Commit 8506da62 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend.

parent 1dfea3a4
...@@ -2606,6 +2606,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) ...@@ -2606,6 +2606,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_DSX: instruction = "dFdx"; break; case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break; case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = ""; default: instruction = "";
FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx);
break; break;
...@@ -6788,7 +6789,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -6788,7 +6789,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SGN */ shader_glsl_sgn, /* WINED3DSIH_SGN */ shader_glsl_sgn,
/* WINED3DSIH_SINCOS */ shader_glsl_sincos, /* WINED3DSIH_SINCOS */ shader_glsl_sincos,
/* WINED3DSIH_SLT */ shader_glsl_compare, /* WINED3DSIH_SLT */ shader_glsl_compare,
/* WINED3DSIH_SQRT */ NULL, /* WINED3DSIH_SQRT */ shader_glsl_map2gl,
/* WINED3DSIH_SUB */ shader_glsl_binop, /* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_TEX */ shader_glsl_tex, /* WINED3DSIH_TEX */ shader_glsl_tex,
/* WINED3DSIH_TEXBEM */ shader_glsl_texbem, /* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
......
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