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wine
wine-winehq
Commits
b82fab89
Commit
b82fab89
authored
Jul 20, 2015
by
Christian Costa
Committed by
Alexandre Julliard
Jul 21, 2015
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d3dx9_36: Add stub for D3DXIntersect.
parent
05390ccc
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2 changed files
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13 additions
and
1 deletion
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-1
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
mesh.c
dlls/d3dx9_36/mesh.c
+12
-0
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dlls/d3dx9_36/d3dx9_36.spec
View file @
b82fab89
...
...
@@ -165,7 +165,7 @@
@ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr)
@ stdcall D3DXGetVertexShaderProfile(ptr)
@ st
ub
D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ st
dcall
D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
...
...
dlls/d3dx9_36/mesh.c
View file @
b82fab89
...
...
@@ -7254,3 +7254,15 @@ HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_seman
return
E_NOTIMPL
;
}
/*************************************************************************
* D3DXIntersect (D3DX9_36.@)
*/
HRESULT
WINAPI
D3DXIntersect
(
ID3DXBaseMesh
*
mesh
,
const
D3DXVECTOR3
*
ray_pos
,
const
D3DXVECTOR3
*
ray_dir
,
BOOL
*
hit
,
DWORD
*
face_index
,
float
*
u
,
float
*
v
,
float
*
distance
,
ID3DXBuffer
**
all_hits
,
DWORD
*
count_of_hits
)
{
FIXME
(
"mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
"count_of_hits %p stub!
\n
"
,
mesh
,
ray_pos
,
ray_dir
,
hit
,
face_index
,
u
,
v
,
distance
,
all_hits
,
count_of_hits
);
return
E_NOTIMPL
;
}
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