Commit 6ea0880e authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Fix a small bug in a patch from yesterday.

parent eb704369
......@@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
}
if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1,
sizeof(This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
}
if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1,
sizeof(This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
}
This->activeContext = context;
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment