Commit 0a4fa886 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Revert 4ba16b84.

Unfortunately surface_can_stretch_rect() doesn't check just for WINED3DFMT_FLAG_FBO_ATTACHABLE.
parent 1d1b07b9
...@@ -3581,7 +3581,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const ...@@ -3581,7 +3581,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
* FBO support, so it doesn't really make sense to try and make it work with different offscreen rendering * FBO support, so it doesn't really make sense to try and make it work with different offscreen rendering
* backends. * backends.
*/ */
if (GL_SUPPORT(EXT_FRAMEBUFFER_BLIT) && surface_can_stretch_rect(Src, This)) if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && GL_SUPPORT(EXT_FRAMEBUFFER_BLIT)
&& surface_can_stretch_rect(Src, This))
{ {
stretch_rect_fbo((IWineD3DDevice *)myDevice, SrcSurface, &srect, stretch_rect_fbo((IWineD3DDevice *)myDevice, SrcSurface, &srect,
(IWineD3DSurface *)This, &rect, Filter, upsideDown); (IWineD3DSurface *)This, &rect, Filter, upsideDown);
...@@ -3644,8 +3645,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const ...@@ -3644,8 +3645,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
Src->palette = This->palette; Src->palette = This->palette;
} }
if (GL_SUPPORT(EXT_FRAMEBUFFER_BLIT) && surface_can_stretch_rect(Src, This) if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && GL_SUPPORT(EXT_FRAMEBUFFER_BLIT)
&& !(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))) && !(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& surface_can_stretch_rect(Src, This))
{ {
TRACE("Using stretch_rect_fbo\n"); TRACE("Using stretch_rect_fbo\n");
/* The source is always a texture, but never the currently active render target, and the texture /* The source is always a texture, but never the currently active render target, and the texture
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment