-
Zebediah Figura authored
Instead of using wined3d_texture_update_desc(). This is safe, because: * ddraw never exposes wined3d textures directly, and always retrieves them directly from wined3d when rendering. * d3d8 and d3d9 (non-extended) will only resize buffers during a reset, and resetting is forbidden if the application holds any references to the backbuffers. RTVs are also replaced during a reset, so there is no concern about retrieving the old RTVs from the device state. * d3d9ex allows resetting while holding references to the backbuffers, but tests (fixed by this patch) show that the backbuffers should in fact be recreated. * dxgi forbids holding references to back buffers during ResizeBuffers(), including indirect references via command lists or device contexts.
ebaa0a94