWORD exp_id_adjacency5[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
    const DWORD point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
    /* mesh6 (indices re-ordering)
     *
     * 0--1 6 3
     * | / /| |\
     * |/ / | | \
     * 2 8--7 5--4
     */
    const struct vertex_pnc vertices6[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},

        {{ 4.0f,  3.0f,  0.f}, up, GREEN},
        {{ 6.0f,  0.0f,  0.f}, up, BLUE},
        {{ 4.0f,  0.0f,  0.f}, up, RED},
    };
    const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
    const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
    const unsigned int num_faces6 = num_vertices6 / VERTS_PER_FACE;
    const DWORD exp_adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
    const DWORD exp_id_adjacency6[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1};
    const DWORD point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
    /* mesh7 (expands collapsed triangle)
     *
     * 0--1 3
     * | / /|
     * |/ / |
     * 2 5--4
     */
    const struct vertex_pnc vertices7[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
    const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
    const unsigned int num_faces7 = num_vertices7 / VERTS_PER_FACE;
    const DWORD exp_adjacency7[] = {-1, -1, -1, -1, -1, -1};
    const DWORD exp_id_adjacency7[] = {-1, -1, -1, -1, -1, -1};
    const DWORD point_rep7[] = {0, 1, 2, 3, 4, 5};
    /* mesh8 (indices re-ordering and double replacement)
     *
     * 0--1 9  6
     * | / /|  |\
     * |/ / |  | \
     * 2 11-10 8--7
     *         3--4
     *         | /
     *         |/
     *         5
     */
    const struct vertex_pnc vertices8[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 4.0,  -4.0,  0.f}, up, RED},
        {{ 6.0,  -4.0,  0.f}, up, BLUE},
        {{ 4.0,  -7.0,  0.f}, up, GREEN},

        {{ 4.0f,  3.0f,  0.f}, up, GREEN},
        {{ 6.0f,  0.0f,  0.f}, up, BLUE},
        {{ 4.0f,  0.0f,  0.f}, up, RED},

        {{ 3.0f,  3.0f,  0.f}, up, GREEN},
        {{ 3.0f,  0.0f,  0.f}, up, RED},
        {{ 1.0f,  0.0f,  0.f}, up, BLUE},
    };
    const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
    const WORD indices8_16bit[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
    const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
    const unsigned int num_faces8 = num_vertices8 / VERTS_PER_FACE;
    const DWORD exp_adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
    const DWORD exp_id_adjacency8[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
    const DWORD point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
     /* mesh9 (right, shared vertices)
     *
     * 0--1
     * | /|
     * |/ |
     * 2--3
     */
    const struct vertex_pnc vertices9[] =
    {
        {{ 0.0f,  3.0f,  0.f}, up, RED},
        {{ 2.0f,  3.0f,  0.f}, up, GREEN},
        {{ 0.0f,  0.0f,  0.f}, up, BLUE},

        {{ 2.0f,  0.0f,  0.f}, up, RED},
    };
    const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
    const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
    const unsigned int num_faces9 = 2;
    const DWORD exp_adjacency9[] = {-1, 1, -1, -1, -1, 0};
    const DWORD exp_id_adjacency9[] = {-1, 1, -1, -1, -1, 0};
    const DWORD point_rep9[] = {0, 1, 2, 3};
    /* All mesh data */
    ID3DXMesh *mesh = NULL;
    ID3DXMesh *mesh_null_check = NULL;
    unsigned int attributes[] = {0};
    struct
    {
        const struct vertex_pnc *vertices;
        const DWORD *indices;
        const DWORD num_vertices;
        const DWORD num_faces;
        const DWORD *point_reps;
        const DWORD *exp_adjacency;
        const DWORD *exp_id_adjacency;
        const DWORD options;
    }
    tc[] =
    {
        {
            vertices0,
            indices0,
            num_vertices0,
            num_faces0,
            point_rep0,
            exp_adjacency0,
            exp_id_adjacency0,
            options
        },
        {
            vertices1,
            indices1,
            num_vertices1,
            num_faces1,
            point_rep1,
            exp_adjacency1,
            exp_id_adjacency1,
            options
        },
        {
            vertices2,
            indices2,
            num_vertices2,
            num_faces2,
            point_rep2,
            exp_adjacency2,
            exp_id_adjacency2,
            options
        },
        {
            vertices3,
            indices3,
            num_vertices3,
            num_faces3,
            point_rep3,
            exp_adjacency3,
            exp_id_adjacency3,
            options
        },
        {
            vertices4,
            indices4,
            num_vertices4,
            num_faces4,
            point_rep4,
            exp_adjacency4,
            exp_id_adjacency4,
            options
        },
        {
            vertices5,
            indices5,
            num_vertices5,
            num_faces5,
            point_rep5,
            exp_adjacency5,
            exp_id_adjacency5,
            options
        },
        {
            vertices6,
            indices6,
            num_vertices6,
            num_faces6,
            point_rep6,
            exp_adjacency6,
            exp_id_adjacency6,
            options
        },
        {
            vertices7,
            indices7,
            num_vertices7,
            num_faces7,
            point_rep7,
            exp_adjacency7,
            exp_id_adjacency7,
            options
        },
        {
            vertices8,
            indices8,
            num_vertices8,
            num_faces8,
            point_rep8,
            exp_adjacency8,
            exp_id_adjacency8,
            options
        },
        {
            vertices9,
            indices9,
            num_vertices9,
            num_faces9,
            point_rep9,
            exp_adjacency9,
            exp_id_adjacency9,
            options
        },
        {
            vertices8,
            (DWORD*)indices8_16bit,
            num_vertices8,
            num_faces8,
            point_rep8,
            exp_adjacency8,
            exp_id_adjacency8,
            options_16bit
        },
    };
    DWORD *adjacency = NULL;

    test_context = new_test_context();
    if (!test_context)
    {
        skip("Couldn't create test context\n");
        goto cleanup;
    }

    for (i = 0; i < ARRAY_SIZE(tc); i++)
    {
        hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options,
                            declaration, test_context->device, &mesh);
        if (FAILED(hr))
        {
            skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
            goto cleanup;
        }

        if (i == 0) /* Save first mesh for later NULL checks */
            mesh_null_check = mesh;

        adjacency = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency));
        if (!adjacency)
        {
            skip("Couldn't allocate adjacency array.\n");
            goto cleanup;
        }

        hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock vertex buffer.\n");
            goto cleanup;
        }
        memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
        hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
        if (FAILED(hr))
        {
            skip("Couldn't unlock vertex buffer.\n");
            goto cleanup;
        }
        hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock index buffer.\n");
            goto cleanup;
        }
        if (tc[i].options & D3DXMESH_32BIT)
        {
            memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
        }
        else
        {
            memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
        }
        hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
        if (FAILED(hr)) {
            skip("Couldn't unlock index buffer.\n");
            goto cleanup;
        }

        hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
        if (FAILED(hr))
        {
            skip("Couldn't lock attributes buffer.\n");
            goto cleanup;
        }
        memcpy(attributes_buffer, attributes, sizeof(attributes));
        hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
        if (FAILED(hr))
        {
            skip("Couldn't unlock attributes buffer.\n");
            goto cleanup;
        }

        /* Convert point representation to adjacency*/
5924 5925
        for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;

5926
        hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency);
5927 5928
        ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. "
           "Got %x expected D3D_OK\n", i, hr);
5929 5930 5931
        /* Check adjacency */
        for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
        {
5932 5933 5934 5935
            ok(adjacency[j] == tc[i].exp_adjacency[j],
               "Unexpected adjacency information at (%d, %d)."
               " Got %d expected %d\n",
               i, j, adjacency[j], tc[i].exp_adjacency[j]);
5936 5937 5938
        }

        /* NULL point representation is considered identity. */
5939
        for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;
5940
        hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency);
5941
        ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. "
5942 5943 5944
                     "Got %x expected D3D_OK\n", hr);
        for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
        {
5945 5946 5947 5948
            ok(adjacency[j] == tc[i].exp_id_adjacency[j],
               "Unexpected adjacency information (id) at (%d, %d)."
               " Got %d expected %d\n",
               i, j, adjacency[j], tc[i].exp_id_adjacency[j]);
5949 5950 5951 5952 5953 5954 5955 5956 5957
        }

        HeapFree(GetProcessHeap(), 0, adjacency);
        if (i != 0) /* First mesh will be freed during cleanup */
            mesh->lpVtbl->Release(mesh);
    }

    /* NULL checks */
    hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL);
5958 5959
    ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. "
       "Got %x expected D3DERR_INVALIDCALL\n", hr);
5960
    hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL);
5961 5962
    ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
       "Got %x expected D3DERR_INVALIDCALL\n", hr);
5963 5964 5965 5966 5967 5968 5969 5970

cleanup:
    if (mesh_null_check)
        mesh_null_check->lpVtbl->Release(mesh_null_check);
    HeapFree(GetProcessHeap(), 0, adjacency);
    free_test_context(test_context);
}

5971 5972
START_TEST(mesh)
{
5973 5974 5975 5976 5977
    D3DXBoundProbeTest();
    D3DXComputeBoundingBoxTest();
    D3DXComputeBoundingSphereTest();
    D3DXGetFVFVertexSizeTest();
    D3DXIntersectTriTest();
5978
    D3DXCreateMeshTest();
5979
    D3DXCreateMeshFVFTest();
5980
    D3DXLoadMeshTest();
5981
    D3DXCreateBoxTest();
5982
    D3DXCreateSphereTest();
5983
    D3DXCreateCylinderTest();
5984
    D3DXCreateTextTest();
5985
    test_get_decl_length();
5986
    test_get_decl_vertex_size();
5987
    test_fvf_decl_conversion();
5988
    D3DXGenerateAdjacencyTest();
5989
    test_update_semantics();
5990
    test_create_skin_info();
5991
    test_convert_adjacency_to_point_reps();
5992
    test_convert_point_reps_to_adjacency();
5993
}