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wine
wine-winehq
Commits
b796573d
Commit
b796573d
authored
Dec 14, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 15, 2009
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d3d8: Add a test to show D3D replaces the window proc.
parent
bd46ccc3
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device.c
dlls/d3d8/tests/device.c
+110
-0
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dlls/d3d8/tests/device.c
View file @
b796573d
...
...
@@ -46,6 +46,33 @@ static int get_refcount(IUnknown *object)
return
IUnknown_Release
(
object
);
}
static
IDirect3DDevice8
*
create_device
(
IDirect3D8
*
d3d8
,
HWND
window
)
{
D3DPRESENT_PARAMETERS
present_parameters
=
{
0
};
IDirect3DDevice8
*
device
;
present_parameters
.
Windowed
=
FALSE
;
present_parameters
.
hDeviceWindow
=
window
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferWidth
=
640
;
present_parameters
.
BackBufferHeight
=
480
;
present_parameters
.
BackBufferFormat
=
D3DFMT_A8R8G8B8
;
present_parameters
.
EnableAutoDepthStencil
=
TRUE
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
if
(
SUCCEEDED
(
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
)))
return
device
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
if
(
SUCCEEDED
(
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
)))
return
device
;
if
(
SUCCEEDED
(
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
)))
return
device
;
return
NULL
;
}
#define CHECK_CALL(r,c,d,rc) \
if (SUCCEEDED(r)) {\
int tmp1 = get_refcount( (IUnknown *)d ); \
...
...
@@ -1460,6 +1487,88 @@ cleanup:
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
}
static
BOOL
filter_messages
;
static
LRESULT
CALLBACK
test_proc
(
HWND
hwnd
,
UINT
message
,
WPARAM
wparam
,
LPARAM
lparam
)
{
if
(
filter_messages
)
{
ok
(
message
==
WM_DISPLAYCHANGE
,
"Received unexpected message %#x.
\n
"
,
message
);
}
return
DefWindowProcA
(
hwnd
,
message
,
wparam
,
lparam
);
}
static
void
test_wndproc
(
void
)
{
IDirect3DDevice8
*
device
;
WNDCLASSA
wc
=
{
0
};
IDirect3D8
*
d3d8
;
LONG_PTR
proc
;
HWND
window
;
ULONG
ref
;
if
(
!
(
d3d8
=
pDirect3DCreate8
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create IDirect3D8 object, skipping tests.
\n
"
);
return
;
}
wc
.
lpfnWndProc
=
test_proc
;
wc
.
lpszClassName
=
"d3d8_test_wndproc_wc"
;
ok
(
RegisterClassA
(
&
wc
),
"Failed to register window class.
\n
"
);
window
=
CreateWindowA
(
"d3d8_test_wndproc_wc"
,
"d3d8_test"
,
WS_MAXIMIZE
|
WS_VISIBLE
|
WS_CAPTION
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
filter_messages
=
TRUE
;
proc
=
GetWindowLongPtrA
(
window
,
GWLP_WNDPROC
);
ok
(
proc
==
(
LONG_PTR
)
test_proc
,
"Expected wndproc %#lx, got %#lx.
\n
"
,
(
LONG_PTR
)
test_proc
,
proc
);
device
=
create_device
(
d3d8
,
window
);
if
(
!
device
)
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
proc
=
GetWindowLongPtrA
(
window
,
GWLP_WNDPROC
);
ok
(
proc
!=
(
LONG_PTR
)
test_proc
,
"Expected wndproc != %#lx, got %#lx.
\n
"
,
(
LONG_PTR
)
test_proc
,
proc
);
ref
=
IDirect3DDevice8_Release
(
device
);
ok
(
ref
==
0
,
"The device was not properly freed: refcount %u.
\n
"
,
ref
);
proc
=
GetWindowLongPtrA
(
window
,
GWLP_WNDPROC
);
ok
(
proc
==
(
LONG_PTR
)
test_proc
,
"Expected wndproc %#lx, got %#lx.
\n
"
,
(
LONG_PTR
)
test_proc
,
proc
);
device
=
create_device
(
d3d8
,
window
);
if
(
!
device
)
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
proc
=
SetWindowLongPtrA
(
window
,
GWLP_WNDPROC
,
(
LONG_PTR
)
DefWindowProcA
);
ok
(
proc
!=
(
LONG_PTR
)
test_proc
,
"Expected wndproc != %#lx, got %#lx.
\n
"
,
(
LONG_PTR
)
test_proc
,
proc
);
ref
=
IDirect3DDevice8_Release
(
device
);
ok
(
ref
==
0
,
"The device was not properly freed: refcount %u.
\n
"
,
ref
);
proc
=
GetWindowLongPtrA
(
window
,
GWLP_WNDPROC
);
ok
(
proc
==
(
LONG_PTR
)
DefWindowProcA
,
"Expected wndproc %#lx, got %#lx.
\n
"
,
(
LONG_PTR
)
DefWindowProcA
,
proc
);
done:
filter_messages
=
FALSE
;
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
UnregisterClassA
(
"d3d8_test_wndproc_wc"
,
GetModuleHandleA
(
NULL
));
}
START_TEST
(
device
)
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
...
@@ -1495,5 +1604,6 @@ START_TEST(device)
test_lights
();
test_render_zero_triangles
();
test_depth_stencil_reset
();
test_wndproc
();
}
}
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