Commit 1e772e5d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for test_compare_instructions().

parent 9c705180
......@@ -6828,8 +6828,20 @@ done:
DestroyWindow(window);
}
static void test_compare_instructions(IDirect3DDevice9 *device)
static void test_compare_instructions(void)
{
IDirect3DVertexShader9 *shader_slt_scalar;
IDirect3DVertexShader9 *shader_sge_scalar;
IDirect3DVertexShader9 *shader_slt_vec;
IDirect3DVertexShader9 *shader_sge_vec;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const DWORD shader_sge_vec_code[] =
{
0xfffe0101, /* vs_1_1 */
......@@ -6870,39 +6882,57 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
0x0000000c, 0xd0040000, 0x80aa0000, 0xa0550001, /* slt oD0.b, r0.b, c1.g */
0x0000ffff /* end */
};
IDirect3DVertexShader9 *shader_sge_vec;
IDirect3DVertexShader9 *shader_slt_vec;
IDirect3DVertexShader9 *shader_sge_scalar;
IDirect3DVertexShader9 *shader_slt_scalar;
HRESULT hr, color;
float quad1[] = {
-1.0, -1.0, 0.1,
0.0, -1.0, 0.1,
-1.0, 0.0, 0.1,
0.0, 0.0, 0.1
static const float quad1[] =
{
-1.0f, -1.0f, 0.1f,
-1.0f, 0.0f, 0.1f,
0.0f, -1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
};
float quad2[] = {
0.0, -1.0, 0.1,
1.0, -1.0, 0.1,
0.0, 0.0, 0.1,
1.0, 0.0, 0.1
static const float quad2[] =
{
0.0f, -1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
1.0f, -1.0f, 0.1f,
1.0f, 0.0f, 0.1f,
};
float quad3[] = {
-1.0, 0.0, 0.1,
0.0, 0.0, 0.1,
-1.0, 1.0, 0.1,
0.0, 1.0, 0.1
static const float quad3[] =
{
-1.0f, 0.0f, 0.1f,
-1.0f, 1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f,
};
float quad4[] = {
0.0, 0.0, 0.1,
1.0, 0.0, 0.1,
0.0, 1.0, 0.1,
1.0, 1.0, 0.1
static const float quad4[] =
{
0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f,
1.0f, 0.0f, 0.1f,
1.0f, 1.0f, 0.1f,
};
const float const0[4] = {0.8, 0.2, 0.2, 0.2};
const float const1[4] = {0.2, 0.8, 0.2, 0.2};
static const float const0[4] = {0.8f, 0.2f, 0.2f, 0.2f};
static const float const1[4] = {0.2f, 0.8f, 0.2f, 0.2f};
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1))
{
skip("No vs_1_1 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear returned %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_vec_code, &shader_sge_vec);
......@@ -6951,9 +6981,6 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
color = getPixelColor(device, 160, 360);
ok(color == 0x00ff00ff, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00ff00ff\n", color);
color = getPixelColor(device, 480, 360);
......@@ -6970,6 +6997,11 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader_slt_vec);
IDirect3DVertexShader9_Release(shader_sge_scalar);
IDirect3DVertexShader9_Release(shader_slt_scalar);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_vshader_input(void)
......@@ -16345,13 +16377,13 @@ START_TEST(visual)
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
{
test_constant_clamp_vs(device_ptr);
test_compare_instructions(device_ptr);
}
else skip("No vs_1_1 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
test_compare_instructions();
test_mova();
loop_index_test();
sincos_test();
......
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