Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
084e6e21
Commit
084e6e21
authored
Mar 22, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Dec 04, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
parent
9a45a637
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
1 addition
and
51 deletions
+1
-51
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+0
-12
glsl_shader.c
dlls/wined3d/glsl_shader.c
+0
-12
shader.c
dlls/wined3d/shader.c
+0
-12
shader_spirv.c
dlls/wined3d/shader_spirv.c
+0
-12
utils.c
dlls/wined3d/utils.c
+1
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
084e6e21
...
...
@@ -286,7 +286,6 @@ struct shader_arb_priv
const
struct
wined3d_vertex_pipe_ops
*
vertex_pipe
;
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
;
BOOL
ffp_proj_control
;
};
/* Context activation for state handlers is done by the caller. */
...
...
@@ -4843,7 +4842,6 @@ static HRESULT shader_arb_alloc(struct wined3d_device *device, const struct wine
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
)
{
const
struct
wined3d_d3d_info
*
d3d_info
=
&
device
->
adapter
->
d3d_info
;
struct
fragment_caps
fragment_caps
;
void
*
vertex_priv
,
*
fragment_priv
;
struct
shader_arb_priv
*
priv
;
...
...
@@ -4874,8 +4872,6 @@ static HRESULT shader_arb_alloc(struct wined3d_device *device, const struct wine
priv
->
vertex_pipe
=
vertex_pipe
;
priv
->
fragment_pipe
=
fragment_pipe
;
fragment_pipe
->
get_caps
(
device
->
adapter
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
proj_control
;
device
->
vertex_priv
=
vertex_priv
;
device
->
fragment_priv
=
fragment_priv
;
...
...
@@ -5695,13 +5691,6 @@ static void shader_arb_handle_instruction(const struct wined3d_shader_instructio
shader_arb_add_instruction_modifiers
(
ins
);
}
static
BOOL
shader_arb_has_ffp_proj_control
(
void
*
shader_priv
)
{
struct
shader_arb_priv
*
priv
=
shader_priv
;
return
priv
->
ffp_proj_control
;
}
static
void
shader_arb_precompile
(
void
*
shader_priv
,
struct
wined3d_shader
*
shader
)
{}
static
uint64_t
shader_arb_shader_compile
(
struct
wined3d_context
*
context
,
const
struct
wined3d_shader_desc
*
shader_desc
,
...
...
@@ -5729,7 +5718,6 @@ const struct wined3d_shader_backend_ops arb_program_shader_backend =
shader_arb_init_context_state
,
shader_arb_get_caps
,
shader_arb_color_fixup_supported
,
shader_arb_has_ffp_proj_control
,
shader_arb_shader_compile
,
};
...
...
dlls/wined3d/glsl_shader.c
View file @
084e6e21
...
...
@@ -137,7 +137,6 @@ struct shader_glsl_priv
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
;
struct
wine_rb_tree
ffp_vertex_shaders
;
struct
wine_rb_tree
ffp_fragment_shaders
;
BOOL
ffp_proj_control
;
BOOL
legacy_lighting
;
};
...
...
@@ -11060,7 +11059,6 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
)
{
SIZE_T
stack_size
=
wined3d_log2i
(
max
(
WINED3D_MAX_VS_CONSTS_F
,
WINED3D_MAX_PS_CONSTS_F
))
+
1
;
struct
fragment_caps
fragment_caps
;
void
*
vertex_priv
,
*
fragment_priv
;
struct
shader_glsl_priv
*
priv
;
...
...
@@ -11113,8 +11111,6 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct win
priv
->
next_constant_version
=
1
;
priv
->
vertex_pipe
=
vertex_pipe
;
priv
->
fragment_pipe
=
fragment_pipe
;
fragment_pipe
->
get_caps
(
device
->
adapter
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
proj_control
;
priv
->
legacy_lighting
=
device
->
wined3d
->
flags
&
WINED3D_LEGACY_FFP_LIGHTING
;
device
->
vertex_priv
=
vertex_priv
;
...
...
@@ -11524,13 +11520,6 @@ static void shader_glsl_handle_instruction(const struct wined3d_shader_instructi
shader_glsl_add_instruction_modifiers
(
ins
);
}
static
BOOL
shader_glsl_has_ffp_proj_control
(
void
*
shader_priv
)
{
struct
shader_glsl_priv
*
priv
=
shader_priv
;
return
priv
->
ffp_proj_control
;
}
static
uint64_t
shader_glsl_shader_compile
(
struct
wined3d_context
*
context
,
const
struct
wined3d_shader_desc
*
shader_desc
,
enum
wined3d_shader_type
shader_type
)
{
...
...
@@ -11556,7 +11545,6 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
shader_glsl_init_context_state
,
shader_glsl_get_caps
,
shader_glsl_color_fixup_supported
,
shader_glsl_has_ffp_proj_control
,
shader_glsl_shader_compile
,
};
...
...
dlls/wined3d/shader.c
View file @
084e6e21
...
...
@@ -1922,7 +1922,6 @@ struct shader_none_priv
{
const
struct
wined3d_vertex_pipe_ops
*
vertex_pipe
;
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
;
BOOL
ffp_proj_control
;
};
static
void
shader_none_handle_instruction
(
const
struct
wined3d_shader_instruction
*
ins
)
{}
...
...
@@ -1966,7 +1965,6 @@ static void shader_none_disable(void *shader_priv, struct wined3d_context *conte
static
HRESULT
shader_none_alloc
(
struct
wined3d_device
*
device
,
const
struct
wined3d_vertex_pipe_ops
*
vertex_pipe
,
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
)
{
struct
fragment_caps
fragment_caps
;
void
*
vertex_priv
,
*
fragment_priv
;
struct
shader_none_priv
*
priv
;
...
...
@@ -1990,8 +1988,6 @@ static HRESULT shader_none_alloc(struct wined3d_device *device, const struct win
priv
->
vertex_pipe
=
vertex_pipe
;
priv
->
fragment_pipe
=
fragment_pipe
;
fragment_pipe
->
get_caps
(
device
->
adapter
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
proj_control
;
device
->
vertex_priv
=
vertex_priv
;
device
->
fragment_priv
=
fragment_priv
;
...
...
@@ -2027,13 +2023,6 @@ static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
return
TRUE
;
}
static
BOOL
shader_none_has_ffp_proj_control
(
void
*
shader_priv
)
{
struct
shader_none_priv
*
priv
=
shader_priv
;
return
priv
->
ffp_proj_control
;
}
static
uint64_t
shader_none_shader_compile
(
struct
wined3d_context
*
context
,
const
struct
wined3d_shader_desc
*
shader_desc
,
enum
wined3d_shader_type
shader_type
)
{
...
...
@@ -2058,7 +2047,6 @@ const struct wined3d_shader_backend_ops none_shader_backend =
shader_none_init_context_state
,
shader_none_get_caps
,
shader_none_color_fixup_supported
,
shader_none_has_ffp_proj_control
,
shader_none_shader_compile
,
};
...
...
dlls/wined3d/shader_spirv.c
View file @
084e6e21
...
...
@@ -49,7 +49,6 @@ struct shader_spirv_priv
{
const
struct
wined3d_vertex_pipe_ops
*
vertex_pipe
;
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
;
bool
ffp_proj_control
;
struct
shader_spirv_resource_bindings
bindings
;
};
...
...
@@ -968,7 +967,6 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
static
HRESULT
shader_spirv_alloc
(
struct
wined3d_device
*
device
,
const
struct
wined3d_vertex_pipe_ops
*
vertex_pipe
,
const
struct
wined3d_fragment_pipe_ops
*
fragment_pipe
)
{
struct
fragment_caps
fragment_caps
;
void
*
vertex_priv
,
*
fragment_priv
;
struct
shader_spirv_priv
*
priv
;
...
...
@@ -992,8 +990,6 @@ static HRESULT shader_spirv_alloc(struct wined3d_device *device,
priv
->
vertex_pipe
=
vertex_pipe
;
priv
->
fragment_pipe
=
fragment_pipe
;
fragment_pipe
->
get_caps
(
device
->
adapter
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
proj_control
;
memset
(
&
priv
->
bindings
,
0
,
sizeof
(
priv
->
bindings
));
device
->
vertex_priv
=
vertex_priv
;
...
...
@@ -1049,13 +1045,6 @@ static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup)
return
is_identity_fixup
(
fixup
);
}
static
BOOL
shader_spirv_has_ffp_proj_control
(
void
*
shader_priv
)
{
struct
shader_spirv_priv
*
priv
=
shader_priv
;
return
priv
->
ffp_proj_control
;
}
static
uint64_t
shader_spirv_compile
(
struct
wined3d_context
*
context
,
const
struct
wined3d_shader_desc
*
shader_desc
,
enum
wined3d_shader_type
shader_type
)
{
...
...
@@ -1081,7 +1070,6 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
.
shader_init_context_state
=
shader_spirv_init_context_state
,
.
shader_get_caps
=
shader_spirv_get_caps
,
.
shader_color_fixup_supported
=
shader_spirv_color_fixup_supported
,
.
shader_has_ffp_proj_control
=
shader_spirv_has_ffp_proj_control
,
.
shader_compile
=
shader_spirv_compile
,
};
...
...
dlls/wined3d/utils.c
View file @
084e6e21
...
...
@@ -5850,7 +5850,6 @@ static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t
void
get_texture_matrix
(
const
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
const
unsigned
int
tex
,
struct
wined3d_matrix
*
mat
)
{
const
struct
wined3d_device
*
device
=
context
->
device
;
BOOL
generated
=
(
state
->
texture_states
[
tex
][
WINED3D_TSS_TEXCOORD_INDEX
]
&
0xffff0000
)
!=
WINED3DTSS_TCI_PASSTHRU
;
unsigned
int
coord_idx
=
min
(
state
->
texture_states
[
tex
][
WINED3D_TSS_TEXCOORD_INDEX
&
0x0000ffff
],
...
...
@@ -5863,7 +5862,7 @@ void get_texture_matrix(const struct wined3d_context *context, const struct wine
context
->
stream_info
.
use_map
&
(
1u
<<
(
WINED3D_FFP_TEXCOORD0
+
coord_idx
))
?
context
->
stream_info
.
elements
[
WINED3D_FFP_TEXCOORD0
+
coord_idx
].
format
->
id
:
WINED3DFMT_UNKNOWN
,
device
->
shader_backend
->
shader_has_ffp_proj_control
(
device
->
shader_priv
)
,
mat
);
context
->
d3d_info
->
ffp_fragment_caps
.
proj_control
,
mat
);
if
(
texture
&&
!
(
texture
->
flags
&
WINED3D_TEXTURE_POW2_MAT_IDENT
))
{
...
...
dlls/wined3d/wined3d_private.h
View file @
084e6e21
...
...
@@ -1557,7 +1557,6 @@ struct wined3d_shader_backend_ops
void
(
*
shader_init_context_state
)(
struct
wined3d_context
*
context
);
void
(
*
shader_get_caps
)(
const
struct
wined3d_adapter
*
adapter
,
struct
shader_caps
*
caps
);
BOOL
(
*
shader_color_fixup_supported
)(
struct
color_fixup_desc
fixup
);
BOOL
(
*
shader_has_ffp_proj_control
)(
void
*
shader_priv
);
uint64_t
(
*
shader_compile
)(
struct
wined3d_context
*
context
,
const
struct
wined3d_shader_desc
*
shader_desc
,
enum
wined3d_shader_type
shader_type
);
};
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment