Commit 4934b7ae authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Add D3DLINEPATTERN to the WINED3D namespace.

parent 50130fdf
......@@ -4100,7 +4100,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
{
union {
DWORD d;
D3DLINEPATTERN lp;
WINED3DLINEPATTERN lp;
} tmppattern;
tmppattern.d = Value;
......
......@@ -813,7 +813,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
union {
D3DLINEPATTERN lp;
WINED3DLINEPATTERN lp;
DWORD d;
} lp;
union {
......
......@@ -118,6 +118,11 @@ typedef struct _WINED3DGAMMARAMP {
WORD blue [256];
} WINED3DGAMMARAMP;
typedef struct _WINED3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} WINED3DLINEPATTERN;
#define WINED3D_VSHADER_MAX_CONSTANTS 96
#define WINED3D_PSHADER_MAX_CONSTANTS 32
......
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