Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9e3b9f8b
Commit
9e3b9f8b
authored
Sep 17, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add a checkGLcall() at the end of loadTexCoords().
To prevent GL errors in loadTexCoords from showing up in different state handlers
parent
9e955d3a
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
0 deletions
+2
-0
state.c
dlls/wined3d/state.c
+2
-0
No files found.
dlls/wined3d/state.c
View file @
9e3b9f8b
...
...
@@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex
GL_EXTCALL
(
glMultiTexCoord4fARB
(
GL_TEXTURE0_ARB
+
textureNo
,
0
,
0
,
0
,
1
));
}
}
checkGLcall
(
"loadTexCoords"
);
}
static
void
tex_coordindex
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment