Commit 98e2fd37 authored by Jan Sikorski's avatar Jan Sikorski Committed by Alexandre Julliard

d3d8: Don't grab wined3d lock in surface AddRef/Release().

parent 0ceabaae
......@@ -66,11 +66,9 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
{
if (surface->parent_device)
IDirect3DDevice8_AddRef(surface->parent_device);
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
wined3d_texture_incref(surface->wined3d_texture);
wined3d_mutex_unlock();
}
return refcount;
......@@ -102,11 +100,9 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
IDirect3DDevice8 *parent_device = surface->parent_device;
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(surface->wined3d_texture);
wined3d_mutex_unlock();
if (parent_device)
IDirect3DDevice8_Release(parent_device);
......
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