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wine
wine-winehq
Commits
819e5fa6
Commit
819e5fa6
authored
Oct 10, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 11, 2012
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wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
parent
09f5f592
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1 changed file
with
3 additions
and
1 deletion
+3
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+3
-1
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dlls/wined3d/glsl_shader.c
View file @
819e5fa6
...
...
@@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch
(
ins
->
handler_idx
)
{
case
WINED3DSIH_EQ
:
op
=
"equal"
;
break
;
case
WINED3DSIH_GE
:
op
=
"greaterThanEqual"
;
break
;
default:
op
=
"<unhandled operator>"
;
ERR
(
"Unhandled opcode %#x.
\n
"
,
ins
->
handler_idx
);
...
...
@@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch
(
ins
->
handler_idx
)
{
case
WINED3DSIH_EQ
:
op
=
"=="
;
break
;
case
WINED3DSIH_GE
:
op
=
">="
;
break
;
default:
op
=
"<unhandled operator>"
;
ERR
(
"Unhandled opcode %#x.
\n
"
,
ins
->
handler_idx
);
...
...
@@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */
shader_glsl_expp
,
/* WINED3DSIH_FRC */
shader_glsl_map2gl
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_GE */
shader_glsl_relop
,
/* WINED3DSIH_IADD */
shader_glsl_binop
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IF */
shader_glsl_if
,
...
...
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