• Jason Edmeades's avatar
    - Initialize the texture state information. · ec7155b6
    Jason Edmeades authored
    - Add dummy textures so texture operations which dont reference the
      texture can work.
    - Support 2d and 3d textures properly.
    - Reapply the texture state information as textures get set, as opengl
      stores the state along with the bound texture whereas directx uses the
      current state information during the draw stage.
    - 3rd attempt to sort out lighting, for programs which dont set normals.
    - Temporarily silence some unnecessary fixmes.
    ec7155b6
d3d8_private.h 46.8 KB