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wine
wine-winehq
Commits
aafcae47
Commit
aafcae47
authored
Oct 28, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 08, 2007
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wined3d: Remove the conditional from texdepth.
parent
36330f05
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
aafcae47
...
...
@@ -2230,7 +2230,7 @@ void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg) {
* too is irrelevant, since if x = 0, any y value < 1.0 (and > 1.0 is not allowed) results in a result
* >= 1.0 or < 0.0
*/
shader_addline
(
arg
->
buffer
,
"gl_FragDepth =
(%s.y == 0.0) ? 1.0 :
clamp((%s.x / min(%s.y, 1.0)), 0.0, 1.0);
\n
"
,
dst_param
.
reg_name
,
dst_param
.
reg_name
,
dst_param
.
reg_name
);
shader_addline
(
arg
->
buffer
,
"gl_FragDepth = clamp((%s.x / min(%s.y, 1.0)), 0.0, 1.0);
\n
"
,
dst_param
.
reg_name
,
dst_param
.
reg_name
,
dst_param
.
reg_name
);
}
/** Process the WINED3DSIO_TEXM3X2DEPTH instruction in GLSL:
...
...
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