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Henri Verbeet authored
wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2f0b9452
wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>