Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
036d0d29
Commit
036d0d29
authored
Apr 24, 2020
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 24, 2020
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Introduce wined3d_context_vk_reference_bo().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
4d94e773
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
10 additions
and
5 deletions
+10
-5
adapter_vk.c
dlls/wined3d/adapter_vk.c
+3
-3
texture.c
dlls/wined3d/texture.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-0
No files found.
dlls/wined3d/adapter_vk.c
View file @
036d0d29
...
...
@@ -855,7 +855,7 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
VK_CALL
(
vkInvalidateMappedMemoryRanges
(
device_vk
->
vk_device
,
1
,
&
range
));
}
bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
wined3d_context_vk_reference_bo
(
context_vk
,
bo
)
;
}
if
(
bo
->
command_buffer_id
==
context_vk
->
current_command_buffer
.
id
)
...
...
@@ -971,8 +971,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
VK_CALL
(
vkCmdPipelineBarrier
(
vk_command_buffer
,
VK_PIPELINE_STAGE_TRANSFER_BIT
,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
0
,
0
,
NULL
,
2
,
vk_barrier
,
0
,
NULL
));
src_bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
dst_bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
wined3d_context_vk_reference_bo
(
context_vk
,
src_bo
)
;
wined3d_context_vk_reference_bo
(
context_vk
,
dst_bo
)
;
return
;
}
...
...
dlls/wined3d/texture.c
View file @
036d0d29
...
...
@@ -4625,7 +4625,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
dst_texture_vk
->
layout
,
dst_texture_vk
->
vk_image
,
aspect_mask
);
dst_texture_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
staging_bo
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
wined3d_context_vk_reference_bo
(
context_vk
,
&
staging_bo
)
;
wined3d_context_vk_destroy_bo
(
context_vk
,
&
staging_bo
);
}
...
...
@@ -4758,7 +4758,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
src_texture_vk
->
vk_image
,
aspect_mask
);
src_texture_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
staging_bo
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
wined3d_context_vk_reference_bo
(
context_vk
,
&
staging_bo
)
;
wined3d_context_vk_submit_command_buffer
(
context_vk
,
0
,
NULL
,
NULL
,
0
,
NULL
);
wined3d_context_vk_wait_command_buffer
(
context_vk
,
src_texture_vk
->
command_buffer_id
);
...
...
dlls/wined3d/wined3d_private.h
View file @
036d0d29
...
...
@@ -5483,6 +5483,11 @@ static inline void wined3d_context_copy_bo_address(struct wined3d_context *conte
context
->
device
->
adapter
->
adapter_ops
->
adapter_copy_bo_address
(
context
,
dst
,
src
,
size
);
}
static
inline
void
wined3d_context_vk_reference_bo
(
struct
wined3d_context_vk
*
context_vk
,
struct
wined3d_bo_vk
*
bo
)
{
bo
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
}
static
inline
BOOL
wined3d_dsv_srv_conflict
(
const
struct
wined3d_rendertarget_view
*
dsv
,
const
struct
wined3d_format
*
srv_format
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment