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wine
wine-winehq
Commits
ad9121c4
Commit
ad9121c4
authored
May 13, 2003
by
Raphael Junqueira
Committed by
Alexandre Julliard
May 13, 2003
Browse files
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Plain Diff
- moved loading code of volume texture to VolumeTexture::Preload as
done in Texture/CubeTexture - fixed some stubs return values
parent
b3ee1f74
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
63 additions
and
9 deletions
+63
-9
volumetexture.c
dlls/d3d8/volumetexture.c
+63
-9
No files found.
dlls/d3d8/volumetexture.c
View file @
ad9121c4
...
@@ -87,27 +87,79 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEX
...
@@ -87,27 +87,79 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEX
}
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub returning 0
\n
"
,
This
);
return
0
;
}
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub returning 0
\n
"
,
This
);
return
0
;
}
}
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
int
i
;
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
TRACE
(
"(%p) : About to load texture
\n
"
,
This
);
for
(
i
=
0
;
i
<
This
->
levels
;
i
++
)
{
if
(
i
==
0
&&
This
->
volumes
[
i
]
->
textureName
!=
0
&&
This
->
Dirty
==
FALSE
)
{
glBindTexture
(
GL_TEXTURE_3D
,
This
->
volumes
[
i
]
->
textureName
);
checkGLcall
(
"glBindTexture"
);
TRACE
(
"Texture %p (level %d) given name %d
\n
"
,
This
->
volumes
[
i
],
i
,
This
->
volumes
[
i
]
->
textureName
);
/* No need to walk through all mip-map levels, since already all assigned */
i
=
This
->
levels
;
}
else
{
if
(
i
==
0
)
{
if
(
This
->
volumes
[
i
]
->
textureName
==
0
)
{
glGenTextures
(
1
,
&
This
->
volumes
[
i
]
->
textureName
);
checkGLcall
(
"glGenTextures"
);
TRACE
(
"Texture %p (level %d) given name %d
\n
"
,
This
->
volumes
[
i
],
i
,
This
->
volumes
[
i
]
->
textureName
);
}
glBindTexture
(
GL_TEXTURE_3D
,
This
->
volumes
[
i
]
->
textureName
);
checkGLcall
(
"glBindTexture"
);
TRACE
(
"Setting GL_TEXTURE_MAX_LEVEL to %d
\n
"
,
This
->
levels
-
1
);
glTexParameteri
(
GL_TEXTURE_3D
,
GL_TEXTURE_MAX_LEVEL
,
This
->
levels
-
1
);
checkGLcall
(
"glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"
);
}
TRACE
(
"Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%lx, Mem=%p
\n
"
,
GL_TEXTURE_3D
,
i
,
fmt2glintFmt
(
This
->
format
),
This
->
volumes
[
i
]
->
myDesc
.
Width
,
This
->
volumes
[
i
]
->
myDesc
.
Height
,
This
->
volumes
[
i
]
->
myDesc
.
Depth
,
0
,
fmt2glFmt
(
This
->
format
),
fmt2glType
(
This
->
format
),
This
->
volumes
[
i
]
->
allocatedMemory
);
glTexImage3D
(
GL_TEXTURE_3D
,
i
,
fmt2glintFmt
(
This
->
format
),
This
->
volumes
[
i
]
->
myDesc
.
Width
,
This
->
volumes
[
i
]
->
myDesc
.
Height
,
This
->
volumes
[
i
]
->
myDesc
.
Depth
,
0
,
fmt2glFmt
(
This
->
format
),
fmt2glType
(
This
->
format
),
This
->
volumes
[
i
]
->
allocatedMemory
);
checkGLcall
(
"glTexImage3D"
);
/* Removed glTexParameterf now TextureStageStates are initialized at startup */
This
->
Dirty
=
FALSE
;
}
}
return
;
}
}
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
...
@@ -118,11 +170,13 @@ D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTU
...
@@ -118,11 +170,13 @@ D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTU
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub returning 0
\n
"
,
This
);
return
0
;
}
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
FIXME
(
"(%p) : stub returning 0
\n
"
,
This
);
return
0
;
}
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
...
@@ -135,7 +189,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUME
...
@@ -135,7 +189,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUME
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
ICOM_THIS
(
IDirect3DVolumeTexture8Impl
,
iface
);
if
(
Level
<
This
->
levels
)
{
if
(
Level
<
This
->
levels
)
{
TRACE
(
"(%p) Level (%d)
\n
"
,
This
,
Level
);
TRACE
(
"(%p) Level (%d)
\n
"
,
This
,
Level
);
return
IDirect3DVolume8Impl_GetDesc
((
LPDIRECT3DVOLUME8
)
This
->
volumes
[
Level
],
pDesc
);
return
IDirect3DVolume8Impl_GetDesc
((
LPDIRECT3DVOLUME8
)
This
->
volumes
[
Level
],
pDesc
);
}
else
{
}
else
{
FIXME
(
"(%p) Level (%d)
\n
"
,
This
,
Level
);
FIXME
(
"(%p) Level (%d)
\n
"
,
This
,
Level
);
}
}
...
...
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