Commit 5317f869 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1/effect: Add a helper to append shader objects to the context.

parent 35c4117b
......@@ -37,18 +37,35 @@ static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1Effec
static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
{
unsigned int i;
size_t i;
for (i = 0; i < effect_context->shader_count; ++i)
{
if (effect_context->shaders[i].shader)
IUnknown_Release(effect_context->shaders[i].shader);
}
IUnknown_Release(effect_context->shaders[i].shader);
heap_free(effect_context->shaders);
ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface);
}
static HRESULT d2d_effect_context_add_shader(struct d2d_effect_context *effect_context,
REFGUID shader_id, void *shader)
{
struct d2d_shader *entry;
if (!d2d_array_reserve((void **)&effect_context->shaders, &effect_context->shaders_size,
effect_context->shader_count + 1, sizeof(*effect_context->shaders)))
{
WARN("Failed to resize shaders array.\n");
return E_OUTOFMEMORY;
}
entry = &effect_context->shaders[effect_context->shader_count++];
entry->id = *shader_id;
entry->shader = shader;
IUnknown_AddRef(entry->shader);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
......@@ -189,7 +206,6 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ID3D11VertexShader *vertex_shader;
struct d2d_shader *shader;
HRESULT hr;
TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
......@@ -205,22 +221,10 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
return hr;
}
if (!d2d_array_reserve((void **)&effect_context->shaders, &effect_context->shaders_size,
effect_context->shader_count + 1, sizeof(*effect_context->shaders)))
{
ERR("Failed to resize shaders array.\n");
ID3D11VertexShader_Release(vertex_shader);
return E_OUTOFMEMORY;
}
memset(effect_context->shaders + effect_context->shader_count, 0,
sizeof(*effect_context->shaders) * (effect_context->shaders_size - effect_context->shader_count));
hr = d2d_effect_context_add_shader(effect_context, shader_id, vertex_shader);
ID3D11VertexShader_Release(vertex_shader);
effect_context->shader_count++;
shader = &effect_context->shaders[effect_context->shader_count - 1];
shader->id = *shader_id;
shader->shader = (IUnknown *)vertex_shader;
return S_OK;
return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
......
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