Commit 4987196e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx9: Avoid LPD3DXTEXTUREGUTTERHELPER.

parent 69eeb35e
...@@ -565,7 +565,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) ...@@ -565,7 +565,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
STDMETHOD(UnlockBuffer)(THIS) PURE; STDMETHOD(UnlockBuffer)(THIS) PURE;
STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE; STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE; STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
STDMETHOD(ReleaseGH)(THIS) PURE; STDMETHOD(ReleaseGH)(THIS) PURE;
STDMETHOD(EvalGH)(THIS) PURE; STDMETHOD(EvalGH)(THIS) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
...@@ -709,7 +709,8 @@ HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_ ...@@ -709,7 +709,8 @@ HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_
HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *); HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *);
HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *); HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *);
HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *); HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT, UINT, LPD3DXMESH, FLOAT, LPD3DXTEXTUREGUTTERHELPER *); HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
float gutter_size, ID3DXTextureGutterHelper **gh);
HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *); HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
......
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