Commit 6ea0880e authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Fix a small bug in a patch from yesterday.

parent eb704369
...@@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU ...@@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
} }
if(This->activeContext->vshader_const_dirty) { if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1, memset(This->activeContext->vshader_const_dirty, 1,
sizeof(This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF)); sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
} }
if(This->activeContext->pshader_const_dirty) { if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1, memset(This->activeContext->pshader_const_dirty, 1,
sizeof(This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF)); sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
} }
This->activeContext = context; This->activeContext = context;
} }
......
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