Commit 9e3b9f8b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Add a checkGLcall() at the end of loadTexCoords().

To prevent GL errors in loadTexCoords from showing up in different state handlers
parent 9e955d3a
......@@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
}
}
checkGLcall("loadTexCoords");
}
static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
......
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