Commit b4f43e37 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove useless hash_table_t typedef.

parent 9d6b80b1
......@@ -50,7 +50,7 @@ struct atifs_ffp_desc
struct atifs_private_data
{
hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
struct hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
};
......
......@@ -1564,12 +1564,12 @@ BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]
/* Hash table functions */
hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function)
struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function)
{
hash_table_t *table;
struct hash_table_t *table;
unsigned int initial_size = 8;
table = HeapAlloc(GetProcessHeap(), 0, sizeof(hash_table_t) + (initial_size * sizeof(struct list)));
table = HeapAlloc(GetProcessHeap(), 0, sizeof(struct hash_table_t) + (initial_size * sizeof(struct list)));
if (!table)
{
ERR("Failed to allocate table, returning NULL.\n");
......@@ -1607,7 +1607,7 @@ hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function
return table;
}
void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb)
void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb)
{
unsigned int i = 0;
......@@ -1624,7 +1624,7 @@ void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, voi
HeapFree(GetProcessHeap(), 0, table);
}
static inline struct hash_table_entry_t *hash_table_get_by_idx(hash_table_t *table, void *key, unsigned int idx)
static inline struct hash_table_entry_t *hash_table_get_by_idx(struct hash_table_t *table, void *key, unsigned int idx)
{
struct hash_table_entry_t *entry;
......@@ -1635,7 +1635,7 @@ static inline struct hash_table_entry_t *hash_table_get_by_idx(hash_table_t *tab
return NULL;
}
static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count)
static BOOL hash_table_resize(struct hash_table_t *table, unsigned int new_bucket_count)
{
unsigned int new_entry_count = 0;
struct hash_table_entry_t *new_entries;
......@@ -1694,7 +1694,7 @@ static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count
return TRUE;
}
void hash_table_put(hash_table_t *table, void *key, void *value)
void hash_table_put(struct hash_table_t *table, void *key, void *value)
{
unsigned int idx;
unsigned int hash;
......@@ -1767,12 +1767,12 @@ void hash_table_put(hash_table_t *table, void *key, void *value)
++table->count;
}
void hash_table_remove(hash_table_t *table, void *key)
void hash_table_remove(struct hash_table_t *table, void *key)
{
hash_table_put(table, key, NULL);
}
void *hash_table_get(hash_table_t *table, void *key)
void *hash_table_get(struct hash_table_t *table, void *key)
{
unsigned int idx;
struct hash_table_entry_t *entry;
......@@ -2004,11 +2004,11 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
}
#undef GLINFO_LOCATION
struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings)
struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings)
{
return (struct ffp_desc *)hash_table_get(fragment_shaders, settings);}
void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc) {
void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc) {
struct ffp_settings *key = HeapAlloc(GetProcessHeap(), 0, sizeof(*key));
/* Note that the key is the implementation independent part of the ffp_desc structure,
* whereas desc points to an extended structure with implementation specific parts.
......
......@@ -54,7 +54,7 @@ struct hash_table_entry_t {
struct list entry;
};
typedef struct {
struct hash_table_t {
hash_function_t *hash_function;
compare_function_t *compare_function;
struct list *buckets;
......@@ -65,13 +65,13 @@ typedef struct {
unsigned int count;
unsigned int grow_size;
unsigned int shrink_size;
} hash_table_t;
};
hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
void *hash_table_get(hash_table_t *table, void *key);
void hash_table_put(hash_table_t *table, void *key, void *value);
void hash_table_remove(hash_table_t *table, void *key);
struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
void *hash_table_get(struct hash_table_t *table, void *key);
void hash_table_put(struct hash_table_t *table, void *key, void *value);
void hash_table_remove(struct hash_table_t *table, void *key);
/* Device caps */
#define MAX_PALETTES 65536
......@@ -257,7 +257,7 @@ extern const shader_backend_t none_shader_backend;
/* GLSL shader private data */
struct shader_glsl_priv {
hash_table_t *glsl_program_lookup;
struct hash_table_t *glsl_program_lookup;
struct glsl_shader_prog_link *glsl_program;
GLhandleARB depth_blt_glsl_program_id;
};
......@@ -269,7 +269,7 @@ struct shader_arb_priv {
GLuint depth_blt_vprogram_id;
GLuint depth_blt_fprogram_id;
BOOL use_arbfp_fixed_func;
hash_table_t *fragment_shaders;
struct hash_table_t *fragment_shaders;
};
/* X11 locking */
......@@ -795,8 +795,8 @@ struct ffp_desc
};
void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype);
struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings);
void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc);
struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings);
void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc);
BOOL ffp_program_key_compare(void *keya, void *keyb);
unsigned int ffp_program_key_hash(void *key);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment