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wine
wine-winehq
Commits
91096dd7
Commit
91096dd7
authored
Jun 06, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 06, 2013
Browse files
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Plain Diff
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
parent
145c417e
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6 changed files
with
70 additions
and
54 deletions
+70
-54
texture.c
dlls/d3d10core/texture.c
+14
-4
texture.c
dlls/d3d8/texture.c
+14
-3
texture.c
dlls/d3d9/texture.c
+14
-3
texture.c
dlls/wined3d/texture.c
+25
-40
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+2
-3
No files found.
dlls/d3d10core/texture.c
View file @
91096dd7
...
...
@@ -475,6 +475,7 @@ static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
HRESULT
d3d10_texture3d_init
(
struct
d3d10_texture3d
*
texture
,
struct
d3d10_device
*
device
,
const
D3D10_TEXTURE3D_DESC
*
desc
)
{
struct
wined3d_resource_desc
wined3d_desc
;
HRESULT
hr
;
texture
->
ID3D10Texture3D_iface
.
lpVtbl
=
&
d3d10_texture3d_vtbl
;
...
...
@@ -483,10 +484,19 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
FIXME
(
"Implement DXGI<->wined3d usage conversion.
\n
"
);
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
desc
->
Width
,
desc
->
Height
,
desc
->
Depth
,
desc
->
MipLevels
,
desc
->
Usage
,
wined3dformat_from_dxgi_format
(
desc
->
Format
),
WINED3D_POOL_DEFAULT
,
texture
,
&
d3d10_texture3d_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
if
(
FAILED
(
hr
))
wined3d_desc
.
resource_type
=
WINED3D_RTYPE_VOLUME_TEXTURE
;
wined3d_desc
.
format
=
wined3dformat_from_dxgi_format
(
desc
->
Format
);
wined3d_desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
wined3d_desc
.
multisample_quality
=
0
;
wined3d_desc
.
usage
=
desc
->
Usage
;
wined3d_desc
.
pool
=
WINED3D_POOL_DEFAULT
;
wined3d_desc
.
width
=
desc
->
Width
;
wined3d_desc
.
height
=
desc
->
Height
;
wined3d_desc
.
depth
=
desc
->
Depth
;
wined3d_desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
&
wined3d_desc
,
desc
->
MipLevels
,
texture
,
&
d3d10_texture3d_wined3d_parent_ops
,
&
texture
->
wined3d_texture
)))
{
WARN
(
"Failed to create wined3d texture, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
dlls/d3d8/texture.c
View file @
91096dd7
...
...
@@ -1257,15 +1257,26 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
HRESULT
volumetexture_init
(
struct
d3d8_texture
*
texture
,
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
struct
wined3d_resource_desc
desc
;
HRESULT
hr
;
texture
->
IDirect3DBaseTexture8_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture8Vtbl
*
)
&
Direct3DVolumeTexture8_Vtbl
;
texture
->
refcount
=
1
;
desc
.
resource_type
=
WINED3D_RTYPE_VOLUME_TEXTURE
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
pool
=
pool
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
depth
;
desc
.
size
=
0
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
width
,
height
,
depth
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d8_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
&
desc
,
levels
,
texture
,
&
d3d8_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d9/texture.c
View file @
91096dd7
...
...
@@ -1381,15 +1381,26 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
HRESULT
volumetexture_init
(
struct
d3d9_texture
*
texture
,
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
struct
wined3d_resource_desc
desc
;
HRESULT
hr
;
texture
->
IDirect3DBaseTexture9_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture9Vtbl
*
)
&
d3d9_texture_3d_vtbl
;
texture
->
refcount
=
1
;
desc
.
resource_type
=
WINED3D_RTYPE_VOLUME_TEXTURE
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
pool
=
pool
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
depth
;
desc
.
size
=
0
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
width
,
height
,
depth
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d9_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
hr
=
wined3d_texture_create_3d
(
device
->
wined3d_device
,
&
desc
,
levels
,
texture
,
&
d3d9_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/wined3d/texture.c
View file @
91096dd7
...
...
@@ -1153,19 +1153,17 @@ static const struct wined3d_resource_ops texture3d_resource_ops =
texture3d_unload
,
};
static
HRESULT
volumetexture_init
(
struct
wined3d_texture
*
texture
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
struct
wined3d_device
*
device
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
static
HRESULT
volumetexture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
levels
,
struct
wined3d_device
*
device
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
wined3d_resource_desc
desc
;
UINT
tmp_w
,
tmp_h
,
tmp_d
;
unsigned
int
i
;
HRESULT
hr
;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if
(
WINED3DFMT_UNKNOWN
>=
format_id
)
if
(
WINED3DFMT_UNKNOWN
>=
desc
->
format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.
\n
"
,
texture
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -1178,7 +1176,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
}
/* Calculate levels for mip mapping. */
if
(
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
if
(
desc
->
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
gl_info
->
supported
[
SGIS_GENERATE_MIPMAP
])
{
...
...
@@ -1196,7 +1194,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
}
else
if
(
!
levels
)
{
levels
=
wined3d_log2i
(
max
(
max
(
width
,
height
),
depth
))
+
1
;
levels
=
wined3d_log2i
(
max
(
max
(
desc
->
width
,
desc
->
height
),
desc
->
depth
))
+
1
;
TRACE
(
"Calculated levels = %u.
\n
"
,
levels
);
}
...
...
@@ -1204,40 +1202,32 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
{
UINT
pow2_w
,
pow2_h
,
pow2_d
;
pow2_w
=
1
;
while
(
pow2_w
<
width
)
pow2_w
<<=
1
;
while
(
pow2_w
<
desc
->
width
)
pow2_w
<<=
1
;
pow2_h
=
1
;
while
(
pow2_h
<
height
)
pow2_h
<<=
1
;
while
(
pow2_h
<
desc
->
height
)
pow2_h
<<=
1
;
pow2_d
=
1
;
while
(
pow2_d
<
depth
)
pow2_d
<<=
1
;
while
(
pow2_d
<
desc
->
depth
)
pow2_d
<<=
1
;
if
(
pow2_w
!=
width
||
pow2_h
!=
height
||
pow2_d
!=
depth
)
if
(
pow2_w
!=
desc
->
width
||
pow2_h
!=
desc
->
height
||
pow2_d
!=
desc
->
depth
)
{
if
(
pool
==
WINED3D_POOL_SCRATCH
)
if
(
desc
->
pool
==
WINED3D_POOL_SCRATCH
)
{
WARN
(
"Creating a scratch NPOT volume texture despite lack of HW support.
\n
"
);
}
else
{
WARN
(
"Attempted to create a NPOT volume texture (%u,
%u,
%u) without GL support.
\n
"
,
width
,
height
,
depth
);
WARN
(
"Attempted to create a NPOT volume texture (%u,
%u,
%u) without GL support.
\n
"
,
desc
->
width
,
desc
->
height
,
desc
->
depth
);
return
WINED3DERR_INVALIDCALL
;
}
}
}
desc
.
resource_type
=
WINED3D_RTYPE_VOLUME_TEXTURE
;
desc
.
format
=
format_id
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
;
desc
.
pool
=
pool
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
depth
;
desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture3d_ops
,
1
,
levels
,
&
desc
,
device
,
parent
,
parent_ops
,
&
texture3d_resource_ops
)))
desc
,
device
,
parent
,
parent_ops
,
&
texture3d_resource_ops
)))
{
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
return
hr
;
...
...
@@ -1250,9 +1240,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
texture
->
target
=
GL_TEXTURE_3D
;
/* Generate all the surfaces. */
tmp_w
=
width
;
tmp_h
=
height
;
tmp_d
=
depth
;
tmp_w
=
desc
->
width
;
tmp_h
=
desc
->
height
;
tmp_d
=
de
sc
->
de
pth
;
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
{
...
...
@@ -1260,7 +1250,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
/* Create the volume. */
hr
=
device
->
device_parent
->
ops
->
create_volume
(
device
->
device_parent
,
parent
,
tmp_w
,
tmp_h
,
tmp_d
,
format_id
,
pool
,
usage
,
&
volume
);
tmp_w
,
tmp_h
,
tmp_d
,
desc
->
format
,
desc
->
pool
,
desc
->
usage
,
&
volume
);
if
(
FAILED
(
hr
))
{
ERR
(
"Creating a volume for the volume texture failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -1311,17 +1301,14 @@ HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, const str
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_create_3d
(
struct
wined3d_device
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
level_count
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
)
HRESULT
CDECL
wined3d_texture_create_3d
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
)
{
struct
wined3d_texture
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, width %u, height %u, depth %u, level_count %u, usage %#x
\n
"
,
device
,
width
,
height
,
depth
,
level_count
,
usage
);
TRACE
(
"format %s, pool %#x, parent %p, parent_ops %p, texture %p.
\n
"
,
debug_d3dformat
(
format_id
),
pool
,
parent
,
parent_ops
,
texture
);
TRACE
(
"device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.
\n
"
,
device
,
desc
,
level_count
,
parent
,
parent_ops
,
texture
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
@@ -1330,9 +1317,7 @@ HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT widt
return
WINED3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
volumetexture_init
(
object
,
width
,
height
,
depth
,
level_count
,
device
,
usage
,
format_id
,
pool
,
parent
,
parent_ops
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
volumetexture_init
(
object
,
desc
,
level_count
,
device
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize volumetexture, returning %#x
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/wined3d/wined3d.spec
View file @
91096dd7
...
...
@@ -252,7 +252,7 @@
@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
@ cdecl wined3d_texture_create_2d(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_texture_create_3d(ptr
long long long long long long
long ptr ptr ptr)
@ cdecl wined3d_texture_create_3d(ptr
ptr
long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr)
...
...
include/wine/wined3d.h
View file @
91096dd7
...
...
@@ -2373,9 +2373,8 @@ HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture
UINT
layer
,
const
struct
wined3d_box
*
dirty_region
);
HRESULT
__cdecl
wined3d_texture_create_2d
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
HRESULT
__cdecl
wined3d_texture_create_3d
(
struct
wined3d_device
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
level_count
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
HRESULT
__cdecl
wined3d_texture_create_3d
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
HRESULT
__cdecl
wined3d_texture_create_cube
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
ULONG
__cdecl
wined3d_texture_decref
(
struct
wined3d_texture
*
texture
);
...
...
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