Commit a9604de2 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9/tests: Don't create a vertex shader in test_desktop_window() when unsupported.

parent b4692e94
...@@ -26423,6 +26423,7 @@ static void test_desktop_window(void) ...@@ -26423,6 +26423,7 @@ static void test_desktop_window(void)
unsigned int color; unsigned int color;
IDirect3D9 *d3d; IDirect3D9 *d3d;
ULONG refcount; ULONG refcount;
D3DCAPS9 caps;
HWND window; HWND window;
HRESULT hr; HRESULT hr;
...@@ -26475,9 +26476,18 @@ static void test_desktop_window(void) ...@@ -26475,9 +26476,18 @@ static void test_desktop_window(void)
device = create_device(d3d, NULL, NULL, TRUE); device = create_device(d3d, NULL, NULL, TRUE);
ok(device != NULL, "Failed to create a D3D device\n"); ok(device != NULL, "Failed to create a D3D device\n");
hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#lx.\n", hr); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#lx.\n", hr);
IDirect3DVertexShader9_Release(shader); if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
{
hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader);
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#lx.\n", hr);
IDirect3DVertexShader9_Release(shader);
}
else
{
skip("Vertex shaders not supported.\n");
}
IDirect3DDevice9_Release(device); IDirect3DDevice9_Release(device);
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