Commit 4a30ab29 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Rename state.c to ffp_gl.c.

Better reflect its contents. There is still a small amount of code in this file not directly related to the FFP: - compile_state_table(), which should eventually go away; - states like state_so() and indexbuffer(), which should eventually be moved to context_gl.c with the rest of the resource loading/binding code.
parent 7181ef40
......@@ -15,6 +15,7 @@ SOURCES = \
cs.c \
device.c \
directx.c \
ffp_gl.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
......@@ -26,7 +27,6 @@ SOURCES = \
shader_sm1.c \
shader_sm4.c \
shader_spirv.c \
state.c \
stateblock.c \
surface.c \
swapchain.c \
......
/*
* Direct3D state management
* GL fixed-function pipeline
*
* Copyright 2002 Lionel Ulmer
* Copyright 2002-2005 Jason Edmeades
......
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