texture.c 54.1 KB
Newer Older
1
/*
2
 * Copyright 2009 Tony Wasserka
3
 * Copyright 2010 Christian Costa
4
 * Copyright 2010 Owen Rudge for CodeWeavers
5
 * Copyright 2010 Matteo Bruni for CodeWeavers
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

22
#include "wine/unicode.h"
23 24 25 26 27
#include "wine/debug.h"
#include "d3dx9_36_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3dx);

28
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
29
static BOOL is_pow2(UINT num)
30 31 32 33 34
{
    return !(num & (num - 1));
}

/* Returns the smallest power of 2 which is greater than or equal to num */
35
static UINT make_pow2(UINT num)
36 37 38 39 40 41 42 43 44 45 46 47 48
{
    UINT result = 1;

    /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
    if (num >= 0x80000000)
        return 0x80000000;

    while (result < num)
        result <<= 1;

    return result;
}

49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
static HRESULT get_surface(D3DRESOURCETYPE type, LPDIRECT3DBASETEXTURE9 tex,
                           int face, UINT level, LPDIRECT3DSURFACE9 *surf)
{
    switch (type)
    {
        case D3DRTYPE_TEXTURE:
            return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
        case D3DRTYPE_CUBETEXTURE:
            return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
        default:
            ERR("Unexpected texture type\n");
            return E_NOTIMPL;
    }
}

64 65 66 67 68
HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture,
                                 CONST PALETTEENTRY *palette,
                                 UINT srclevel,
                                 DWORD filter)
{
69
    UINT level;
70
    HRESULT hr;
71
    D3DRESOURCETYPE type;
72 73 74 75 76 77 78 79 80 81 82 83

    TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);

    if (!texture)
        return D3DERR_INVALIDCALL;

    if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
        return D3DERR_INVALIDCALL;

    if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
        return D3DERR_INVALIDCALL;

84
    switch (type = IDirect3DBaseTexture9_GetType(texture))
85 86
    {
        case D3DRTYPE_TEXTURE:
87
        case D3DRTYPE_CUBETEXTURE:
88 89 90
        {
            IDirect3DSurface9 *topsurf, *mipsurf;
            D3DSURFACE_DESC desc;
91
            int i, numfaces;
92

93
            if (type == D3DRTYPE_TEXTURE)
94
            {
95
                numfaces = 1;
96
                IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
97 98 99 100 101 102
            }
            else
            {
                numfaces = 6;
                IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
            }
103

104 105
            if (filter == D3DX_DEFAULT)
            {
106 107 108 109 110 111
                if (is_pow2(desc.Width) && is_pow2(desc.Height))
                    filter = D3DX_FILTER_BOX;
                else
                    filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
            }

112
            for (i = 0; i < numfaces; i++)
113
            {
114 115
                level = srclevel + 1;
                hr = get_surface(type, texture, i, srclevel, &topsurf);
116 117

                if (FAILED(hr))
118
                    return D3DERR_INVALIDCALL;
119

120 121 122 123 124 125 126 127 128 129 130
                while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
                {
                    hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
                    IDirect3DSurface9_Release(topsurf);
                    topsurf = mipsurf;

                    if (FAILED(hr))
                        break;

                    level++;
                }
131

132 133 134 135
                IDirect3DSurface9_Release(topsurf);
                if (FAILED(hr))
                    return hr;
            }
136 137 138 139 140

            return D3D_OK;
        }

        default:
141
            FIXME("Implement volume texture filtering\n");
142 143 144 145
            return E_NOTIMPL;
    }
}

146 147 148 149 150 151 152 153
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
                                            UINT* width,
                                            UINT* height,
                                            UINT* miplevels,
                                            DWORD usage,
                                            D3DFORMAT* format,
                                            D3DPOOL pool)
{
154 155 156
    UINT w = (width && *width) ? *width : 1;
    UINT h = (height && *height) ? *height : 1;
    D3DCAPS9 caps;
157 158 159 160 161
    D3DDEVICE_CREATION_PARAMETERS params;
    IDirect3D9 *d3d = NULL;
    D3DDISPLAYMODE mode;
    HRESULT hr;
    D3DFORMAT usedformat = D3DFMT_UNKNOWN;
162 163 164 165 166 167 168

    TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);

    if (!device)
        return D3DERR_INVALIDCALL;

    /* usage */
169 170 171
    if (usage == D3DX_DEFAULT)
        usage = 0;
    if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
        return D3DERR_INVALIDCALL;

    /* pool */
    if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
        return D3DERR_INVALIDCALL;

    /* width and height */
    if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    /* 256 x 256 default width/height */
    if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
        w = h = 256;
    else if (w == D3DX_DEFAULT)
        w = (height ? h : 256);
    else if (h == D3DX_DEFAULT)
        h = (width ? w : 256);

    /* ensure width/height is power of 2 */
    if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
        w = make_pow2(w);

    if (w > caps.MaxTextureWidth)
        w = caps.MaxTextureWidth;

    if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
        h = make_pow2(h);

    if (h > caps.MaxTextureHeight)
        h = caps.MaxTextureHeight;

    /* texture must be square? */
    if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
    {
        if (w > h)
            h = w;
        else
            w = h;
    }

    if (width)
        *width = w;

    if (height)
        *height = h;

    /* miplevels */
    if (miplevels)
    {
        UINT max_mipmaps = 1;

        if (!width && !height)
            max_mipmaps = 9;    /* number of mipmaps in a 256x256 texture */
        else
        {
            UINT max_dimen = max(w, h);

            while (max_dimen > 1)
            {
                max_dimen >>= 1;
                max_mipmaps++;
            }
        }

        if (*miplevels == 0 || *miplevels > max_mipmaps)
            *miplevels = max_mipmaps;
    }

    /* format */
    if (format)
    {
243 244 245
        TRACE("Requested format %x\n", *format);
        usedformat = *format;
    }
246

247
    hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
248

249 250
    if (FAILED(hr))
        goto cleanup;
251

252
    hr = IDirect3DDevice9_GetCreationParameters(device, &params);
253

254 255 256 257 258 259 260 261 262 263
    if (FAILED(hr))
        goto cleanup;

    hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);

    if (FAILED(hr))
        goto cleanup;

    if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
        usedformat = D3DFMT_A8R8G8B8;
264

265 266
    hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
        usage, D3DRTYPE_TEXTURE, usedformat);
267

268 269 270 271 272 273 274 275 276 277 278 279
    if (FAILED(hr))
    {
        /* Heuristic to choose the fallback format */
        const PixelFormatDesc *fmt = get_format_info(usedformat);
        BOOL allow_24bits;
        int bestscore = INT_MIN, i = 0, j;
        unsigned int channels;
        const PixelFormatDesc *curfmt;

        if (!fmt)
        {
            FIXME("Pixel format %x not handled\n", usedformat);
280
            goto cleanup;
281
        }
282

283 284 285 286
        allow_24bits = fmt->bytes_per_pixel == 3;
        channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
            + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
        usedformat = D3DFMT_UNKNOWN;
287

288 289 290 291 292
        while ((curfmt = get_format_info_idx(i)))
        {
            unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
                + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
            int score;
293

294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323
            i++;

            if (curchannels < channels)
                continue;
            if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
                continue;

            hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
                mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
            if (FAILED(hr))
                continue;

            /* This format can be used, let's evaluate it.
               Weights chosen quite arbitrarily... */
            score = 16 - 4 * (curchannels - channels);

            for (j = 0; j < 4; j++)
            {
                int diff = curfmt->bits[j] - fmt->bits[j];
                score += 16 - (diff < 0 ? -diff * 4 : diff);
            }

            if (score > bestscore)
            {
                bestscore = score;
                usedformat = curfmt->format;
            }
        }
        hr = D3D_OK;
    }
324 325 326

cleanup:

327 328 329 330 331
    if (d3d)
        IDirect3D9_Release(d3d);

    if (FAILED(hr))
        return hr;
332

333 334 335 336
    if (usedformat == D3DFMT_UNKNOWN)
    {
        WARN("Couldn't find a suitable pixel format\n");
        return D3DERR_NOTAVAILABLE;
337
    }
338

339 340 341 342
    TRACE("Format chosen: %x\n", usedformat);
    if (format)
        *format = usedformat;

343
    return D3D_OK;
344 345
}

346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385
HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device,
                                                UINT *size,
                                                UINT *miplevels,
                                                DWORD usage,
                                                D3DFORMAT *format,
                                                D3DPOOL pool)
{
    D3DCAPS9 caps;
    UINT s = (size && *size) ? *size : 256;
    HRESULT hr;

    TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);

    if (s == D3DX_DEFAULT)
        s = 256;

    if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
        return D3DERR_NOTAVAILABLE;

    /* ensure width/height is power of 2 */
    if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
        s = make_pow2(s);

    hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);

    if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
    {
        if(miplevels)
            *miplevels = 1;
    }

    if (size)
        *size = s;

    return hr;
}

386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
                                                  UINT *width,
                                                  UINT *height,
                                                  UINT *depth,
                                                  UINT *miplevels,
                                                  DWORD usage,
                                                  D3DFORMAT *format,
                                                  D3DPOOL pool)
{
    D3DCAPS9 caps;
    UINT w = width ? *width : D3DX_DEFAULT;
    UINT h = height ? *height : D3DX_DEFAULT;
    UINT d = (depth && *depth) ? *depth : 1;
    HRESULT hr;

    TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
          usage, format, pool);

    if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
        return D3DERR_NOTAVAILABLE;

    hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
    if (d == D3DX_DEFAULT)
        d = 1;

    /* ensure width/height is power of 2 */
    if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
        (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
    {
        w = make_pow2(w);
        h = make_pow2(h);
        d = make_pow2(d);
    }

    if (w > caps.MaxVolumeExtent)
        w = caps.MaxVolumeExtent;
    if (h > caps.MaxVolumeExtent)
        h = caps.MaxVolumeExtent;
    if (d > caps.MaxVolumeExtent)
        d = caps.MaxVolumeExtent;

    if (miplevels)
    {
        if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
            *miplevels = 1;
        else
        {
            UINT max_mipmaps = 1;
            UINT max_dimen = max(max(w, h), d);

            while (max_dimen > 1)
            {
                max_dimen >>= 1;
                max_mipmaps++;
            }

            if (*miplevels == 0 || *miplevels > max_mipmaps)
                *miplevels = max_mipmaps;
        }
    }

    if (width)
        *width = w;
    if (height)
        *height = h;
    if (depth)
        *depth = d;

    return hr;
}

460 461 462 463 464 465 466 467 468
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
                                 UINT width,
                                 UINT height,
                                 UINT miplevels,
                                 DWORD usage,
                                 D3DFORMAT format,
                                 D3DPOOL pool,
                                 LPDIRECT3DTEXTURE9 *ppTexture)
{
469 470 471
    HRESULT hr;

    TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
472 473
        pool, ppTexture);

474 475 476 477 478 479 480 481
    if (!pDevice || !ppTexture)
        return D3DERR_INVALIDCALL;

    hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);

    if (FAILED(hr))
        return hr;

482 483
    return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
}
484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500

HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
                                                   LPCVOID srcdata,
                                                   UINT srcdatasize,
                                                   UINT width,
                                                   UINT height,
                                                   UINT miplevels,
                                                   DWORD usage,
                                                   D3DFORMAT format,
                                                   D3DPOOL pool,
                                                   DWORD filter,
                                                   DWORD mipfilter,
                                                   D3DCOLOR colorkey,
                                                   D3DXIMAGE_INFO* srcinfo,
                                                   PALETTEENTRY* palette,
                                                   LPDIRECT3DTEXTURE9* texture)
{
501 502 503 504 505 506
    IDirect3DTexture9 **texptr;
    IDirect3DTexture9 *buftex;
    IDirect3DSurface9 *surface;
    BOOL file_width = FALSE, file_height = FALSE;
    BOOL file_format = FALSE, file_miplevels = FALSE;
    D3DXIMAGE_INFO imginfo;
507
    UINT loaded_miplevels;
508 509 510 511
    D3DCAPS9 caps;
    HRESULT hr;

    TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
512 513
        height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);

514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574
    /* check for invalid parameters */
    if (!device || !texture || !srcdata || !srcdatasize)
        return D3DERR_INVALIDCALL;

    hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);

    if (FAILED(hr))
    {
        *texture = NULL;
        return hr;
    }

    /* handle default values */
    if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
        width = imginfo.Width;

    if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
        height = imginfo.Height;

    if (width == D3DX_DEFAULT)
        width = make_pow2(imginfo.Width);

    if (height == D3DX_DEFAULT)
        height = make_pow2(imginfo.Height);

    if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
        format = imginfo.Format;

    if (width == D3DX_FROM_FILE)
    {
        file_width = TRUE;
        width = imginfo.Width;
    }

    if (height == D3DX_FROM_FILE)
    {
        file_height = TRUE;
        height = imginfo.Height;
    }

    if (format == D3DFMT_FROM_FILE)
    {
        file_format = TRUE;
        format = imginfo.Format;
    }

    if (miplevels == D3DX_FROM_FILE)
    {
        file_miplevels = TRUE;
        miplevels = imginfo.MipLevels;
    }

    /* fix texture creation parameters */
    hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);

    if (FAILED(hr))
    {
        *texture = NULL;
        return hr;
    }

575 576 577 578 579 580
    if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
    {
        FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n");
        miplevels = imginfo.MipLevels;
    }

581 582 583 584 585 586 587 588 589 590 591 592
    if (((file_width) && (width != imginfo.Width))    ||
        ((file_height) && (height != imginfo.Height)) ||
        ((file_format) && (format != imginfo.Format)) ||
        ((file_miplevels) && (miplevels != imginfo.MipLevels)))
    {
        return D3DERR_NOTAVAILABLE;
    }

    if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
        return D3DERR_INVALIDCALL;

    /* Create the to-be-filled texture */
593
    if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
594
    {
595 596
        hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
        texptr = &buftex;
597 598 599
    }
    else
    {
600 601
        hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
        texptr = texture;
602 603 604 605 606 607 608 609 610
    }

    if (FAILED(hr))
    {
        *texture = NULL;
        return hr;
    }

    /* Load the file */
611 612 613 614 615 616 617 618 619 620
    if (imginfo.ImageFileFormat != D3DXIFF_DDS)
    {
        IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
        hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
        IDirect3DSurface9_Release(surface);
    }
    else
    {
        hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo);
    }
621 622 623 624 625 626 627 628

    if (FAILED(hr))
    {
        IDirect3DTexture9_Release(*texptr);
        *texture = NULL;
        return hr;
    }

629 630
    loaded_miplevels = min(miplevels, imginfo.MipLevels);
    hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658

    if (FAILED(hr))
    {
        IDirect3DTexture9_Release(*texptr);
        *texture = NULL;
        return hr;
    }

    /* Move the data to the actual texture if necessary */
    if (texptr == &buftex)
    {
        hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);

        if (FAILED(hr))
        {
            IDirect3DTexture9_Release(buftex);
            *texture = NULL;
            return hr;
        }

        IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
        IDirect3DTexture9_Release(buftex);
    }

    if (srcinfo)
        *srcinfo = imginfo;

    return D3D_OK;
659
}
660

661 662 663 664 665 666 667 668 669 670 671
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
                                                 LPCVOID srcdata,
                                                 UINT srcdatasize,
                                                 LPDIRECT3DTEXTURE9 *texture)
{
    TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);

    return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                               D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
                                            LPCWSTR srcfile,
                                            UINT width,
                                            UINT height,
                                            UINT miplevels,
                                            DWORD usage,
                                            D3DFORMAT format,
                                            D3DPOOL pool,
                                            DWORD filter,
                                            DWORD mipfilter,
                                            D3DCOLOR colorkey,
                                            D3DXIMAGE_INFO *srcinfo,
                                            PALETTEENTRY *palette,
                                            LPDIRECT3DTEXTURE9 *texture)
{
    HRESULT hr;
    DWORD size;
    LPVOID buffer;

691 692 693
    TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n",
            device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter,
            mipfilter, colorkey, srcinfo, palette, texture);
694 695 696 697 698 699 700 701 702 703 704 705 706 707 708

    if (!srcfile)
        return D3DERR_INVALIDCALL;

    hr = map_view_of_file(srcfile, &buffer, &size);
    if (FAILED(hr))
        return D3DXERR_INVALIDDATA;

    hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
        filter, mipfilter, colorkey, srcinfo, palette, texture);

    UnmapViewOfFile(buffer);

    return hr;
}
709

710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
                                            LPCSTR srcfile,
                                            UINT width,
                                            UINT height,
                                            UINT miplevels,
                                            DWORD usage,
                                            D3DFORMAT format,
                                            D3DPOOL pool,
                                            DWORD filter,
                                            DWORD mipfilter,
                                            D3DCOLOR colorkey,
                                            D3DXIMAGE_INFO *srcinfo,
                                            PALETTEENTRY *palette,
                                            LPDIRECT3DTEXTURE9 *texture)
{
    LPWSTR widename;
    HRESULT hr;
    DWORD len;

729 730 731
    TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n",
            device, debugstr_a(srcfile), width, height, miplevels, usage, format, pool, filter,
            mipfilter, colorkey, srcinfo, palette, texture);
732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747

    if (!device || !srcfile || !texture)
        return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
    widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
    MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);

    hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
                                      usage, format, pool, filter, mipfilter,
                                      colorkey, srcinfo, palette, texture);

    HeapFree(GetProcessHeap(), 0, widename);
    return hr;
}

748 749 750 751
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
                                          LPCSTR srcfile,
                                          LPDIRECT3DTEXTURE9 *texture)
{
752
    TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
753

754 755 756 757 758 759 760 761 762 763 764 765
    return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                        D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
                                          LPCWSTR srcfile,
                                          LPDIRECT3DTEXTURE9 *texture)
{
    TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);

    return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                        D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
766
}
767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897


HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
                                              HMODULE srcmodule,
                                              LPCSTR resource,
                                              LPDIRECT3DTEXTURE9 *texture)
{
    TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));

    return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                            D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
                                              HMODULE srcmodule,
                                              LPCWSTR resource,
                                              LPDIRECT3DTEXTURE9 *texture)
{
    TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));

    return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
                                            D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
                                                HMODULE srcmodule,
                                                LPCSTR resource,
                                                UINT width,
                                                UINT height,
                                                UINT miplevels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mipfilter,
                                                D3DCOLOR colorkey,
                                                D3DXIMAGE_INFO *srcinfo,
                                                PALETTEENTRY *palette,
                                                LPDIRECT3DTEXTURE9 *texture)
{
    HRSRC resinfo;

    TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA);

    if (resinfo)
    {
        LPVOID buffer;
        HRESULT hr;
        DWORD size;

        hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);

        if (FAILED(hr))
            return D3DXERR_INVALIDDATA;

        return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
                                                   height, miplevels, usage, format,
                                                   pool, filter, mipfilter, colorkey,
                                                   srcinfo, palette, texture);
    }

    /* Try loading the resource as bitmap data */
    resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP);

    if (resinfo)
    {
        FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
        return E_NOTIMPL;
    }

    return D3DXERR_INVALIDDATA;
}

HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
                                                HMODULE srcmodule,
                                                LPCWSTR resource,
                                                UINT width,
                                                UINT height,
                                                UINT miplevels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mipfilter,
                                                D3DCOLOR colorkey,
                                                D3DXIMAGE_INFO *srcinfo,
                                                PALETTEENTRY *palette,
                                                LPDIRECT3DTEXTURE9 *texture)
{
    HRSRC resinfo;

    TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA);

    if (resinfo)
    {
        LPVOID buffer;
        HRESULT hr;
        DWORD size;

        hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);

        if (FAILED(hr))
            return D3DXERR_INVALIDDATA;

        return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
                                                   height, miplevels, usage, format,
                                                   pool, filter, mipfilter, colorkey,
                                                   srcinfo, palette, texture);
    }

    /* Try loading the resource as bitmap data */
    resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP);

    if (resinfo)
    {
        FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
        return E_NOTIMPL;
    }

    return D3DXERR_INVALIDDATA;
}
898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924

HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device,
                                     UINT size,
                                     UINT miplevels,
                                     DWORD usage,
                                     D3DFORMAT format,
                                     D3DPOOL pool,
                                     LPDIRECT3DCUBETEXTURE9 *texture)
{
    HRESULT hr;

    TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
        pool, texture);

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);

    if (FAILED(hr))
    {
        TRACE("D3DXCheckCubeTextureRequirements failed\n");
        return hr;
    }

    return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
}
925

926 927 928 929 930 931 932 933 934 935 936
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
                                                     LPCVOID data,
                                                     UINT datasize,
                                                     LPDIRECT3DCUBETEXTURE9 *texture)
{
    TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);

    return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}

937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
                                       UINT width,
                                       UINT height,
                                       UINT depth,
                                       UINT miplevels,
                                       DWORD usage,
                                       D3DFORMAT format,
                                       D3DPOOL pool,
                                       LPDIRECT3DVOLUMETEXTURE9 *texture)
{
    HRESULT hr;

    TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
          miplevels, usage, format, pool, texture);

    if (!device || !texture)
        return D3DERR_INVALIDCALL;

    hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
                                            &miplevels, usage, &format, pool);

    if (FAILED(hr))
    {
        TRACE("D3DXCheckVolumeTextureRequirements failed\n");
        return hr;
    }

    return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
                                                usage, format, pool, texture, NULL);
}
967

968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
                                                      LPCVOID data,
                                                      UINT datasize,
                                                      LPDIRECT3DVOLUMETEXTURE9 *texture)
{
    TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);

    return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
        D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
        0, NULL, NULL, texture);
}

HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
                                                         LPCVOID data,
                                                         UINT datasize,
                                                         UINT width,
                                                         UINT height,
                                                         UINT depth,
                                                         UINT miplevels,
                                                         DWORD usage,
                                                         D3DFORMAT format,
                                                         D3DPOOL pool,
                                                         DWORD filter,
                                                         DWORD mipfilter,
                                                         D3DCOLOR colorkey,
                                                         D3DXIMAGE_INFO *imageinfo,
                                                         PALETTEENTRY *palette,
                                                         LPDIRECT3DVOLUMETEXTURE9 *texture)
{
    FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n",
        device, data, datasize, width, height, depth, miplevels, usage, format, pool,
        filter, mipfilter, colorkey, imageinfo, palette, texture);

    return E_NOTIMPL;
}

1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094
HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
                               LPD3DXFILL2D function,
                               LPVOID funcdata)
{
    DWORD miplevels;
    DWORD m, i, x, y, c, v;
    D3DSURFACE_DESC desc;
    D3DLOCKED_RECT lock_rect;
    D3DXVECTOR4 value;
    D3DXVECTOR2 coord, size;
    const PixelFormatDesc *format;
    BYTE *data, *pos;
    BYTE byte, mask;
    float comp_value;

    if (texture == NULL || function == NULL)
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
        if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
            return D3DERR_INVALIDCALL;

        format = get_format_info(desc.Format);
        if (format->format == D3DFMT_UNKNOWN)
        {
            FIXME("Unsupported texture format %#x\n", desc.Format);
            return D3DERR_INVALIDCALL;
        }

        if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
            return D3DERR_INVALIDCALL;

        size.x = 1.0f / desc.Width;
        size.y = 1.0f / desc.Height;

        data = lock_rect.pBits;

        for (y = 0; y < desc.Height; y++)
        {
            /* The callback function expects the coordinates of the center
               of the texel */
            coord.y = (y + 0.5f) / desc.Height;

            for (x = 0; x < desc.Width; x++)
            {
                coord.x = (x + 0.5f) / desc.Width;

                function(&value, &coord, &size, funcdata);

                pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;

                for (i = 0; i < format->bytes_per_pixel; i++)
                    pos[i] = 0;

                for (c = 0; c < 4; c++)
                {
                    switch (c)
                    {
                        case 0: /* Alpha */
                            comp_value = value.w;
                            break;
                        case 1: /* Red */
                            comp_value = value.x;
                            break;
                        case 2: /* Green */
                            comp_value = value.y;
                            break;
                        case 3: /* Blue */
                            comp_value = value.z;
                            break;
                    }

                    v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;

                    for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
                    {
                        mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
                        byte = (v << format->shift[c] >> i) & mask;
                        pos[i / 8] |= byte;
                    }
                }
            }
        }
        IDirect3DTexture9_UnlockRect(texture, m);
    }

    return D3D_OK;
}
1095

1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
                                                       const void *src_data,
                                                       UINT src_data_size,
                                                       UINT size,
                                                       UINT mip_levels,
                                                       DWORD usage,
                                                       D3DFORMAT format,
                                                       D3DPOOL pool,
                                                       DWORD filter,
                                                       DWORD mip_filter,
                                                       D3DCOLOR color_key,
                                                       D3DXIMAGE_INFO *src_info,
                                                       PALETTEENTRY *palette,
                                                       IDirect3DCubeTexture9 **cube_texture)
1110
{
1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125
    HRESULT hr;
    D3DCAPS9 caps;
    UINT loaded_miplevels;
    D3DXIMAGE_INFO img_info;
    BOOL file_size = FALSE;
    BOOL file_format = FALSE;
    BOOL file_mip_levels = FALSE;
    IDirect3DCubeTexture9 *tex, *buftex;

    TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
        src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
        color_key, src_info, palette, cube_texture);

    if (!device || !cube_texture || !src_data || !src_data_size)
        return D3DERR_INVALIDCALL;
1126

1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227
    hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
    if (FAILED(hr))
        return hr;

    if (img_info.ImageFileFormat != D3DXIFF_DDS)
        return D3DXERR_INVALIDDATA;

    if (img_info.Width != img_info.Height)
        return D3DXERR_INVALIDDATA;

    if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
        size = img_info.Width;
    if (size == D3DX_DEFAULT)
        size = make_pow2(img_info.Width);

    if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
        format = img_info.Format;

    if (size == D3DX_FROM_FILE)
    {
        file_size = TRUE;
        size = img_info.Width;
    }

    if (format == D3DFMT_FROM_FILE)
    {
        file_format = TRUE;
        format = img_info.Format;
    }

    if (mip_levels == D3DX_FROM_FILE)
    {
        file_mip_levels = TRUE;
        mip_levels = img_info.MipLevels;
    }

    hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
    if (FAILED(hr))
        return hr;

    if ((file_size && size != img_info.Width)
            || (file_format && format != img_info.Format)
            || (file_mip_levels && mip_levels != img_info.MipLevels))
        return D3DERR_NOTAVAILABLE;

    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
    if (FAILED(hr))
        return D3DERR_INVALIDCALL;

    if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
    {
        FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n");
        mip_levels = img_info.MipLevels;
    }

    if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
    {
        hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
        tex = buftex;
    }
    else
    {
        hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
        buftex = NULL;
    }
    if (FAILED(hr))
        return hr;

    hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
    if (FAILED(hr))
    {
        IDirect3DCubeTexture9_Release(tex);
        return hr;
    }

    loaded_miplevels = min(mip_levels, img_info.MipLevels);
    hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
    if (FAILED(hr))
    {
        IDirect3DCubeTexture9_Release(tex);
        return hr;
    }

    if (buftex)
    {
        hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
        if (FAILED(hr))
        {
            IDirect3DCubeTexture9_Release(buftex);
            return hr;
        }

        IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
        IDirect3DCubeTexture9_Release(buftex);
    }

    if (src_info)
        *src_info = img_info;

    *cube_texture = tex;
    return D3D_OK;
1228 1229
}

1230

1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
                                              const char *src_filename,
                                              IDirect3DCubeTexture9 **cube_texture)
{
    int len;
    HRESULT hr;
    WCHAR *filename;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);

    if (!src_filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
    filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filename) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr))
    {
        HeapFree(GetProcessHeap(), 0, filename);
        return D3DXERR_INVALIDDATA;
    }

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);

    UnmapViewOfFile(data);
    HeapFree(GetProcessHeap(), 0, filename);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
                                              const WCHAR *src_filename,
                                              IDirect3DCubeTexture9 **cube_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);

    hr = map_view_of_file(src_filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
        0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);

    UnmapViewOfFile(data);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
                                                const char *src_filename,
                                                UINT size,
                                                UINT mip_levels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mip_filter,
                                                D3DCOLOR color_key,
                                                D3DXIMAGE_INFO *image_info,
                                                PALETTEENTRY *palette,
                                                IDirect3DCubeTexture9 **cube_texture)
{
    int len;
    HRESULT hr;
    WCHAR *filename;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
            pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    if (!src_filename) return D3DERR_INVALIDCALL;

    len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
    filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
    if (!filename) return E_OUTOFMEMORY;
    MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);

    hr = map_view_of_file(filename, &data, &data_size);
    if (FAILED(hr))
    {
        HeapFree(GetProcessHeap(), 0, filename);
        return D3DXERR_INVALIDDATA;
    }

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
        usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    UnmapViewOfFile(data);
    HeapFree(GetProcessHeap(), 0, filename);
    return hr;
}

HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
                                                const WCHAR *src_filename,
                                                UINT size,
                                                UINT mip_levels,
                                                DWORD usage,
                                                D3DFORMAT format,
                                                D3DPOOL pool,
                                                DWORD filter,
                                                DWORD mip_filter,
                                                D3DCOLOR color_key,
                                                D3DXIMAGE_INFO *image_info,
                                                PALETTEENTRY *palette,
                                                IDirect3DCubeTexture9 **cube_texture)
{
    HRESULT hr;
    void *data;
    DWORD data_size;

    TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
            device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
            pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    hr = map_view_of_file(src_filename, &data, &data_size);
    if (FAILED(hr)) return D3DXERR_INVALIDDATA;

    hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
        usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);

    UnmapViewOfFile(data);
    return hr;
}

1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408
enum cube_coord
{
    XCOORD = 0,
    XCOORDINV = 1,
    YCOORD = 2,
    YCOORDINV = 3,
    ZERO = 4,
    ONE = 5
};

static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
    switch (coord)
    {
        case XCOORD:
            return x + 0.5f;
        case XCOORDINV:
            return size - x - 0.5f;
        case YCOORD:
            return y + 0.5f;
        case YCOORDINV:
            return size - y - 0.5f;
        case ZERO:
            return 0.0f;
        case ONE:
            return size;
       default:
           ERR("Unexpected coordinate value\n");
           return 0.0f;
    }
}

HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
                                   LPD3DXFILL3D function,
                                   LPVOID funcdata)
{
    DWORD miplevels;
    DWORD m, i, x, y, c, f, v;
    D3DSURFACE_DESC desc;
    D3DLOCKED_RECT lock_rect;
    D3DXVECTOR4 value;
    D3DXVECTOR3 coord, size;
    const PixelFormatDesc *format;
    BYTE *data, *pos;
    BYTE byte, mask;
    float comp_value;
1409
    static const enum cube_coord coordmap[6][3] =
1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496
        {
            {ONE, YCOORDINV, XCOORDINV},
            {ZERO, YCOORDINV, XCOORD},
            {XCOORD, ONE, YCOORD},
            {XCOORD, ZERO, YCOORDINV},
            {XCOORD, YCOORDINV, ONE},
            {XCOORDINV, YCOORDINV, ZERO}
        };

    if (texture == NULL || function == NULL)
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
        if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
            return D3DERR_INVALIDCALL;

        format = get_format_info(desc.Format);
        if (format->format == D3DFMT_UNKNOWN)
        {
            FIXME("Unsupported texture format %#x\n", desc.Format);
            return D3DERR_INVALIDCALL;
        }

        for (f = 0; f < 6; f++)
        {
            if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
                return D3DERR_INVALIDCALL;

            size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
            size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
            size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;

            data = lock_rect.pBits;

            for (y = 0; y < desc.Height; y++)
            {
                for (x = 0; x < desc.Width; x++)
                {
                    coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
                    coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
                    coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;

                    function(&value, &coord, &size, funcdata);

                    pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;

                    for (i = 0; i < format->bytes_per_pixel; i++)
                        pos[i] = 0;

                    for (c = 0; c < 4; c++)
                    {
                        switch (c)
                        {
                            case 0: /* Alpha */
                                comp_value = value.w;
                                break;
                            case 1: /* Red */
                                comp_value = value.x;
                                break;
                            case 2: /* Green */
                                comp_value = value.y;
                                break;
                            case 3: /* Blue */
                                comp_value = value.z;
                                break;
                        }

                        v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;

                        for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
                        {
                            mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
                            byte = (v << format->shift[c] >> i) & mask;
                            pos[i / 8] |= byte;
                        }
                    }
                }
            }
            IDirect3DCubeTexture9_UnlockRect(texture, f, m);
        }
    }

    return D3D_OK;
}
1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594

HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
                                     LPD3DXFILL3D function,
                                     LPVOID funcdata)
{
    DWORD miplevels;
    DWORD m, i, x, y, z, c, v;
    D3DVOLUME_DESC desc;
    D3DLOCKED_BOX lock_box;
    D3DXVECTOR4 value;
    D3DXVECTOR3 coord, size;
    const PixelFormatDesc *format;
    BYTE *data, *pos;
    BYTE byte, mask;
    float comp_value;

    if (texture == NULL || function == NULL)
        return D3DERR_INVALIDCALL;

    miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);

    for (m = 0; m < miplevels; m++)
    {
        if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
            return D3DERR_INVALIDCALL;

        format = get_format_info(desc.Format);
        if (format->format == D3DFMT_UNKNOWN)
        {
            FIXME("Unsupported texture format %#x\n", desc.Format);
            return D3DERR_INVALIDCALL;
        }

        if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
            return D3DERR_INVALIDCALL;

        size.x = 1.0f / desc.Width;
        size.y = 1.0f / desc.Height;
        size.z = 1.0f / desc.Depth;

        data = lock_box.pBits;

        for (z = 0; z < desc.Depth; z++)
        {
            /* The callback function expects the coordinates of the center
               of the texel */
            coord.z = (z + 0.5f) / desc.Depth;

            for (y = 0; y < desc.Height; y++)
            {
                coord.y = (y + 0.5f) / desc.Height;

                for (x = 0; x < desc.Width; x++)
                {
                    coord.x = (x + 0.5f) / desc.Width;

                    function(&value, &coord, &size, funcdata);

                    pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel;

                    for (i = 0; i < format->bytes_per_pixel; i++)
                        pos[i] = 0;

                    for (c = 0; c < 4; c++)
                    {
                        switch (c)
                        {
                            case 0: /* Alpha */
                                comp_value = value.w;
                                break;
                            case 1: /* Red */
                                comp_value = value.x;
                                break;
                            case 2: /* Green */
                                comp_value = value.y;
                                break;
                            case 3: /* Blue */
                                comp_value = value.z;
                                break;
                        }

                        v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;

                        for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
                        {
                            mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
                            byte = (v << format->shift[c] >> i) & mask;
                            pos[i / 8] |= byte;
                        }
                    }
                }
            }
        }
        IDirect3DVolumeTexture9_UnlockBox(texture, m);
    }

    return D3D_OK;
}