Commit b74642ff authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Add a D3D10GetPixelShaderProfile() stub.

parent 274d21a4
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
@ stub D3D10GetInputAndOutputSignatureBlob @ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob @ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob @ stub D3D10GetOutputSignatureBlob
@ stub D3D10GetPixelShaderProfile @ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo @ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion @ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr) @ stdcall D3D10GetVertexShaderProfile(ptr)
......
...@@ -255,3 +255,10 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device) ...@@ -255,3 +255,10 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
return "gs_4_0"; return "gs_4_0";
} }
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
{
FIXME("device %p stub!\n", device);
return "ps_4_0";
}
...@@ -132,5 +132,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC ...@@ -132,5 +132,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */ #endif /* __WINE_D3D10SHADER_H */
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