• Stefan Dösinger's avatar
    wined3d: Create a wined3d internal event query interface. · a0d1a556
    Stefan Dösinger authored
    The newly created wined3d_event_query_test will be available for
    wined3d-internal use, primarily for synchronizing buffer updates when
    using GL_APPLE_flush_buffer_range.
    
    The wined3d_event_query interface will contain most of the functionality:
    * Selecting the proper GL extension
    * Context handling
    * Thread handling
    
    The IWineD3DEventQuery COM interface will use the internal interface
    and implement event query faking on top of it (to enable games that
    require event queries able to run on drivers that don't implement the
    GL extension).
    a0d1a556
query.c 18.4 KB