d3dx10math.h 2.85 KB
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/*
 * Copyright (C) 2016 Alistair Leslie-Hughes
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "d3dx10.h"

/* This guard is the same as D3DX9 to prevent double-inclusion */
#ifndef __D3DX9MATH_H__
#define __D3DX9MATH_H__

#include <math.h>

typedef enum _D3DX_CPU_OPTIMIZATION
{
    D3DX_NOT_OPTIMIZED,
    D3DX_3DNOW_OPTIMIZED,
    D3DX_SSE2_OPTIMIZED,
    D3DX_SSE_OPTIMIZED
} D3DX_CPU_OPTIMIZATION;

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typedef struct D3DXFLOAT16
{
#ifdef __cplusplus
    D3DXFLOAT16();
    D3DXFLOAT16(float f);
    D3DXFLOAT16(const D3DXFLOAT16 &f);

    operator float();

    BOOL operator==(const D3DXFLOAT16 &f) const;
    BOOL operator!=(const D3DXFLOAT16 &f) const;
#endif
    WORD value;
} D3DXFLOAT16, *LPD3DXFLOAT16;

typedef struct D3DXCOLOR
{
#ifdef __cplusplus
public:
    D3DXCOLOR(){};
    D3DXCOLOR(UINT color);
    D3DXCOLOR(const float *color);
    D3DXCOLOR(const D3DXFLOAT16 *color);
    D3DXCOLOR(float r, float g, float b, float a);

    operator UINT() const;
    operator float *();
    operator const float *() const;

    D3DXCOLOR & operator+=(const D3DXCOLOR &color);
    D3DXCOLOR & operator-=(const D3DXCOLOR &color);
    D3DXCOLOR & operator*=(float n);
    D3DXCOLOR & operator/=(float n);

    D3DXCOLOR operator+() const;
    D3DXCOLOR operator-() const;

    D3DXCOLOR operator+(const D3DXCOLOR &color) const;
    D3DXCOLOR operator-(const D3DXCOLOR &color) const;
    D3DXCOLOR operator*(float n) const;
    D3DXCOLOR operator/(float n) const;

    friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color);

    BOOL operator==(const D3DXCOLOR &color) const;
    BOOL operator!=(const D3DXCOLOR &color) const;
#endif
    float r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;

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#ifdef __cplusplus
extern "C" {
#endif

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D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s);
D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s);
D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);

#ifdef __cplusplus
}
#endif

#endif /* __D3DX9MATH_H__ */