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wine
wine-winehq
Commits
b3ff0c37
Commit
b3ff0c37
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
parent
7252b4d3
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1 changed file
with
26 additions
and
31 deletions
+26
-31
glsl_shader.c
dlls/wined3d/glsl_shader.c
+26
-31
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dlls/wined3d/glsl_shader.c
View file @
b3ff0c37
...
@@ -1020,54 +1020,49 @@ void shader_glsl_cross(SHADER_OPCODE_ARG *arg) {
...
@@ -1020,54 +1020,49 @@ void shader_glsl_cross(SHADER_OPCODE_ARG *arg) {
/* Map the opcode 1-to-1 to the GL code (arg->dst = instruction(src0, src1, ...) */
/* Map the opcode 1-to-1 to the GL code (arg->dst = instruction(src0, src1, ...) */
void
shader_glsl_map2gl
(
SHADER_OPCODE_ARG
*
arg
)
{
void
shader_glsl_map2gl
(
SHADER_OPCODE_ARG
*
arg
)
{
CONST
SHADER_OPCODE
*
curOpcode
=
arg
->
opcode
;
CONST
SHADER_OPCODE
*
curOpcode
=
arg
->
opcode
;
SHADER_BUFFER
*
buffer
=
arg
->
buffer
;
SHADER_BUFFER
*
buffer
=
arg
->
buffer
;
char
tmpLine
[
256
];
const
char
*
instruction
;
char
dst_str
[
100
],
src_str
[
100
];
char
arguments
[
256
];
char
dst_reg
[
50
],
src_reg
[
50
];
char
src_str
[
100
];
char
dst_mask
[
6
],
src_mask
[
6
];
char
src_reg
[
50
];
char
src_mask
[
6
];
DWORD
write_mask
;
unsigned
i
;
unsigned
i
;
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
dst_reg
,
dst_mask
,
dst_str
);
shader_glsl_add_dst_old
(
arg
->
dst
,
dst_reg
,
dst_mask
,
tmpLine
);
/* Determine the GLSL function to use based on the opcode */
/* Determine the GLSL function to use based on the opcode */
/* TODO: Possibly make this a table for faster lookups */
/* TODO: Possibly make this a table for faster lookups */
switch
(
curOpcode
->
opcode
)
{
switch
(
curOpcode
->
opcode
)
{
case
WINED3DSIO_MIN
:
strcat
(
tmpLine
,
"min"
)
;
break
;
case
WINED3DSIO_MIN
:
instruction
=
"min"
;
break
;
case
WINED3DSIO_MAX
:
strcat
(
tmpLine
,
"max"
)
;
break
;
case
WINED3DSIO_MAX
:
instruction
=
"max"
;
break
;
case
WINED3DSIO_RSQ
:
strcat
(
tmpLine
,
"inversesqrt"
)
;
break
;
case
WINED3DSIO_RSQ
:
instruction
=
"inversesqrt"
;
break
;
case
WINED3DSIO_ABS
:
strcat
(
tmpLine
,
"abs"
)
;
break
;
case
WINED3DSIO_ABS
:
instruction
=
"abs"
;
break
;
case
WINED3DSIO_FRC
:
strcat
(
tmpLine
,
"fract"
)
;
break
;
case
WINED3DSIO_FRC
:
instruction
=
"fract"
;
break
;
case
WINED3DSIO_POW
:
strcat
(
tmpLine
,
"pow"
)
;
break
;
case
WINED3DSIO_POW
:
instruction
=
"pow"
;
break
;
case
WINED3DSIO_NRM
:
strcat
(
tmpLine
,
"normalize"
)
;
break
;
case
WINED3DSIO_NRM
:
instruction
=
"normalize"
;
break
;
case
WINED3DSIO_LOGP
:
case
WINED3DSIO_LOGP
:
case
WINED3DSIO_LOG
:
strcat
(
tmpLine
,
"log2"
)
;
break
;
case
WINED3DSIO_LOG
:
instruction
=
"log2"
;
break
;
case
WINED3DSIO_EXP
:
strcat
(
tmpLine
,
"exp2"
)
;
break
;
case
WINED3DSIO_EXP
:
instruction
=
"exp2"
;
break
;
case
WINED3DSIO_SGN
:
strcat
(
tmpLine
,
"sign"
)
;
break
;
case
WINED3DSIO_SGN
:
instruction
=
"sign"
;
break
;
default:
default:
instruction
=
""
;
FIXME
(
"Opcode %s not yet handled in GLSL
\n
"
,
curOpcode
->
name
);
FIXME
(
"Opcode %s not yet handled in GLSL
\n
"
,
curOpcode
->
name
);
break
;
break
;
}
}
strcat
(
tmpLine
,
"("
);
write_mask
=
shader_glsl_append_dst
(
buffer
,
arg
);
arguments
[
0
]
=
'\0'
;
if
(
curOpcode
->
num_params
>
0
)
{
if
(
curOpcode
->
num_params
>
0
)
{
strcat
(
tmpLine
,
"vec4("
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
write_mask
,
src_reg
,
src_mask
,
src_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src_reg
,
src_mask
,
src_str
);
strcat
(
arguments
,
src_str
);
strcat
(
tmpLine
,
src_str
);
strcat
(
tmpLine
,
")"
);
for
(
i
=
2
;
i
<
curOpcode
->
num_params
;
++
i
)
{
for
(
i
=
2
;
i
<
curOpcode
->
num_params
;
++
i
)
{
strcat
(
tmpLine
,
", vec4("
);
strcat
(
arguments
,
", "
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
i
-
1
],
arg
->
src_addr
[
i
-
1
],
src_reg
,
src_mask
,
src_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
i
-
1
],
arg
->
src_addr
[
i
-
1
],
write_mask
,
src_reg
,
src_mask
,
src_str
);
strcat
(
tmpLine
,
src_str
);
strcat
(
arguments
,
src_str
);
strcat
(
tmpLine
,
")"
);
}
}
}
}
shader_addline
(
buffer
,
"%s))%s;
\n
"
,
tmpLine
,
dst_mask
);
shader_addline
(
buffer
,
"%s(%s));
\n
"
,
instruction
,
arguments
);
}
}
/** Process the WINED3DSIO_EXPP instruction in GLSL:
/** Process the WINED3DSIO_EXPP instruction in GLSL:
...
...
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