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wine
wine-winehq
Commits
b4f43e37
Commit
b4f43e37
authored
Aug 29, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 29, 2008
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Plain Diff
wined3d: Remove useless hash_table_t typedef.
parent
9d6b80b1
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Showing
3 changed files
with
23 additions
and
23 deletions
+23
-23
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-1
utils.c
dlls/wined3d/utils.c
+11
-11
wined3d_private.h
dlls/wined3d/wined3d_private.h
+11
-11
No files found.
dlls/wined3d/ati_fragment_shader.c
View file @
b4f43e37
...
...
@@ -50,7 +50,7 @@ struct atifs_ffp_desc
struct
atifs_private_data
{
hash_table_t
*
fragment_shaders
;
/* A hashtable to track fragment pipeline replacement shaders */
struct
hash_table_t
*
fragment_shaders
;
/* A hashtable to track fragment pipeline replacement shaders */
};
...
...
dlls/wined3d/utils.c
View file @
b4f43e37
...
...
@@ -1564,12 +1564,12 @@ BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]
/* Hash table functions */
hash_table_t
*
hash_table_create
(
hash_function_t
*
hash_function
,
compare_function_t
*
compare_function
)
struct
hash_table_t
*
hash_table_create
(
hash_function_t
*
hash_function
,
compare_function_t
*
compare_function
)
{
hash_table_t
*
table
;
struct
hash_table_t
*
table
;
unsigned
int
initial_size
=
8
;
table
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
hash_table_t
)
+
(
initial_size
*
sizeof
(
struct
list
)));
table
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
struct
hash_table_t
)
+
(
initial_size
*
sizeof
(
struct
list
)));
if
(
!
table
)
{
ERR
(
"Failed to allocate table, returning NULL.
\n
"
);
...
...
@@ -1607,7 +1607,7 @@ hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function
return
table
;
}
void
hash_table_destroy
(
hash_table_t
*
table
,
void
(
*
free_value
)(
void
*
value
,
void
*
cb
),
void
*
cb
)
void
hash_table_destroy
(
struct
hash_table_t
*
table
,
void
(
*
free_value
)(
void
*
value
,
void
*
cb
),
void
*
cb
)
{
unsigned
int
i
=
0
;
...
...
@@ -1624,7 +1624,7 @@ void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, voi
HeapFree
(
GetProcessHeap
(),
0
,
table
);
}
static
inline
struct
hash_table_entry_t
*
hash_table_get_by_idx
(
hash_table_t
*
table
,
void
*
key
,
unsigned
int
idx
)
static
inline
struct
hash_table_entry_t
*
hash_table_get_by_idx
(
struct
hash_table_t
*
table
,
void
*
key
,
unsigned
int
idx
)
{
struct
hash_table_entry_t
*
entry
;
...
...
@@ -1635,7 +1635,7 @@ static inline struct hash_table_entry_t *hash_table_get_by_idx(hash_table_t *tab
return
NULL
;
}
static
BOOL
hash_table_resize
(
hash_table_t
*
table
,
unsigned
int
new_bucket_count
)
static
BOOL
hash_table_resize
(
struct
hash_table_t
*
table
,
unsigned
int
new_bucket_count
)
{
unsigned
int
new_entry_count
=
0
;
struct
hash_table_entry_t
*
new_entries
;
...
...
@@ -1694,7 +1694,7 @@ static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count
return
TRUE
;
}
void
hash_table_put
(
hash_table_t
*
table
,
void
*
key
,
void
*
value
)
void
hash_table_put
(
struct
hash_table_t
*
table
,
void
*
key
,
void
*
value
)
{
unsigned
int
idx
;
unsigned
int
hash
;
...
...
@@ -1767,12 +1767,12 @@ void hash_table_put(hash_table_t *table, void *key, void *value)
++
table
->
count
;
}
void
hash_table_remove
(
hash_table_t
*
table
,
void
*
key
)
void
hash_table_remove
(
struct
hash_table_t
*
table
,
void
*
key
)
{
hash_table_put
(
table
,
key
,
NULL
);
}
void
*
hash_table_get
(
hash_table_t
*
table
,
void
*
key
)
void
*
hash_table_get
(
struct
hash_table_t
*
table
,
void
*
key
)
{
unsigned
int
idx
;
struct
hash_table_entry_t
*
entry
;
...
...
@@ -2004,11 +2004,11 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
}
#undef GLINFO_LOCATION
struct
ffp_desc
*
find_ffp_shader
(
hash_table_t
*
fragment_shaders
,
struct
ffp_settings
*
settings
)
struct
ffp_desc
*
find_ffp_shader
(
struct
hash_table_t
*
fragment_shaders
,
struct
ffp_settings
*
settings
)
{
return
(
struct
ffp_desc
*
)
hash_table_get
(
fragment_shaders
,
settings
);}
void
add_ffp_shader
(
hash_table_t
*
shaders
,
struct
ffp_desc
*
desc
)
{
void
add_ffp_shader
(
struct
hash_table_t
*
shaders
,
struct
ffp_desc
*
desc
)
{
struct
ffp_settings
*
key
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
key
));
/* Note that the key is the implementation independent part of the ffp_desc structure,
* whereas desc points to an extended structure with implementation specific parts.
...
...
dlls/wined3d/wined3d_private.h
View file @
b4f43e37
...
...
@@ -54,7 +54,7 @@ struct hash_table_entry_t {
struct
list
entry
;
};
typedef
struc
t
{
struct
hash_table_
t
{
hash_function_t
*
hash_function
;
compare_function_t
*
compare_function
;
struct
list
*
buckets
;
...
...
@@ -65,13 +65,13 @@ typedef struct {
unsigned
int
count
;
unsigned
int
grow_size
;
unsigned
int
shrink_size
;
}
hash_table_t
;
};
hash_table_t
*
hash_table_create
(
hash_function_t
*
hash_function
,
compare_function_t
*
compare_function
);
void
hash_table_destroy
(
hash_table_t
*
table
,
void
(
*
free_value
)(
void
*
value
,
void
*
cb
),
void
*
cb
);
void
*
hash_table_get
(
hash_table_t
*
table
,
void
*
key
);
void
hash_table_put
(
hash_table_t
*
table
,
void
*
key
,
void
*
value
);
void
hash_table_remove
(
hash_table_t
*
table
,
void
*
key
);
struct
hash_table_t
*
hash_table_create
(
hash_function_t
*
hash_function
,
compare_function_t
*
compare_function
);
void
hash_table_destroy
(
struct
hash_table_t
*
table
,
void
(
*
free_value
)(
void
*
value
,
void
*
cb
),
void
*
cb
);
void
*
hash_table_get
(
struct
hash_table_t
*
table
,
void
*
key
);
void
hash_table_put
(
struct
hash_table_t
*
table
,
void
*
key
,
void
*
value
);
void
hash_table_remove
(
struct
hash_table_t
*
table
,
void
*
key
);
/* Device caps */
#define MAX_PALETTES 65536
...
...
@@ -257,7 +257,7 @@ extern const shader_backend_t none_shader_backend;
/* GLSL shader private data */
struct
shader_glsl_priv
{
hash_table_t
*
glsl_program_lookup
;
struct
hash_table_t
*
glsl_program_lookup
;
struct
glsl_shader_prog_link
*
glsl_program
;
GLhandleARB
depth_blt_glsl_program_id
;
};
...
...
@@ -269,7 +269,7 @@ struct shader_arb_priv {
GLuint
depth_blt_vprogram_id
;
GLuint
depth_blt_fprogram_id
;
BOOL
use_arbfp_fixed_func
;
hash_table_t
*
fragment_shaders
;
struct
hash_table_t
*
fragment_shaders
;
};
/* X11 locking */
...
...
@@ -795,8 +795,8 @@ struct ffp_desc
};
void
gen_ffp_op
(
IWineD3DStateBlockImpl
*
stateblock
,
struct
ffp_settings
*
settings
,
BOOL
ignore_textype
);
struct
ffp_desc
*
find_ffp_shader
(
hash_table_t
*
fragment_shaders
,
struct
ffp_settings
*
settings
);
void
add_ffp_shader
(
hash_table_t
*
shaders
,
struct
ffp_desc
*
desc
);
struct
ffp_desc
*
find_ffp_shader
(
struct
hash_table_t
*
fragment_shaders
,
struct
ffp_settings
*
settings
);
void
add_ffp_shader
(
struct
hash_table_t
*
shaders
,
struct
ffp_desc
*
desc
);
BOOL
ffp_program_key_compare
(
void
*
keya
,
void
*
keyb
);
unsigned
int
ffp_program_key_hash
(
void
*
key
);
...
...
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