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wine
wine-winehq
Commits
6db6df95
Commit
6db6df95
authored
Jul 29, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 16, 2022
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Plain Diff
d3d8: Introduce a wined3d_usage_from_d3d() helper.
parent
bc7b188f
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Inline
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Showing
3 changed files
with
13 additions
and
12 deletions
+13
-12
buffer.c
dlls/d3d8/buffer.c
+2
-2
d3d8_private.h
dlls/d3d8/d3d8_private.h
+8
-0
texture.c
dlls/d3d8/texture.c
+3
-10
No files found.
dlls/d3d8/buffer.c
View file @
6db6df95
...
@@ -296,7 +296,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
...
@@ -296,7 +296,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
buffer
->
usage
=
usage
;
buffer
->
usage
=
usage
;
desc
.
byte_width
=
size
;
desc
.
byte_width
=
size
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
usage
=
wined3d_usage_from_d3d
(
pool
,
usage
)
;
desc
.
bind_flags
=
0
;
desc
.
bind_flags
=
0
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
map_access_from_usage
(
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
map_access_from_usage
(
usage
);
/* Buffers are always readable. */
/* Buffers are always readable. */
...
@@ -600,7 +600,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
...
@@ -600,7 +600,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
return
D3DERR_INVALIDCALL
;
return
D3DERR_INVALIDCALL
;
desc
.
byte_width
=
size
;
desc
.
byte_width
=
size
;
desc
.
usage
=
(
usage
&
WINED3DUSAGE_MASK
)
|
WINED3DUSAGE_STATICDECL
;
desc
.
usage
=
wined3d_usage_from_d3d
(
pool
,
usage
)
|
WINED3DUSAGE_STATICDECL
;
desc
.
bind_flags
=
0
;
desc
.
bind_flags
=
0
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
map_access_from_usage
(
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
map_access_from_usage
(
usage
);
/* Buffers are always readable. */
/* Buffers are always readable. */
...
...
dlls/d3d8/d3d8_private.h
View file @
6db6df95
...
@@ -353,6 +353,14 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int
...
@@ -353,6 +353,14 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int
return
access
;
return
access
;
}
}
static
inline
unsigned
int
wined3d_usage_from_d3d
(
D3DPOOL
pool
,
DWORD
usage
)
{
usage
&=
WINED3DUSAGE_MASK
;
if
(
pool
==
D3DPOOL_SCRATCH
)
usage
|=
WINED3DUSAGE_SCRATCH
;
return
usage
;
}
static
inline
unsigned
int
wined3d_bind_flags_from_d3d8_usage
(
DWORD
usage
)
static
inline
unsigned
int
wined3d_bind_flags_from_d3d8_usage
(
DWORD
usage
)
{
{
unsigned
int
bind_flags
=
0
;
unsigned
int
bind_flags
=
0
;
...
...
dlls/d3d8/texture.c
View file @
6db6df95
...
@@ -1105,9 +1105,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
...
@@ -1105,9 +1105,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
usage
=
wined3d_usage_from_d3d
(
pool
,
usage
);
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
width
=
width
;
desc
.
width
=
width
;
...
@@ -1158,10 +1156,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
...
@@ -1158,10 +1156,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
usage
=
wined3d_usage_from_d3d
(
pool
,
usage
)
|
WINED3DUSAGE_LEGACY_CUBEMAP
;
desc
.
usage
|=
WINED3DUSAGE_LEGACY_CUBEMAP
;
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
width
=
edge_length
;
desc
.
width
=
edge_length
;
...
@@ -1216,9 +1211,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
...
@@ -1216,9 +1211,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
usage
=
wined3d_usage_from_d3d
(
pool
,
usage
);
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
width
=
width
;
desc
.
width
=
width
;
...
...
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