Commit b08c430c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a helper function to map a wined3d_bo_address.

parent ee9ae29a
...@@ -104,6 +104,47 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture, ...@@ -104,6 +104,47 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
sub_resource_idx, texture); sub_resource_idx, texture);
} }
/* Context activation is done by the caller. */
static void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size_t size,
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags)
{
BYTE *memory;
if (!data->buffer_object)
return data->addr;
GL_EXTCALL(glBindBuffer(binding, data->buffer_object));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield map_flags = wined3d_resource_gl_map_flags(flags) & ~GL_MAP_FLUSH_EXPLICIT_BIT;
memory = GL_EXTCALL(glMapBufferRange(binding, (INT_PTR)data->addr, size, map_flags));
}
else
{
memory = GL_EXTCALL(glMapBuffer(binding, wined3d_resource_gl_legacy_map_flags(flags)));
memory += (INT_PTR)data->addr;
}
GL_EXTCALL(glBindBuffer(binding, 0));
checkGLcall("Map buffer object");
return memory;
}
/* Context activation is done by the caller. */
static void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
const struct wined3d_gl_info *gl_info, GLenum binding)
{
if (!data->buffer_object)
return;
GL_EXTCALL(glBindBuffer(binding, data->buffer_object));
GL_EXTCALL(glUnmapBuffer(binding));
GL_EXTCALL(glBindBuffer(binding, 0));
checkGLcall("Unmap buffer object");
}
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations) struct wined3d_bo_address *data, DWORD locations)
{ {
...@@ -1340,37 +1381,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour ...@@ -1340,37 +1381,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~sub_resource->resource->map_binding); wined3d_texture_invalidate_location(texture, sub_resource_idx, ~sub_resource->resource->map_binding);
wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->resource->map_binding); wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->resource->map_binding);
if (!data.buffer_object) base_memory = wined3d_texture_map_bo_address(&data, sub_resource->resource->size,
{ gl_info, GL_PIXEL_UNPACK_BUFFER, flags);
base_memory = data.addr; TRACE("Base memory pointer %p.\n", base_memory);
}
else
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data.buffer_object));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield map_flags = wined3d_resource_gl_map_flags(flags);
map_flags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
(INT_PTR)data.addr, sub_resource->resource->size, map_flags));
}
else
{
GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
base_memory += (INT_PTR)data.addr;
}
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Map PBO");
}
if (context) if (context)
context_release(context); context_release(context);
TRACE("Base memory pointer %p.\n", base_memory);
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH) if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
{ {
map_desc->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count; map_desc->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count;
...@@ -1428,9 +1445,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour ...@@ -1428,9 +1445,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{ {
struct wined3d_texture_sub_resource *sub_resource; struct wined3d_texture_sub_resource *sub_resource;
const struct wined3d_gl_info *gl_info; struct wined3d_device *device = resource->device;
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
struct wined3d_texture *texture; struct wined3d_texture *texture;
struct wined3d_context *context; struct wined3d_bo_address data;
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
...@@ -1446,36 +1465,21 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso ...@@ -1446,36 +1465,21 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
return WINEDDERR_NOTLOCKED; return WINEDDERR_NOTLOCKED;
} }
switch (sub_resource->resource->map_binding) if (device->d3d_initialized)
{ {
case WINED3D_LOCATION_SYSMEM: context = context_acquire(device, NULL);
case WINED3D_LOCATION_USER_MEMORY: gl_info = context->gl_info;
case WINED3D_LOCATION_DIB: }
break;
case WINED3D_LOCATION_BUFFER:
context = context_acquire(resource->device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->resource->map_binding);
texture->sub_resources[sub_resource_idx].buffer_object)); wined3d_texture_unmap_bo_address(&data, gl_info, GL_PIXEL_UNPACK_BUFFER);
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glUnmapBuffer");
context_release(context);
break;
default: if (context)
ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource->resource->map_binding)); context_release(context);
break;
}
if (texture->swapchain && texture->swapchain->front_buffer == texture) if (texture->swapchain && texture->swapchain->front_buffer == texture)
{ {
struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface; if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
if (!(surface_get_sub_resource(surface)->locations
& (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain); texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
} }
else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
......
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