Commit b1a4bd87 authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.

parent 1a1b902e
......@@ -2090,6 +2090,8 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
if(!Value)
return DDERR_INVALIDPARAMS;
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
RenderStateType,
Value);
......@@ -2288,6 +2290,9 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
}
default:
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
RenderStateType,
Value);
......
......@@ -3335,7 +3335,7 @@ static void renderstate_stencil_twosided(
}
}
static void renderstate_stencil(IWineD3DDeviceImpl *This, D3DRENDERSTATETYPE State, DWORD Value) {
static void renderstate_stencil(IWineD3DDeviceImpl *This, WINED3DRENDERSTATETYPE State, DWORD Value) {
DWORD onesided_enable = FALSE;
DWORD twosided_enable = FALSE;
GLint func = GL_ALWAYS;
......@@ -3405,7 +3405,7 @@ static void renderstate_stencil(IWineD3DDeviceImpl *This, D3DRENDERSTATETYPE Sta
* Get / Set Render States
* TODO: Verify against dx9 definitions
*****/
static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State, DWORD Value) {
static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, WINED3DRENDERSTATETYPE State, DWORD Value) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
DWORD OldValue = This->stateBlock->renderState[State];
......@@ -3748,7 +3748,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
/* And now the default texture color as well */
for (i = 0; i < GL_LIMITS(texture_stages); i++) {
/* Note the D3DRS value applies to all textures, but GL has one
/* Note the WINED3DRS value applies to all textures, but GL has one
per texture, so apply it now ready to be used! */
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
......@@ -4585,7 +4585,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State, DWORD *pValue) {
static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, WINED3DRENDERSTATETYPE State, DWORD *pValue) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) for State %d = %d\n", This, State, This->stateBlock->renderState[State]);
*pValue = This->stateBlock->renderState[State];
......@@ -5140,7 +5140,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
}
/* Should I clip?
* a) D3DRS_CLIPPING is enabled
* a) WINED3DRS_CLIPPING is enabled
* b) WINED3DVOP_CLIP is passed
*/
if(This->stateBlock->renderState[WINED3DRS_CLIPPING]) {
......@@ -5529,7 +5529,7 @@ static void WINAPI IWineD3DDeviceImpl_ApplyTextureUnitState(IWineD3DDevice *ifac
eg. SetTextureStageState( 0, WINED3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION | 1 );
means use the vertex position (camera-space) as the input texture coordinates
for this texture stage, and the wrap mode set in the WINED3DRS_WRAP1 render
state. We do not (yet) support the D3DRENDERSTATE_WRAPx values, nor tie them up
state. We do not (yet) support the WINED3DRENDERSTATE_WRAPx values, nor tie them up
to the TEXCOORDINDEX value */
/**
......
......@@ -1224,10 +1224,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
glDrawBuffer(GL_BACK);
vcheckGLcall("glDrawBuffer");
}
if(myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_TRUE ||
myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST);
if (myDevice->stateBlock->renderState[D3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
if (myDevice->stateBlock->renderState[D3DRS_FOGENABLE]) glEnable(GL_FOG);
if(myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_TRUE ||
myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST);
if (myDevice->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
if (myDevice->stateBlock->renderState[WINED3DRS_FOGENABLE]) glEnable(GL_FOG);
LEAVE_GL();
......
......@@ -406,8 +406,8 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE;
STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE;
STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
......
......@@ -271,27 +271,27 @@ typedef enum _WINED3DFORMAT {
} WINED3DFORMAT;
typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_TEXTUREHANDLE = 1,
WINED3DRS_ANTIALIAS = 2,
WINED3DRS_TEXTUREADDRESS = 3,
WINED3DRS_TEXTUREPERSPECTIVE = 4,
WINED3DRS_WRAPU = 5,
WINED3DRS_WRAPV = 6,
WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
WINED3DRS_ANTIALIAS = 2, /* d3d7 */
WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
WINED3DRS_WRAPU = 5, /* d3d7 */
WINED3DRS_WRAPV = 6, /* d3d7 */
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10,
WINED3DRS_MONOENABLE = 11,
WINED3DRS_ROP2 = 12,
WINED3DRS_PLANEMASK = 13,
WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
WINED3DRS_MONOENABLE = 11, /* d3d7 */
WINED3DRS_ROP2 = 12, /* d3d7 */
WINED3DRS_PLANEMASK = 13, /* d3d7 */
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_TEXTUREMAG = 17,
WINED3DRS_TEXTUREMIN = 18,
WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_TEXTUREMAPBLEND = 21,
WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
......@@ -300,27 +300,27 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_ALPHABLENDENABLE = 27,
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30,
WINED3DRS_SUBPIXEL = 31,
WINED3DRS_SUBPIXELX = 32,
WINED3DRS_STIPPLEDALPHA = 33,
WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
WINED3DRS_SUBPIXEL = 31, /* d3d7 */
WINED3DRS_SUBPIXELX = 32, /* d3d7 */
WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_STIPPLEENABLE = 39,
WINED3DRS_EDGEANTIALIAS = 40,
WINED3DRS_COLORKEYENABLE = 41,
WINED3DRS_BORDERCOLOR = 43,
WINED3DRS_TEXTUREADDRESSU = 44,
WINED3DRS_TEXTUREADDRESSV = 45,
WINED3DRS_MIPMAPLODBIAS = 46,
WINED3DRS_ZBIAS = 47,
WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_ANISOTROPY = 49,
WINED3DRS_FLUSHBATCH = 50,
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
WINED3DRS_ANISOTROPY = 49, /* d3d7 */
WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
......@@ -340,20 +340,20 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_EXTENTS = 138,
WINED3DRS_EXTENTS = 138, /* d3d7 */
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_COLORKEYBLENDENABLE = 144,
WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
WINED3DRS_VERTEXBLEND = 151,
WINED3DRS_CLIPPLANEENABLE = 152,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
WINED3DRS_POINTSIZE = 154,
WINED3DRS_POINTSIZE_MIN = 155,
WINED3DRS_POINTSPRITEENABLE = 156,
......@@ -364,7 +364,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
WINED3DRS_MULTISAMPLEMASK = 162,
WINED3DRS_PATCHEDGESTYLE = 163,
WINED3DRS_PATCHSEGMENTS = 164,
WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
WINED3DRS_DEBUGMONITORTOKEN = 165,
WINED3DRS_POINTSIZE_MAX = 166,
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
......@@ -413,7 +413,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
} WINED3DRENDERSTATETYPE;
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest D3DRS_ value */
/* Highest WINED3DRS_ value */
typedef struct _WINED3DDISPLAYMODE {
......
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