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wine
wine-winehq
Commits
0bf68b84
Commit
0bf68b84
authored
Jul 26, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 26, 2010
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Plain Diff
wined3d: Merge strect_rect_fbo() and surface_load_srgb_fbo().
parent
943fb2fb
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3 changed files
with
155 additions
and
177 deletions
+155
-177
device.c
dlls/wined3d/device.c
+0
-132
surface.c
dlls/wined3d/surface.c
+155
-41
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-4
No files found.
dlls/wined3d/device.c
View file @
0bf68b84
...
...
@@ -5743,138 +5743,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDepthStencilSurface(IWineD3DDevice
}
}
static
BOOL
surface_is_full_rect
(
IWineD3DSurfaceImpl
*
surface
,
const
RECT
*
r
)
{
if
((
r
->
left
&&
r
->
right
)
||
abs
(
r
->
right
-
r
->
left
)
!=
surface
->
currentDesc
.
Width
)
return
FALSE
;
if
((
r
->
top
&&
r
->
bottom
)
||
abs
(
r
->
bottom
-
r
->
top
)
!=
surface
->
currentDesc
.
Height
)
return
FALSE
;
return
TRUE
;
}
void
stretch_rect_fbo
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
src_rect_in
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect_in
,
const
WINED3DTEXTUREFILTERTYPE
filter
)
{
GLbitfield
mask
=
GL_COLOR_BUFFER_BIT
;
/* TODO: Support blitting depth/stencil surfaces */
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
GLenum
gl_filter
;
RECT
src_rect
,
dst_rect
;
TRACE
(
"device %p, src_surface %p, src_rect_in %s, dst_surface %p, dst_rect_in %s, filter %s (0x%08x).
\n
"
,
device
,
src_surface
,
wine_dbgstr_rect
(
src_rect_in
),
dst_surface
,
wine_dbgstr_rect
(
dst_rect_in
),
debug_d3dtexturefiltertype
(
filter
),
filter
);
src_rect
=
*
src_rect_in
;
dst_rect
=
*
dst_rect_in
;
switch
(
filter
)
{
case
WINED3DTEXF_LINEAR
:
gl_filter
=
GL_LINEAR
;
break
;
default:
FIXME
(
"Unsupported filter mode %s (0x%08x)
\n
"
,
debug_d3dtexturefiltertype
(
filter
),
filter
);
case
WINED3DTEXF_NONE
:
case
WINED3DTEXF_POINT
:
gl_filter
=
GL_NEAREST
;
break
;
}
/* Make sure the drawables are up-to-date. Loading the destination
* surface isn't required if the entire surface is overwritten. (And is
* in fact harmful if we're being called by surface_load_location() with
* the purpose of loading the destination surface.) */
surface_load_location
(
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
!
surface_is_full_rect
(
dst_surface
,
&
dst_rect
))
surface_load_location
(
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
!
surface_is_offscreen
(
src_surface
))
context
=
context_acquire
(
device
,
src_surface
);
else
if
(
!
surface_is_offscreen
(
dst_surface
))
context
=
context_acquire
(
device
,
dst_surface
);
else
context
=
context_acquire
(
device
,
NULL
);
if
(
!
context
->
valid
)
{
context_release
(
context
);
WARN
(
"Invalid context, skipping blit.
\n
"
);
return
;
}
gl_info
=
context
->
gl_info
;
if
(
!
surface_is_offscreen
(
src_surface
))
{
GLenum
buffer
=
surface_get_gl_buffer
(
src_surface
);
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
if
(
buffer
==
GL_FRONT
)
surface_translate_frontbuffer_coords
(
src_surface
,
context
->
win_handle
,
&
src_rect
);
src_rect
.
top
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
top
;
src_rect
.
bottom
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
bottom
;
ENTER_GL
();
context_bind_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
NULL
);
glReadBuffer
(
buffer
);
checkGLcall
(
"glReadBuffer()"
);
}
else
{
TRACE
(
"Source surface %p is offscreen
\n
"
,
src_surface
);
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
src_surface
,
NULL
,
SFLAG_INTEXTURE
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
checkGLcall
(
"glReadBuffer()"
);
}
LEAVE_GL
();
/* Attach dst surface to dst fbo */
if
(
!
surface_is_offscreen
(
dst_surface
))
{
GLenum
buffer
=
surface_get_gl_buffer
(
dst_surface
);
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
if
(
buffer
==
GL_FRONT
)
surface_translate_frontbuffer_coords
(
dst_surface
,
context
->
win_handle
,
&
dst_rect
);
dst_rect
.
top
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
top
;
dst_rect
.
bottom
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
bottom
;
ENTER_GL
();
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
);
context_set_draw_buffer
(
context
,
buffer
);
}
else
{
TRACE
(
"Destination surface %p is offscreen
\n
"
,
dst_surface
);
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_DRAW_FRAMEBUFFER
,
dst_surface
,
NULL
,
SFLAG_INTEXTURE
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
}
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glDisable
(
GL_SCISSOR_TEST
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
src_rect
.
left
,
src_rect
.
top
,
src_rect
.
right
,
src_rect
.
bottom
,
dst_rect
.
left
,
dst_rect
.
top
,
dst_rect
.
right
,
dst_rect
.
bottom
,
mask
,
gl_filter
);
checkGLcall
(
"glBlitFramebuffer()"
);
LEAVE_GL
();
if
(
wined3d_settings
.
strict_draw_ordering
)
wglFlush
();
/* Flush to ensure ordering across contexts. */
context_release
(
context
);
surface_modify_location
(
dst_surface
,
SFLAG_INDRAWABLE
,
TRUE
);
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderTarget
(
IWineD3DDevice
*
iface
,
DWORD
RenderTargetIndex
,
IWineD3DSurface
*
pRenderTarget
,
BOOL
set_viewport
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
...
...
dlls/wined3d/surface.c
View file @
0bf68b84
This diff is collapsed.
Click to expand it.
dlls/wined3d/wined3d_private.h
View file @
0bf68b84
...
...
@@ -2993,10 +2993,6 @@ static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
return
(
stateblock
->
pixelShader
&&
stateblock
->
device
->
ps_selected_mode
!=
SHADER_NONE
);
}
void
stretch_rect_fbo
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
src_rect
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DTEXTUREFILTERTYPE
filter
)
DECLSPEC_HIDDEN
;
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
...
...
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