Commit 3e64e1a5 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Recognize SM4 dcl_input_siv opcode.

parent f71bd60b
...@@ -5234,6 +5234,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL ...@@ -5234,6 +5234,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_SIV */ NULL,
/* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL,
/* WINED3DSIH_DCL_OUTPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ NULL,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
......
...@@ -8022,6 +8022,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -8022,6 +8022,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
/* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
......
...@@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] = ...@@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv",
/* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv",
/* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv", /* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv",
/* WINED3DSIH_DCL_INPUT_SIV */ "dcl_input_siv",
/* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output",
/* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv", /* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv",
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
...@@ -1920,6 +1921,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe ...@@ -1920,6 +1921,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
} }
else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_SIV
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV) || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV)
{ {
TRACE("%s ", shader_opcode_names[ins.handler_idx]); TRACE("%s ", shader_opcode_names[ins.handler_idx]);
......
...@@ -163,6 +163,7 @@ enum wined3d_sm4_opcode ...@@ -163,6 +163,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f, WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60, WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
...@@ -372,6 +373,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = ...@@ -372,6 +373,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
...@@ -995,6 +997,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ...@@ -995,6 +997,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
} }
else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SGV || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
|| opcode == WINED3D_SM4_OP_DCL_INPUT_SIV
|| opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV) || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
{ {
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
......
...@@ -506,6 +506,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER ...@@ -506,6 +506,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV,
WINED3DSIH_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV,
WINED3DSIH_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV,
WINED3DSIH_DCL_INPUT_SIV,
WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT,
WINED3DSIH_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV,
WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
......
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