Makefile.in 856 Bytes
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TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR    = @srcdir@
VPATH     = @srcdir@
MODULE    = wined3d.dll
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IMPORTLIB = wined3d
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IMPORTS   = uuid user32 gdi32 advapi32 kernel32
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C_SRCS = \
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	arb_program_shader.c \
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	ati_fragment_shader.c \
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	baseshader.c \
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	basetexture.c \
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	buffer.c \
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	clipper.c \
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	context.c \
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	cubetexture.c \
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	device.c \
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	directx.c \
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	drawprim.c \
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	gl_compat.c \
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	glsl_shader.c \
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	nvidia_texture_shader.c \
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	palette.c \
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	pixelshader.c \
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	query.c \
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	resource.c \
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	shader_sm1.c \
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	shader_sm4.c \
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	state.c \
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	stateblock.c \
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	surface.c \
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	surface_base.c \
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	surface_gdi.c \
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	swapchain.c \
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	swapchain_base.c \
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	swapchain_gdi.c \
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	texture.c \
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	utils.c \
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	vertexdeclaration.c \
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	vertexshader.c \
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	view.c \
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	volume.c \
	volumetexture.c \
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	wined3d_main.c

@MAKE_DLL_RULES@

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@DEPENDENCIES@  # everything below this line is overwritten by make depend